c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
67 lines
1.3 KiB
C++
67 lines
1.3 KiB
C++
/*
|
|
* Copyright 2017 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef Window_ios_DEFINED
|
|
#define Window_ios_DEFINED
|
|
|
|
#include "include/private/SkChecksum.h"
|
|
#include "src/core/SkTDynamicHash.h"
|
|
#include "tools/sk_app/Window.h"
|
|
|
|
#include "SDL.h"
|
|
|
|
namespace sk_app {
|
|
|
|
class Window_ios : public Window {
|
|
public:
|
|
Window_ios()
|
|
: INHERITED()
|
|
, fWindow(nullptr)
|
|
, fWindowID(0)
|
|
, fGLContext(nullptr)
|
|
, fMSAASampleCount(1) {}
|
|
~Window_ios() override { this->closeWindow(); }
|
|
|
|
bool initWindow();
|
|
|
|
void setTitle(const char*) override;
|
|
void show() override;
|
|
|
|
bool attach(BackendType) override;
|
|
|
|
void onInval() override;
|
|
|
|
static bool HandleWindowEvent(const SDL_Event& event);
|
|
|
|
static const Uint32& GetKey(const Window_ios& w) {
|
|
return w.fWindowID;
|
|
}
|
|
|
|
static uint32_t Hash(const Uint32& winID) {
|
|
return winID;
|
|
}
|
|
|
|
private:
|
|
bool handleEvent(const SDL_Event& event);
|
|
|
|
void closeWindow();
|
|
|
|
static SkTDynamicHash<Window_ios, Uint32> gWindowMap;
|
|
|
|
SDL_Window* fWindow;
|
|
Uint32 fWindowID;
|
|
SDL_GLContext fGLContext;
|
|
|
|
int fMSAASampleCount;
|
|
|
|
typedef Window INHERITED;
|
|
};
|
|
|
|
} // namespace sk_app
|
|
|
|
#endif
|