skia2/tools/DDLTileHelper.h
Robert Phillips 96601084b3 Add DDL to SKPBench
Most of this CL is just repackaging the promise image and tile
code from ViaDDL for reuse by SKPBench.

Change-Id: Ie5003c36fe85cc5be9639552f9488b8e92dcdbbf
Reviewed-on: https://skia-review.googlesource.com/129805
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-05-30 10:12:08 +00:00

81 lines
2.5 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef DDLTileHelper_DEFINED
#define DDLTileHelper_DEFINED
#include "SkRect.h"
#include "SkRefCnt.h"
#include "SkSurfaceCharacterization.h"
#if SK_SUPPORT_GPU
class DDLPromiseImageHelper;
class SkCanvas;
class SkData;
class SkDeferredDisplayList;
class SkPicture;
class SkSurface;
class SkSurfaceCharacterization;
class DDLTileHelper {
public:
// TileData class encapsulates the information and behavior for a single tile/thread in
// a DDL rendering.
class TileData {
public:
TileData(sk_sp<SkSurface>, const SkIRect& clip);
// This method can be invoked in parallel
// In each thread we will reconvert the compressedPictureData into an SkPicture
// replacing each image-index with a promise image.
void createTileSpecificSKP(SkData* compressedPictureData,
const DDLPromiseImageHelper& helper);
// This method can be invoked in parallel
// Create the per-tile DDL from the per-tile SKP
void createDDL();
// This method operates serially and replays the recorded DDL into the tile surface.
void draw();
// This method also operates serially and composes the results of replaying the DDL into
// the final destination surface.
void compose(SkCanvas* dst);
void reset();
private:
sk_sp<SkSurface> fSurface;
SkSurfaceCharacterization fCharacterization;
SkIRect fClip; // in the device space of the dest canvas
sk_sp<SkPicture> fReconstitutedPicture;
SkTArray<sk_sp<SkImage>> fPromiseImages; // All the promise images in the
// reconstituted picture
std::unique_ptr<SkDeferredDisplayList> fDisplayList;
};
DDLTileHelper(SkCanvas* canvas, const SkIRect& viewport, int numDivisions);
void createSKPPerTile(SkData* compressedPictureData, const DDLPromiseImageHelper& helper);
void createDDLsInParallel();
void drawAllTilesAndFlush(GrContext*, bool flush);
void composeAllTiles(SkCanvas* dstCanvas);
void resetAllTiles();
private:
int fNumDivisions; // number of tiles along a side
SkTArray<TileData> fTiles;
};
#endif
#endif