6de2e1db03
GLSL supports casting vec4 into mat2 and vice versa, so SkSL should have equivalent support. This CL allows the Compound constructor to take a matrix as input, and fixes up backends to do the right thing when a matrix shows up in the compound-constructor path. Change-Id: I13289ad0a27ba59bddc3706093820594efebc693 Bug: skia:12067 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426003 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
12 lines
303 B
GLSL
12 lines
303 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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uniform mat2 testMatrix2x2;
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vec4 main() {
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bool ok = true;
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ok = ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0);
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ok = ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0);
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return ok ? colorGreen : colorRed;
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}
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