6d344c3069
This CL makes it explicit that the unit tests always get a direct context. It is mainly a mechanical CL. Change-Id: I49e0628851d9c81eb47386ef978edf905c6469d8 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299866 Reviewed-by: Adlai Holler <adlai@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
184 lines
7.9 KiB
C++
184 lines
7.9 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This is a GPU-backend specific test. It relies on static intializers to work
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#include "include/core/SkTypes.h"
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#if defined(SK_VULKAN)
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#include "include/gpu/vk/GrVkVulkan.h"
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#include "tests/Test.h"
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#include "tests/TestUtils.h"
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#include "include/core/SkImage.h"
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#include "include/gpu/GrBackendSurface.h"
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#include "include/gpu/GrDirectContext.h"
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#include "include/gpu/vk/GrVkTypes.h"
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#include "src/gpu/GrRenderTargetContext.h"
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#include "src/gpu/GrTexture.h"
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#include "src/gpu/GrTextureProxy.h"
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#include "src/gpu/SkGpuDevice.h"
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#include "src/gpu/vk/GrVkGpu.h"
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#include "src/gpu/vk/GrVkImageLayout.h"
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#include "src/gpu/vk/GrVkTexture.h"
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#include "src/image/SkImage_Base.h"
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#include "src/image/SkImage_GpuBase.h"
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#include "src/image/SkSurface_Gpu.h"
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DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkImageLayoutTest, reporter, ctxInfo) {
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auto context = ctxInfo.directContext();
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GrBackendTexture backendTex;
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CreateBackendTexture(context, &backendTex, 1, 1, kRGBA_8888_SkColorType, SkColors::kTransparent,
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GrMipMapped::kNo, GrRenderable::kNo, GrProtected::kNo);
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REPORTER_ASSERT(reporter, backendTex.isValid());
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GrVkImageInfo info;
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REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
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VkImageLayout initLayout = info.fImageLayout;
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// Verify that setting that layout via a copy of a backendTexture is reflected in all the
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// backendTextures.
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GrBackendTexture backendTexCopy = backendTex;
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REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
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backendTexCopy.setVkImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
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REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
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// Setting back the layout since we didn't actually change it
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backendTex.setVkImageLayout(initLayout);
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sk_sp<SkImage> wrappedImage = SkImage::MakeFromTexture(context, backendTex,
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kTopLeft_GrSurfaceOrigin,
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kRGBA_8888_SkColorType,
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kPremul_SkAlphaType, nullptr);
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REPORTER_ASSERT(reporter, wrappedImage.get());
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const GrSurfaceProxyView* view = as_IB(wrappedImage)->view(context);
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REPORTER_ASSERT(reporter, view);
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REPORTER_ASSERT(reporter, view->proxy()->isInstantiated());
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GrTexture* texture = view->proxy()->peekTexture();
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REPORTER_ASSERT(reporter, texture);
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// Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture
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GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture);
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REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout());
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vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
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GrBackendTexture backendTexImage = wrappedImage->getBackendTexture(false);
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REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
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// Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture
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backendTexImage.setVkImageLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == vkTexture->currentLayout());
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vkTexture->updateImageLayout(initLayout);
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REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
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REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
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REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
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// Check that we can do things like assigning the backend texture to invalid one, assign an
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// invalid one, assin a backend texture to inself etc. Success here is that we don't hit any of
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// our ref counting asserts.
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REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(backendTex, backendTexCopy));
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GrBackendTexture invalidTexture;
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REPORTER_ASSERT(reporter, !invalidTexture.isValid());
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REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy));
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backendTexCopy = invalidTexture;
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REPORTER_ASSERT(reporter, !backendTexCopy.isValid());
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REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy));
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invalidTexture = backendTex;
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REPORTER_ASSERT(reporter, invalidTexture.isValid());
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REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTex));
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invalidTexture = static_cast<decltype(invalidTexture)&>(invalidTexture);
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REPORTER_ASSERT(reporter, invalidTexture.isValid());
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REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, invalidTexture));
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context->deleteBackendTexture(backendTex);
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}
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// This test is disabled because it executes illegal vulkan calls which cause the validations layers
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// to fail and makes us assert. Once fixed to use a valid vulkan call sequence it should be
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// renenabled, see skbug.com/8936.
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#if 0
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// Test to make sure we transition from the EXTERNAL queue even when no layout transition is needed.
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DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkTransitionExternalQueueTest, reporter, ctxInfo) {
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GrContext* context = ctxInfo.grContext();
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GrGpu* gpu = context->priv().getGpu();
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GrVkGpu* vkGpu = static_cast<GrVkGpu*>(gpu);
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if (!vkGpu->vkCaps().supportsExternalMemory()) {
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return;
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}
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GrBackendTexture backendTex = context->createBackendTexture(
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1, 1, kRGBA_8888_SkColorType,
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SkColors::kTransparent, GrMipMapped::kNo, GrRenderable::kNo);
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sk_sp<SkImage> image;
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// Make a backend texture with an external queue family and general layout.
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GrVkImageInfo vkInfo;
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if (!backendTex.getVkImageInfo(&vkInfo)) {
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return;
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}
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vkInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_EXTERNAL;
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// Use a read-only layout as these are the ones where we can otherwise skip a transition.
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vkInfo.fImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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GrBackendTexture vkExtTex(1, 1, vkInfo);
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REPORTER_ASSERT(reporter, vkExtTex.isValid());
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image = SkImage::MakeFromTexture(context, vkExtTex, kTopLeft_GrSurfaceOrigin,
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kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr, nullptr,
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nullptr);
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if (!image) {
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return;
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}
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GrTexture* texture = image->getTexture();
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REPORTER_ASSERT(reporter, texture);
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GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture);
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// Change our backend texture to the internal queue, with the same layout. This should force a
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// queue transition even though the layouts match.
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vkTex->setImageLayout(vkGpu, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, false, false);
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// Get our image info again and make sure we transitioned queues.
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GrBackendTexture newBackendTexture = image->getBackendTexture(true);
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GrVkImageInfo newVkInfo;
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REPORTER_ASSERT(reporter, newBackendTexture.getVkImageInfo(&newVkInfo));
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REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == vkGpu->queueIndex());
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image.reset();
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gpu->testingOnly_flushGpuAndSync();
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context->deleteBackendTexture(backendTex);
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}
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#endif
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#endif
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