c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
93 lines
2.8 KiB
C
93 lines
2.8 KiB
C
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSize_DEFINED
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#define SkSize_DEFINED
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#include "include/core/SkScalar.h"
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struct SkISize {
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int32_t fWidth;
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int32_t fHeight;
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static SkISize Make(int32_t w, int32_t h) { return {w, h}; }
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static SkISize MakeEmpty() { return {0, 0}; }
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void set(int32_t w, int32_t h) { *this = SkISize{w, h}; }
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/** Returns true iff fWidth == 0 && fHeight == 0
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*/
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bool isZero() const { return 0 == fWidth && 0 == fHeight; }
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/** Returns true if either width or height are <= 0 */
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bool isEmpty() const { return fWidth <= 0 || fHeight <= 0; }
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/** Set the width and height to 0 */
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void setEmpty() { fWidth = fHeight = 0; }
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int32_t width() const { return fWidth; }
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int32_t height() const { return fHeight; }
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bool equals(int32_t w, int32_t h) const { return fWidth == w && fHeight == h; }
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};
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static inline bool operator==(const SkISize& a, const SkISize& b) {
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return a.fWidth == b.fWidth && a.fHeight == b.fHeight;
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}
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static inline bool operator!=(const SkISize& a, const SkISize& b) { return !(a == b); }
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///////////////////////////////////////////////////////////////////////////////
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struct SkSize {
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SkScalar fWidth;
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SkScalar fHeight;
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static SkSize Make(SkScalar w, SkScalar h) { return {w, h}; }
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static SkSize Make(const SkISize& src) {
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return {SkIntToScalar(src.width()), SkIntToScalar(src.height())};
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}
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SkSize& operator=(const SkISize& src) {
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return *this = SkSize{SkIntToScalar(src.fWidth), SkIntToScalar(src.fHeight)};
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}
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static SkSize MakeEmpty() { return {0, 0}; }
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void set(SkScalar w, SkScalar h) { *this = SkSize{w, h}; }
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/** Returns true iff fWidth == 0 && fHeight == 0
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*/
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bool isZero() const { return 0 == fWidth && 0 == fHeight; }
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/** Returns true if either width or height are <= 0 */
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bool isEmpty() const { return fWidth <= 0 || fHeight <= 0; }
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/** Set the width and height to 0 */
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void setEmpty() { *this = SkSize{0, 0}; }
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SkScalar width() const { return fWidth; }
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SkScalar height() const { return fHeight; }
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bool equals(SkScalar w, SkScalar h) const { return fWidth == w && fHeight == h; }
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SkISize toRound() const { return {SkScalarRoundToInt(fWidth), SkScalarRoundToInt(fHeight)}; }
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SkISize toCeil() const { return {SkScalarCeilToInt(fWidth), SkScalarCeilToInt(fHeight)}; }
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SkISize toFloor() const { return {SkScalarFloorToInt(fWidth), SkScalarFloorToInt(fHeight)}; }
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};
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static inline bool operator==(const SkSize& a, const SkSize& b) {
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return a.fWidth == b.fWidth && a.fHeight == b.fHeight;
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}
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static inline bool operator!=(const SkSize& a, const SkSize& b) { return !(a == b); }
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#endif
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