skia2/tests/DeferredDisplayListTest.cpp
Greg Daniel 54bfb18dad Privately include our version of vulkan header file in all our src files.
This should allow clients to include Skia and their vulkan files in any
order. However, it does require that when clients are building their
files that include skia with vulkan, they must have vulkan/vulkan_core.h
on their include path somewhere.

Bug: skia:
Change-Id: I969db396c92127be7c8df754926d175f38b8aafa
Reviewed-on: https://skia-review.googlesource.com/c/172147
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2018-11-26 15:15:44 +00:00

912 lines
34 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkTypes.h"
#include "GrBackendSurface.h"
#include "GrCaps.h"
#include "GrContext.h"
#include "GrContextFactory.h"
#include "GrContextPriv.h"
#include "GrGpu.h"
#include "GrRenderTargetContext.h"
#include "GrRenderTargetProxy.h"
#include "GrTextureProxy.h"
#include "GrTextureProxyPriv.h"
#include "GrTypes.h"
#include "GrTypesPriv.h"
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkColorSpace.h"
#include "SkDeferredDisplayList.h"
#include "SkDeferredDisplayListRecorder.h"
#include "SkGpuDevice.h"
#include "SkImage.h"
#include "SkImageInfo.h"
#include "SkImage_Gpu.h"
#include "SkPaint.h"
#include "SkRect.h"
#include "SkRefCnt.h"
#include "SkSurface.h"
#include "SkSurfaceCharacterization.h"
#include "SkSurfaceProps.h"
#include "SkSurface_Gpu.h"
#include "Test.h"
#include "gl/GrGLCaps.h"
#include "gl/GrGLDefines.h"
#include "gl/GrGLTypes.h"
#ifdef SK_VULKAN
#include <vulkan/vulkan_core.h>
#endif
#include <initializer_list>
#include <memory>
#include <utility>
// Try to create a backend format from the provided colorType and config. Return an invalid
// backend format if the combination is infeasible.
static GrBackendFormat create_backend_format(GrContext* context,
SkColorType ct,
GrPixelConfig config) {
const GrCaps* caps = context->contextPriv().caps();
switch (context->contextPriv().getBackend()) {
case GrBackendApi::kOpenGL: {
const GrGLCaps* glCaps = static_cast<const GrGLCaps*>(caps);
GrGLStandard standard = glCaps->standard();
switch (ct) {
case kUnknown_SkColorType:
return GrBackendFormat();
case kAlpha_8_SkColorType:
if (kAlpha_8_as_Alpha_GrPixelConfig == config) {
return GrBackendFormat::MakeGL(GR_GL_ALPHA8, GR_GL_TEXTURE_2D);
} else if (kAlpha_8_GrPixelConfig == config ||
kAlpha_8_as_Red_GrPixelConfig == config) {
return GrBackendFormat::MakeGL(GR_GL_R8, GR_GL_TEXTURE_2D);
}
break;
case kRGB_565_SkColorType:
if (kRGB_565_GrPixelConfig == config) {
return GrBackendFormat::MakeGL(GR_GL_RGB565, GR_GL_TEXTURE_2D);
}
break;
case kARGB_4444_SkColorType:
if (kRGBA_4444_GrPixelConfig == config) {
return GrBackendFormat::MakeGL(GR_GL_RGBA4, GR_GL_TEXTURE_2D);
}
break;
case kRGBA_8888_SkColorType:
if (kRGBA_8888_GrPixelConfig == config) {
return GrBackendFormat::MakeGL(GR_GL_RGBA8, GR_GL_TEXTURE_2D);
}
break;
case kRGB_888x_SkColorType:
if (kRGB_888_GrPixelConfig == config) {
return GrBackendFormat::MakeGL(GR_GL_RGB8, GR_GL_TEXTURE_2D);
}
break;
case kBGRA_8888_SkColorType:
if (kBGRA_8888_GrPixelConfig == config) {
if (kGL_GrGLStandard == standard) {
return GrBackendFormat::MakeGL(GR_GL_RGBA8, GR_GL_TEXTURE_2D);
} else if (kGLES_GrGLStandard == standard) {
return GrBackendFormat::MakeGL(GR_GL_BGRA8, GR_GL_TEXTURE_2D);
}
}
break;
case kRGBA_1010102_SkColorType:
if (kRGBA_1010102_GrPixelConfig == config) {
return GrBackendFormat::MakeGL(GR_GL_RGB10_A2, GR_GL_TEXTURE_2D);
}
break;
case kRGB_101010x_SkColorType:
return GrBackendFormat();
case kGray_8_SkColorType:
if (kGray_8_as_Lum_GrPixelConfig == config) {
return GrBackendFormat::MakeGL(GR_GL_LUMINANCE8, GR_GL_TEXTURE_2D);
} else if (kGray_8_GrPixelConfig == config ||
kGray_8_as_Red_GrPixelConfig == config) {
return GrBackendFormat::MakeGL(GR_GL_R8, GR_GL_TEXTURE_2D);
}
break;
case kRGBA_F16_SkColorType:
if (kRGBA_half_GrPixelConfig == config) {
return GrBackendFormat::MakeGL(GR_GL_RGBA16F, GR_GL_TEXTURE_2D);
}
break;
case kRGBA_F32_SkColorType:
return GrBackendFormat();
}
}
break;
#ifdef SK_VULKAN
case GrBackendApi::kVulkan:
switch (ct) {
case kUnknown_SkColorType:
return GrBackendFormat();
case kAlpha_8_SkColorType:
// TODO: what about kAlpha_8_GrPixelConfig and kAlpha_8_as_Alpha_GrPixelConfig
if (kAlpha_8_as_Red_GrPixelConfig == config) {
return GrBackendFormat::MakeVk(VK_FORMAT_R8_UNORM);
}
break;
case kRGB_565_SkColorType:
if (kRGB_565_GrPixelConfig == config) {
return GrBackendFormat::MakeVk(VK_FORMAT_R5G6B5_UNORM_PACK16);
}
break;
case kARGB_4444_SkColorType:
if (kRGBA_4444_GrPixelConfig == config) {
return GrBackendFormat::MakeVk(VK_FORMAT_B4G4R4A4_UNORM_PACK16);
}
break;
case kRGBA_8888_SkColorType:
if (kRGBA_8888_GrPixelConfig == config) {
return GrBackendFormat::MakeVk(VK_FORMAT_R8G8B8A8_UNORM);
}
break;
case kRGB_888x_SkColorType:
if (kRGB_888_GrPixelConfig == config) {
return GrBackendFormat::MakeVk(VK_FORMAT_R8G8B8_UNORM);
}
break;
case kBGRA_8888_SkColorType:
if (kBGRA_8888_GrPixelConfig == config) {
return GrBackendFormat::MakeVk(VK_FORMAT_B8G8R8A8_UNORM);
}
break;
case kRGBA_1010102_SkColorType:
if (kRGBA_1010102_GrPixelConfig == config) {
return GrBackendFormat::MakeVk(VK_FORMAT_A2B10G10R10_UNORM_PACK32);
}
break;
case kRGB_101010x_SkColorType:
return GrBackendFormat();
case kGray_8_SkColorType:
// TODO: what about kAlpha_8_GrPixelConfig and kGray_8_as_Lum_GrPixelConfig?
if (kGray_8_as_Red_GrPixelConfig == config) {
return GrBackendFormat::MakeVk(VK_FORMAT_R8_UNORM);
}
break;
case kRGBA_F16_SkColorType:
if (kRGBA_half_GrPixelConfig == config) {
return GrBackendFormat::MakeVk(VK_FORMAT_R16G16B16A16_SFLOAT);
}
break;
case kRGBA_F32_SkColorType:
return GrBackendFormat();
}
break;
#endif
case GrBackendApi::kMock:
switch (ct) {
case kUnknown_SkColorType:
return GrBackendFormat();
case kAlpha_8_SkColorType:
if (kAlpha_8_GrPixelConfig == config ||
kAlpha_8_as_Alpha_GrPixelConfig == config ||
kAlpha_8_as_Red_GrPixelConfig == config) {
return GrBackendFormat::MakeMock(config);
}
break;
case kRGB_565_SkColorType:
if (kRGB_565_GrPixelConfig == config) {
return GrBackendFormat::MakeMock(config);
}
break;
case kARGB_4444_SkColorType:
if (kRGBA_4444_GrPixelConfig == config) {
return GrBackendFormat::MakeMock(config);
}
break;
case kRGBA_8888_SkColorType:
if (kRGBA_8888_GrPixelConfig == config) {
return GrBackendFormat::MakeMock(config);
}
break;
case kRGB_888x_SkColorType:
if (kRGB_888_GrPixelConfig == config) {
return GrBackendFormat::MakeMock(config);
}
break;
case kBGRA_8888_SkColorType:
if (kBGRA_8888_GrPixelConfig == config) {
return GrBackendFormat::MakeMock(config);
}
break;
case kRGBA_1010102_SkColorType:
if (kRGBA_1010102_GrPixelConfig == config) {
return GrBackendFormat::MakeMock(config);
}
break;
case kRGB_101010x_SkColorType:
return GrBackendFormat();
case kGray_8_SkColorType:
if (kGray_8_GrPixelConfig == config ||
kGray_8_as_Lum_GrPixelConfig == config ||
kGray_8_as_Red_GrPixelConfig == config) {
return GrBackendFormat::MakeMock(config);
}
break;
case kRGBA_F16_SkColorType:
if (kRGBA_half_GrPixelConfig == config) {
return GrBackendFormat::MakeMock(config);
}
break;
case kRGBA_F32_SkColorType:
return GrBackendFormat();
}
break;
default:
return GrBackendFormat(); // return an invalid format
}
return GrBackendFormat(); // return an invalid format
}
class SurfaceParameters {
public:
static const int kNumParams = 9;
static const int kSampleCount = 5;
static const int kMipMipCount = 8;
SurfaceParameters(const GrCaps* caps)
: fWidth(64)
, fHeight(64)
, fOrigin(kTopLeft_GrSurfaceOrigin)
, fColorType(kRGBA_8888_SkColorType)
, fConfig(kRGBA_8888_GrPixelConfig)
, fColorSpace(SkColorSpace::MakeSRGB())
, fSampleCount(1)
, fSurfaceProps(0x0, kUnknown_SkPixelGeometry)
, fShouldCreateMipMaps(true) {
}
int sampleCount() const { return fSampleCount; }
void setColorType(SkColorType ct) { fColorType = ct; }
void setColorSpace(sk_sp<SkColorSpace> cs) { fColorSpace = std::move(cs); }
void setConfig(GrPixelConfig config) { fConfig = config; }
// Modify the SurfaceParameters in just one way
void modify(int i) {
switch (i) {
case 0:
fWidth = 63;
break;
case 1:
fHeight = 63;
break;
case 2:
fOrigin = kBottomLeft_GrSurfaceOrigin;
break;
case 3:
// The color type and config need to be changed together.
fColorType = kRGBA_F16_SkColorType;
fConfig = kRGBA_half_GrPixelConfig;
break;
case 4:
// This just needs to be a colorSpace different from that returned by MakeSRGB().
// In this case we just change the gamut.
fColorSpace = SkColorSpace::MakeRGB(SkColorSpace::kSRGB_RenderTargetGamma,
SkColorSpace::kAdobeRGB_Gamut);
break;
case kSampleCount:
fSampleCount = 4;
break;
case 6:
fSurfaceProps = SkSurfaceProps(0x0, kRGB_H_SkPixelGeometry);
break;
case 7:
fSurfaceProps = SkSurfaceProps(SkSurfaceProps::kUseDeviceIndependentFonts_Flag,
kUnknown_SkPixelGeometry);
break;
case 8:
fShouldCreateMipMaps = false;
break;
}
}
SkSurfaceCharacterization createCharacterization(GrContext* context) const {
int maxResourceCount;
size_t maxResourceBytes;
context->getResourceCacheLimits(&maxResourceCount, &maxResourceBytes);
// Note that Ganesh doesn't make use of the SkImageInfo's alphaType
SkImageInfo ii = SkImageInfo::Make(fWidth, fHeight, fColorType,
kPremul_SkAlphaType, fColorSpace);
GrBackendFormat backendFormat = create_backend_format(context, fColorType, fConfig);
if (!backendFormat.isValid()) {
return SkSurfaceCharacterization();
}
SkSurfaceCharacterization c = context->threadSafeProxy()->createCharacterization(
maxResourceBytes, ii, backendFormat, fSampleCount,
fOrigin, fSurfaceProps, fShouldCreateMipMaps);
return c;
}
// Create a DDL whose characterization captures the current settings
std::unique_ptr<SkDeferredDisplayList> createDDL(GrContext* context) const {
SkSurfaceCharacterization c = this->createCharacterization(context);
SkAssertResult(c.isValid());
SkDeferredDisplayListRecorder r(c);
SkCanvas* canvas = r.getCanvas();
if (!canvas) {
return nullptr;
}
canvas->drawRect(SkRect::MakeXYWH(10, 10, 10, 10), SkPaint());
return r.detach();
}
// Create the surface with the current set of parameters
sk_sp<SkSurface> make(GrContext* context, GrBackendTexture* backend,
bool nonTextureable) const {
GrGpu* gpu = context->contextPriv().getGpu();
GrMipMapped mipmapped = nonTextureable
? GrMipMapped::kNo
: GrMipMapped(fShouldCreateMipMaps);
*backend = gpu->createTestingOnlyBackendTexture(nullptr, fWidth, fHeight,
fColorType, true, mipmapped);
if (!backend->isValid() || !gpu->isTestingOnlyBackendTexture(*backend)) {
return nullptr;
}
sk_sp<SkSurface> surface;
if (nonTextureable) {
// Create a surface w/ the current parameters but make it non-textureable
surface = SkSurface::MakeFromBackendTextureAsRenderTarget(
context, *backend, fOrigin, fSampleCount, fColorType,
fColorSpace, &fSurfaceProps);
} else {
surface = SkSurface::MakeFromBackendTexture(
context, *backend, fOrigin, fSampleCount, fColorType,
fColorSpace, &fSurfaceProps);
}
if (!surface) {
gpu->deleteTestingOnlyBackendTexture(*backend);
return nullptr;
}
return surface;
}
void cleanUpBackEnd(GrContext* context, const GrBackendTexture& backend) const {
GrGpu* gpu = context->contextPriv().getGpu();
gpu->deleteTestingOnlyBackendTexture(backend);
}
private:
int fWidth;
int fHeight;
GrSurfaceOrigin fOrigin;
SkColorType fColorType;
GrPixelConfig fConfig;
sk_sp<SkColorSpace> fColorSpace;
int fSampleCount;
SkSurfaceProps fSurfaceProps;
bool fShouldCreateMipMaps;
};
// Test out operator== && operator!=
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(DDLOperatorEqTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
for (int i = 0; i < SurfaceParameters::kNumParams; ++i) {
SurfaceParameters params1(context->contextPriv().caps());
params1.modify(i);
SkSurfaceCharacterization char1 = params1.createCharacterization(context);
if (!char1.isValid()) {
continue; // can happen on some platforms (ChromeOS)
}
for (int j = 0; j < SurfaceParameters::kNumParams; ++j) {
SurfaceParameters params2(context->contextPriv().caps());
params2.modify(j);
SkSurfaceCharacterization char2 = params2.createCharacterization(context);
if (!char2.isValid()) {
continue; // can happen on some platforms (ChromeOS)
}
if (i == j) {
REPORTER_ASSERT(reporter, char1 == char2);
} else {
REPORTER_ASSERT(reporter, char1 != char2);
}
}
}
{
SurfaceParameters params(context->contextPriv().caps());
SkSurfaceCharacterization valid = params.createCharacterization(context);
SkASSERT(valid.isValid());
SkSurfaceCharacterization inval1, inval2;
SkASSERT(!inval1.isValid() && !inval2.isValid());
REPORTER_ASSERT(reporter, inval1 != inval2);
REPORTER_ASSERT(reporter, valid != inval1);
REPORTER_ASSERT(reporter, inval1 != valid);
}
}
////////////////////////////////////////////////////////////////////////////////
// This tests SkSurfaceCharacterization/SkSurface compatibility
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(DDLSurfaceCharacterizationTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
GrGpu* gpu = context->contextPriv().getGpu();
// Create a bitmap that we can readback into
SkImageInfo imageInfo = SkImageInfo::Make(64, 64, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
SkBitmap bitmap;
bitmap.allocPixels(imageInfo);
std::unique_ptr<SkDeferredDisplayList> ddl;
// First, create a DDL using the stock SkSurface parameters
{
SurfaceParameters params(context->contextPriv().caps());
ddl = params.createDDL(context);
SkAssertResult(ddl);
// The DDL should draw into an SkSurface created with the same parameters
GrBackendTexture backend;
sk_sp<SkSurface> s = params.make(context, &backend, false);
if (!s) {
return;
}
REPORTER_ASSERT(reporter, s->draw(ddl.get()));
s->readPixels(imageInfo, bitmap.getPixels(), bitmap.rowBytes(), 0, 0);
context->flush();
gpu->testingOnly_flushGpuAndSync();
s = nullptr;
params.cleanUpBackEnd(context, backend);
}
// Then, alter each parameter in turn and check that the DDL & surface are incompatible
for (int i = 0; i < SurfaceParameters::kNumParams; ++i) {
SurfaceParameters params(context->contextPriv().caps());
params.modify(i);
GrBackendTexture backend;
sk_sp<SkSurface> s = params.make(context, &backend, false);
if (!s) {
continue;
}
if (SurfaceParameters::kSampleCount == i) {
SkSurface_Gpu* gpuSurf = static_cast<SkSurface_Gpu*>(s.get());
int supportedSampleCount = context->contextPriv().caps()->getRenderTargetSampleCount(
params.sampleCount(),
gpuSurf->getDevice()
->accessRenderTargetContext()
->asRenderTargetProxy()
->config());
if (1 == supportedSampleCount) {
// If changing the sample count won't result in a different
// surface characterization, skip this step
s = nullptr;
params.cleanUpBackEnd(context, backend);
continue;
}
}
if (SurfaceParameters::kMipMipCount == i &&
!context->contextPriv().caps()->mipMapSupport()) {
// If changing the mipmap setting won't result in a different surface characterization,
// skip this step
s = nullptr;
params.cleanUpBackEnd(context, backend);
continue;
}
REPORTER_ASSERT(reporter, !s->draw(ddl.get()),
"DDLSurfaceCharacterizationTest failed on parameter: %d\n", i);
context->flush();
gpu->testingOnly_flushGpuAndSync();
s = nullptr;
params.cleanUpBackEnd(context, backend);
}
// Next test the compatibility of resource cache parameters
{
const SurfaceParameters params(context->contextPriv().caps());
GrBackendTexture backend;
sk_sp<SkSurface> s = params.make(context, &backend, false);
int maxResourceCount;
size_t maxResourceBytes;
context->getResourceCacheLimits(&maxResourceCount, &maxResourceBytes);
context->setResourceCacheLimits(maxResourceCount, maxResourceBytes/2);
REPORTER_ASSERT(reporter, !s->draw(ddl.get()));
// DDL TODO: once proxies/ops can be de-instantiated we can re-enable these tests.
// For now, DDLs are drawn once.
#if 0
// resource limits >= those at characterization time are accepted
context->setResourceCacheLimits(2*maxResourceCount, maxResourceBytes);
REPORTER_ASSERT(reporter, s->draw(ddl.get()));
s->readPixels(imageInfo, bitmap.getPixels(), bitmap.rowBytes(), 0, 0);
context->setResourceCacheLimits(maxResourceCount, 2*maxResourceBytes);
REPORTER_ASSERT(reporter, s->draw(ddl.get()));
s->readPixels(imageInfo, bitmap.getPixels(), bitmap.rowBytes(), 0, 0);
context->setResourceCacheLimits(maxResourceCount, maxResourceBytes);
REPORTER_ASSERT(reporter, s->draw(ddl.get()));
s->readPixels(imageInfo, bitmap.getPixels(), bitmap.rowBytes(), 0, 0);
#endif
context->flush();
gpu->testingOnly_flushGpuAndSync();
s = nullptr;
params.cleanUpBackEnd(context, backend);
}
// Test that the textureability of the DDL characterization can block a DDL draw
{
GrBackendTexture backend;
const SurfaceParameters params(context->contextPriv().caps());
sk_sp<SkSurface> s = params.make(context, &backend, true);
if (s) {
REPORTER_ASSERT(reporter, !s->draw(ddl.get()));
context->flush();
gpu->testingOnly_flushGpuAndSync();
s = nullptr;
params.cleanUpBackEnd(context, backend);
}
}
// Make sure non-GPU-backed surfaces fail characterization
{
SkImageInfo ii = SkImageInfo::MakeN32(64, 64, kOpaque_SkAlphaType);
sk_sp<SkSurface> rasterSurface = SkSurface::MakeRaster(ii);
SkSurfaceCharacterization c;
REPORTER_ASSERT(reporter, !rasterSurface->characterize(&c));
}
// Exercise the createResized method
{
SurfaceParameters params(context->contextPriv().caps());
GrBackendTexture backend;
sk_sp<SkSurface> s = params.make(context, &backend, false);
if (!s) {
return;
}
SkSurfaceCharacterization char0;
SkAssertResult(s->characterize(&char0));
// Too small
SkSurfaceCharacterization char1 = char0.createResized(-1, -1);
REPORTER_ASSERT(reporter, !char1.isValid());
// Too large
SkSurfaceCharacterization char2 = char0.createResized(1000000, 32);
REPORTER_ASSERT(reporter, !char2.isValid());
// Just right
SkSurfaceCharacterization char3 = char0.createResized(32, 32);
REPORTER_ASSERT(reporter, char3.isValid());
REPORTER_ASSERT(reporter, 32 == char3.width());
REPORTER_ASSERT(reporter, 32 == char3.height());
s = nullptr;
params.cleanUpBackEnd(context, backend);
}
}
////////////////////////////////////////////////////////////////////////////////
// This tests the SkSurface::MakeRenderTarget variant that takes an SkSurfaceCharacterization.
// In particular, the SkSurface and the SkSurfaceCharacterization should always be compatible.
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(DDLMakeRenderTargetTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
for (int i = 0; i < SurfaceParameters::kNumParams; ++i) {
SurfaceParameters params(context->contextPriv().caps());
params.modify(i);
SkSurfaceCharacterization c = params.createCharacterization(context);
GrBackendTexture backend;
if (!c.isValid()) {
sk_sp<SkSurface> tmp = params.make(context, &backend, false);
// If we couldn't characterize the surface we shouldn't be able to create it either
REPORTER_ASSERT(reporter, !tmp);
if (tmp) {
tmp = nullptr;
params.cleanUpBackEnd(context, backend);
}
continue;
}
sk_sp<SkSurface> s = params.make(context, &backend, false);
if (!s) {
REPORTER_ASSERT(reporter, !c.isValid());
continue;
}
REPORTER_ASSERT(reporter, c.isValid());
s = SkSurface::MakeRenderTarget(context, c, SkBudgeted::kYes);
REPORTER_ASSERT(reporter, s);
SkSurface_Gpu* g = static_cast<SkSurface_Gpu*>(s.get());
REPORTER_ASSERT(reporter, g->isCompatible(c));
s = nullptr;
params.cleanUpBackEnd(context, backend);
}
}
////////////////////////////////////////////////////////////////////////////////
static constexpr int kSize = 8;
struct TextureReleaseChecker {
TextureReleaseChecker() : fReleaseCount(0) {}
int fReleaseCount;
static void Release(void* self) {
static_cast<TextureReleaseChecker*>(self)->fReleaseCount++;
}
};
enum class DDLStage { kMakeImage, kDrawImage, kDetach, kDrawDDL };
// This tests the ability to create and use wrapped textures in a DDL world
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(DDLWrapBackendTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
GrGpu* gpu = context->contextPriv().getGpu();
GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(
nullptr, kSize, kSize, GrColorType::kRGBA_8888, false, GrMipMapped::kNo);
if (!backendTex.isValid()) {
return;
}
SurfaceParameters params(context->contextPriv().caps());
GrBackendTexture backend;
sk_sp<SkSurface> s = params.make(context, &backend, false);
if (!s) {
gpu->deleteTestingOnlyBackendTexture(backendTex);
return;
}
SkSurfaceCharacterization c;
SkAssertResult(s->characterize(&c));
std::unique_ptr<SkDeferredDisplayListRecorder> recorder(new SkDeferredDisplayListRecorder(c));
SkCanvas* canvas = recorder->getCanvas();
if (!canvas) {
s = nullptr;
params.cleanUpBackEnd(context, backend);
gpu->deleteTestingOnlyBackendTexture(backendTex);
return;
}
GrContext* deferredContext = canvas->getGrContext();
if (!deferredContext) {
s = nullptr;
params.cleanUpBackEnd(context, backend);
gpu->deleteTestingOnlyBackendTexture(backendTex);
return;
}
// Wrapped Backend Textures are not supported in DDL
sk_sp<SkImage> image =
SkImage::MakeFromAdoptedTexture(deferredContext, backendTex, kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr);
REPORTER_ASSERT(reporter, !image);
TextureReleaseChecker releaseChecker;
image = SkImage::MakeFromTexture(deferredContext, backendTex, kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr,
TextureReleaseChecker::Release, &releaseChecker);
REPORTER_ASSERT(reporter, !image);
gpu->deleteTestingOnlyBackendTexture(backendTex);
s = nullptr;
params.cleanUpBackEnd(context, backend);
}
static void dummy_fulfill_proc(void*, GrBackendTexture*) { SkASSERT(0); }
static void dummy_release_proc(void*) { SkASSERT(0); }
static void dummy_done_proc(void*) { }
////////////////////////////////////////////////////////////////////////////////
// Test out the behavior of an invalid DDLRecorder
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(DDLInvalidRecorder, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
{
SkImageInfo ii = SkImageInfo::MakeN32Premul(32, 32);
sk_sp<SkSurface> s = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, ii);
SkSurfaceCharacterization characterization;
SkAssertResult(s->characterize(&characterization));
// never calling getCanvas means the backing surface is never allocated
SkDeferredDisplayListRecorder recorder(characterization);
}
{
SkSurfaceCharacterization invalid;
SkDeferredDisplayListRecorder recorder(invalid);
const SkSurfaceCharacterization c = recorder.characterization();
REPORTER_ASSERT(reporter, !c.isValid());
REPORTER_ASSERT(reporter, !recorder.getCanvas());
REPORTER_ASSERT(reporter, !recorder.detach());
GrBackendFormat format = create_backend_format(context, kRGBA_8888_SkColorType,
kRGBA_8888_GrPixelConfig);
sk_sp<SkImage> image = recorder.makePromiseTexture(format, 32, 32, GrMipMapped::kNo,
kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType,
kPremul_SkAlphaType, nullptr,
dummy_fulfill_proc,
dummy_release_proc,
dummy_done_proc,
nullptr);
REPORTER_ASSERT(reporter, !image);
}
}
////////////////////////////////////////////////////////////////////////////////
// Ensure that flushing while DDL recording doesn't cause a crash
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(DDLFlushWhileRecording, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
SkImageInfo ii = SkImageInfo::MakeN32Premul(32, 32);
sk_sp<SkSurface> s = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, ii);
SkSurfaceCharacterization characterization;
SkAssertResult(s->characterize(&characterization));
SkDeferredDisplayListRecorder recorder(characterization);
SkCanvas* canvas = recorder.getCanvas();
canvas->flush();
canvas->getGrContext()->flush();
}
////////////////////////////////////////////////////////////////////////////////
// Check that the texture-specific flags (i.e., for external & rectangle textures) work
// for promise images. As such, this is a GL-only test.
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(DDLTextureFlagsTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
SkImageInfo ii = SkImageInfo::MakeN32Premul(32, 32);
sk_sp<SkSurface> s = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, ii);
SkSurfaceCharacterization characterization;
SkAssertResult(s->characterize(&characterization));
SkDeferredDisplayListRecorder recorder(characterization);
for (GrGLenum target : { GR_GL_TEXTURE_EXTERNAL, GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_2D } ) {
for (auto mipMapped : { GrMipMapped::kNo, GrMipMapped::kYes }) {
GrBackendFormat format = GrBackendFormat::MakeGL(GR_GL_RGBA8, target);
sk_sp<SkImage> image = recorder.makePromiseTexture(format, 32, 32, mipMapped,
kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType,
kPremul_SkAlphaType, nullptr,
dummy_fulfill_proc,
dummy_release_proc,
dummy_done_proc,
nullptr);
if (GR_GL_TEXTURE_2D != target && mipMapped == GrMipMapped::kYes) {
REPORTER_ASSERT(reporter, !image);
continue;
}
REPORTER_ASSERT(reporter, image);
GrTextureProxy* backingProxy = ((SkImage_GpuBase*) image.get())->peekProxy();
REPORTER_ASSERT(reporter, backingProxy->mipMapped() == mipMapped);
if (GR_GL_TEXTURE_2D == target) {
REPORTER_ASSERT(reporter, !backingProxy->hasRestrictedSampling());
} else {
REPORTER_ASSERT(reporter, backingProxy->hasRestrictedSampling());
}
}
}
}
////////////////////////////////////////////////////////////////////////////////
// Test colorType and pixelConfig compatibility.
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(DDLCompatibilityTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
for (int ct = 0; ct <= kLastEnum_SkColorType; ++ct) {
SkColorType colorType = static_cast<SkColorType>(ct);
for (int config = 0; config < kPrivateConfig1_GrPixelConfig; ++config) {
GrPixelConfig pixelConfig = static_cast<GrPixelConfig>(config);
SurfaceParameters params(context->contextPriv().caps());
params.setColorType(colorType);
params.setConfig(pixelConfig);
params.setColorSpace(nullptr);
SkSurfaceCharacterization c = params.createCharacterization(context);
GrBackendTexture backend;
if (!c.isValid()) {
// TODO: this would be cool to enable but there is, currently, too much crossover
// allowed internally (e.g., kAlpha_8_SkColorType/kGray_8_as_Red_GrPixelConfig
// is permitted on GL).
#if 0
sk_sp<SkSurface> tmp = params.make(context, &backend, false);
// If we couldn't characterize the surface we shouldn't be able to create it either
REPORTER_ASSERT(reporter, !tmp);
if (tmp) {
tmp = nullptr;
params.cleanUpBackEnd(context, backend);
}
#endif
continue;
}
sk_sp<SkSurface> s = params.make(context, &backend, false);
REPORTER_ASSERT(reporter, s);
if (!s) {
s = nullptr;
params.cleanUpBackEnd(context, backend);
continue;
}
SkSurface_Gpu* gpuSurface = static_cast<SkSurface_Gpu*>(s.get());
REPORTER_ASSERT(reporter, gpuSurface->isCompatible(c));
s = nullptr;
params.cleanUpBackEnd(context, backend);
s = SkSurface::MakeRenderTarget(context, c, SkBudgeted::kYes);
REPORTER_ASSERT(reporter, s);
if (!s) {
continue;
}
gpuSurface = static_cast<SkSurface_Gpu*>(s.get());
REPORTER_ASSERT(reporter, gpuSurface->isCompatible(c));
}
}
}