skia2/samplecode/SampleAll.cpp
Mike Klein 4fee323522 override getTypeName() instead of using table
This should let getTypeName() and serialization work even
when deserialization factories haven't been registered.

I've made getTypeName() pure virtual like getFactory(),
and moved all the overrides into SK_FLATTENABLE_HOOKS,
cleaning up all the various ways we've done it before.

All the subclasses override getTypeName() and getFactory()
privately, so there should be no need to document them?

Change-Id: I723cb20099d250c2f2a10be266e3aacc6a061937
Reviewed-on: https://skia-review.googlesource.com/c/163543
Reviewed-by: Cary Clark <caryclark@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2018-10-19 18:07:04 +00:00

313 lines
11 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Sample.h"
#include "DecodeFile.h"
#include "Sk1DPathEffect.h"
#include "Sk2DPathEffect.h"
#include "SkBlurMask.h"
#include "SkBlurMaskFilter.h"
#include "SkCanvas.h"
#include "SkColorMatrixFilter.h"
#include "SkColorPriv.h"
#include "SkCornerPathEffect.h"
#include "SkDashPathEffect.h"
#include "SkDiscretePathEffect.h"
#include "SkEmbossMaskFilter.h"
#include "SkGradientShader.h"
#include "SkMath.h"
#include "SkPath.h"
#include "SkPathMeasure.h"
#include "SkPicture.h"
#include "SkPictureRecorder.h"
#include "SkRandom.h"
#include "SkReadBuffer.h"
#include "SkRegion.h"
#include "SkShader.h"
#include "SkTypeface.h"
#include "SkUTF.h"
#include "SkWriteBuffer.h"
#include <math.h>
class Dot2DPathEffect : public Sk2DPathEffect {
public:
Dot2DPathEffect(SkScalar radius, const SkMatrix& matrix)
: Sk2DPathEffect(matrix), fRadius(radius) {}
protected:
void next(const SkPoint& loc, int u, int v, SkPath* dst) const override {
dst->addCircle(loc.fX, loc.fY, fRadius);
}
void flatten(SkWriteBuffer& buffer) const override {
this->INHERITED::flatten(buffer);
buffer.writeScalar(fRadius);
}
private:
SK_FLATTENABLE_HOOKS(Dot2DPathEffect)
SkScalar fRadius;
typedef Sk2DPathEffect INHERITED;
};
class DemoView : public Sample {
public:
DemoView() {}
protected:
virtual bool onQuery(Sample::Event* evt) {
if (Sample::TitleQ(*evt)) {
Sample::TitleR(evt, "Demo");
return true;
}
return this->INHERITED::onQuery(evt);
}
virtual bool onClick(Click* click) {
return this->INHERITED::onClick(click);
}
void makePath(SkPath& path) {
path.addCircle(SkIntToScalar(20), SkIntToScalar(20), SkIntToScalar(20),
SkPath::kCCW_Direction);
for (int index = 0; index < 10; index++) {
SkScalar x = (float) cos(index / 10.0f * 2 * 3.1415925358f);
SkScalar y = (float) sin(index / 10.0f * 2 * 3.1415925358f);
x *= index & 1 ? 7 : 14;
y *= index & 1 ? 7 : 14;
x += SkIntToScalar(20);
y += SkIntToScalar(20);
if (index == 0)
path.moveTo(x, y);
else
path.lineTo(x, y);
}
path.close();
}
virtual void onDrawContent(SkCanvas* canvas) {
canvas->save();
this->drawPicture(canvas, 0);
canvas->restore();
{
SkPictureRecorder recorder;
{
SkCanvas* record = recorder.beginRecording(320, 480, nullptr, 0);
this->drawPicture(record, 120);
}
sk_sp<SkPicture> picture(recorder.finishRecordingAsPicture());
canvas->translate(0, SkIntToScalar(120));
SkRect clip;
clip.set(0, 0, SkIntToScalar(160), SkIntToScalar(160));
do {
canvas->save();
canvas->clipRect(clip);
picture->playback(canvas);
canvas->restore();
if (clip.fRight < SkIntToScalar(320))
clip.offset(SkIntToScalar(160), 0);
else if (clip.fBottom < SkIntToScalar(480))
clip.offset(-SkIntToScalar(320), SkIntToScalar(160));
else
break;
} while (true);
}
}
void drawPicture(SkCanvas* canvas, int spriteOffset) {
SkMatrix matrix; matrix.reset();
SkPaint paint;
SkPath path;
SkPoint start = {0, 0};
SkPoint stop = { SkIntToScalar(40), SkIntToScalar(40) };
SkRect rect = {0, 0, SkIntToScalar(40), SkIntToScalar(40) };
SkRect rect2 = {0, 0, SkIntToScalar(65), SkIntToScalar(20) };
SkScalar left = 0, top = 0, x = 0, y = 0;
int index;
char ascii[] = "ascii...";
int asciiLength = sizeof(ascii) - 1;
char utf8[] = "utf8" "\xe2\x80\xa6";
makePath(path);
SkTDArray<SkPoint> pos;
pos.setCount(asciiLength);
for (index = 0; index < asciiLength; index++)
pos[index].set(SkIntToScalar((unsigned int)index * 10),
SkIntToScalar((unsigned int)index * 2));
SkTDArray<SkPoint> pos2;
pos2.setCount(asciiLength);
for (index = 0; index < asciiLength; index++)
pos2[index].set(SkIntToScalar((unsigned int)index * 10),
SkIntToScalar(20));
// shaders
SkPoint linearPoints[] = { { 0, 0, }, { SkIntToScalar(40), SkIntToScalar(40) } };
SkColor linearColors[] = { SK_ColorRED, SK_ColorBLUE };
SkScalar* linearPos = nullptr;
int linearCount = 2;
SkShader::TileMode linearMode = SkShader::kMirror_TileMode;
auto linear = SkGradientShader::MakeLinear(linearPoints,
linearColors, linearPos, linearCount, linearMode);
SkPoint radialCenter = { SkIntToScalar(25), SkIntToScalar(25) };
SkScalar radialRadius = SkIntToScalar(25);
SkColor radialColors[] = { SK_ColorGREEN, SK_ColorGRAY, SK_ColorRED };
SkScalar radialPos[] = { 0, SkIntToScalar(3) / 5, SkIntToScalar(1)};
int radialCount = 3;
SkShader::TileMode radialMode = SkShader::kRepeat_TileMode;
auto radial = SkGradientShader::MakeRadial(radialCenter,
radialRadius, radialColors, radialPos, radialCount,
radialMode);
SkEmbossMaskFilter::Light light;
light.fDirection[0] = SK_Scalar1/2;
light.fDirection[1] = SK_Scalar1/2;
light.fDirection[2] = SK_Scalar1/3;
light.fAmbient = 0x48;
light.fSpecular = 0x80;
auto lightingFilter = SkColorMatrixFilter::MakeLightingFilter(
0xff89bc45, 0xff112233);
canvas->save();
canvas->translate(SkIntToScalar(0), SkIntToScalar(5));
paint.setAntiAlias(true);
paint.setFilterQuality(kLow_SkFilterQuality);
// !!! draw through a clip
paint.setColor(SK_ColorLTGRAY);
paint.setStyle(SkPaint::kFill_Style);
SkRect clip = {0, 0, SkIntToScalar(320), SkIntToScalar(120)};
canvas->clipRect(clip);
paint.setShader(SkShader::MakeBitmapShader(fTx,
SkShader::kMirror_TileMode, SkShader::kRepeat_TileMode));
canvas->drawPaint(paint);
canvas->save();
// line (exercises xfermode, colorShader, colorFilter, filterShader)
paint.setColor(SK_ColorGREEN);
paint.setStrokeWidth(SkIntToScalar(10));
paint.setStyle(SkPaint::kStroke_Style);
paint.setBlendMode(SkBlendMode::kXor);
paint.setColorFilter(lightingFilter);
canvas->drawLine(start, stop, paint); // should not be green
paint.setBlendMode(SkBlendMode::kSrcOver);
paint.setColorFilter(nullptr);
// rectangle
paint.setStyle(SkPaint::kFill_Style);
canvas->translate(SkIntToScalar(50), 0);
paint.setColor(SK_ColorYELLOW);
paint.setShader(linear);
paint.setPathEffect(pathEffectTest());
canvas->drawRect(rect, paint);
paint.setPathEffect(nullptr);
// circle w/ emboss & transparent (exercises 3dshader)
canvas->translate(SkIntToScalar(50), 0);
paint.setMaskFilter(SkEmbossMaskFilter::Make(
SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(12)/5), light));
canvas->drawOval(rect, paint);
canvas->translate(SkIntToScalar(10), SkIntToScalar(10));
// paint.setShader(transparentShader)->unref();
canvas->drawOval(rect, paint);
canvas->translate(0, SkIntToScalar(-10));
// path
canvas->translate(SkIntToScalar(50), 0);
paint.setColor(SK_ColorRED);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(SkIntToScalar(5));
paint.setShader(radial);
paint.setMaskFilter(nullptr);
canvas->drawPath(path, paint);
paint.setShader(nullptr);
// bitmap
canvas->translate(SkIntToScalar(50), 0);
paint.setStyle(SkPaint::kFill_Style);
canvas->drawBitmap(fBug, left, top, &paint);
canvas->translate(-SkIntToScalar(30), SkIntToScalar(30));
paint.setShader(shaderTest()); // test compose shader
canvas->drawRect(rect2, paint);
paint.setShader(nullptr);
canvas->restore();
// text
canvas->translate(0, SkIntToScalar(60));
canvas->save();
paint.setColor(SK_ColorGRAY);
canvas->drawPosText(ascii, asciiLength, pos.begin(), paint);
canvas->drawPosText(ascii, asciiLength, pos2.begin(), paint);
canvas->translate(SkIntToScalar(50), 0);
paint.setColor(SK_ColorCYAN);
canvas->drawText(utf8, sizeof(utf8) - 1, x, y, paint);
canvas->translate(0, SkIntToScalar(60));
paint.setTextEncoding(SkPaint::kUTF8_TextEncoding);
canvas->restore();
}
virtual Sample::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) {
fClickPt.set(x, y);
return this->INHERITED::onFindClickHandler(x, y, modi);
}
sk_sp<SkPathEffect> pathEffectTest() {
static const int gXY[] = { 1, 0, 0, -1, 2, -1, 3, 0, 2, 1, 0, 1 };
SkScalar gPhase = 0;
SkPath path;
path.moveTo(SkIntToScalar(gXY[0]), SkIntToScalar(gXY[1]));
for (unsigned i = 2; i < SK_ARRAY_COUNT(gXY); i += 2)
path.lineTo(SkIntToScalar(gXY[i]), SkIntToScalar(gXY[i+1]));
path.close();
path.offset(SkIntToScalar(-6), 0);
auto outer = SkPath1DPathEffect::Make(path, SkIntToScalar(12),
gPhase, SkPath1DPathEffect::kRotate_Style);
auto inner = SkDiscretePathEffect::Make(SkIntToScalar(2),
SkIntToScalar(1)/10); // SkCornerPathEffect(SkIntToScalar(2));
return SkPathEffect::MakeCompose(outer, inner);
}
sk_sp<SkShader> shaderTest() {
SkPoint pts[] = { { 0, 0, }, { SkIntToScalar(100), 0 } };
SkColor colors[] = { SK_ColorRED, SK_ColorBLUE };
auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr,
2, SkShader::kClamp_TileMode);
pts[1].set(0, SkIntToScalar(100));
SkColor colors2[] = {SK_ColorBLACK, SkColorSetARGB(0x80, 0, 0, 0)};
auto shaderB = SkGradientShader::MakeLinear(pts, colors2, nullptr,
2, SkShader::kClamp_TileMode);
return SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB),
SkBlendMode::kDstIn);
}
virtual void startTest() {
decode_file("/Users/caryclark/Desktop/bugcirc.gif", &fBug);
decode_file("/Users/caryclark/Desktop/tbcirc.gif", &fTb);
decode_file("/Users/caryclark/Desktop/05psp04.gif", &fTx);
}
private:
SkPoint fClickPt;
SkBitmap fBug, fTb, fTx;
typedef Sample INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_SAMPLE( return new DemoView(); )