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android
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More accurate render time and continuous fresh
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2016-07-06 14:11:32 -07:00 |
unix
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More accurate render time and continuous fresh
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2016-07-06 14:11:32 -07:00 |
win
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More accurate render time and continuous fresh
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2016-07-06 14:11:32 -07:00 |
Application.h
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More accurate render time and continuous fresh
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2016-07-06 14:11:32 -07:00 |
CommandSet.cpp
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Add Softkey UIState to Viewer
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2016-06-03 08:47:24 -07:00 |
CommandSet.h
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Add Softkey UIState to Viewer
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2016-06-03 08:47:24 -07:00 |
DisplayParams.h
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Lots of progress on switching to SkColorSpace rather than SkColorProfileType
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2016-06-16 13:03:24 -07:00 |
GLWindowContext.cpp
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Lots of progress on switching to SkColorSpace rather than SkColorProfileType
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2016-06-16 13:03:24 -07:00 |
GLWindowContext.h
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Implement OpenGL backend in Android viewer app
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2016-06-02 12:16:25 -07:00 |
RasterWindowContext.h
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Implement Raster Backend on Android Viewer App
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2016-06-07 14:22:38 -07:00 |
VulkanWindowContext.cpp
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Add resource tracking output and command buffer recycling
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2016-07-06 09:24:57 -07:00 |
VulkanWindowContext.h
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Cleanup VulkanWindowContext for use on Android
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2016-06-10 07:50:00 -07:00 |
Window.cpp
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Enable viewer in non-Vulkan builds
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2016-06-17 09:29:14 -07:00 |
Window.h
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Enable viewer in non-Vulkan builds
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2016-06-17 09:29:14 -07:00 |
WindowContext.cpp
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Use Offscreen Surface for Split Screen
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2016-06-16 14:10:34 -07:00 |
WindowContext.h
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Use Offscreen Surface for Split Screen
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2016-06-16 14:10:34 -07:00 |