skia2/include/core/SkImage.h
commit-bot@chromium.org 6e3e42296b Break up SkLazyPixelRef functionally into class hierarchy.
The reason for this CL is to allow greater decoder flexibility.
Chrome currently uses its own decoding functions.  These allow for
greater flexibility in dealing with images with multiple frames or
partial data.  The DecodeProc function was not flexible enough to
handle these.  Instead of asking the decoder to squeeze everything
into the DecodeProc, we now ask the downstream library to inherit from
SkCachingPixelRef.  If WebKit's LazyDecodingPixelRef is re-tooled to
inherit from SkCachingPixelRef, then it can make use of Skia's caching
ability while still allowing it to deal with multiple frames, scaling,
subsetting, and partial data.

-   The abstract SkCachingPixelRef class handles caching the decoded
    data in a SkScaledImageCache.  This class relies on the virtual
    functions onDecodeInfo() and onDecode() to do the actual decoding
    of data.

-   The SkLazyCachingPixelRef class is derived from SkCachingPixelRef.
    It provides an implementation of onDecodeInfo() and onDecode() in
    terms of calls to a SkBitmapFactory::DecodeProc function.  It also
    provides an Install() static method which installs a new
    SkLazyCachingPixelRef into a SkBitmap.

SkLazyCachingPixelRef exists for two reasons: to test
SkCachingPixelRef within Skia and as an example for downstream
developers to make their own classes that inherit from
SkCachingPixelRef.

-   The CachedDecodingPixelRefTest was updated to test the
    SkLazyCachingPixelRef class and indirectly the SkCachingPixelRef
    class.

BUG=
R=reed@google.com, scroggo@google.com

Author: halcanary@google.com

Review URL: https://codereview.chromium.org/54203006

git-svn-id: http://skia.googlecode.com/svn/trunk@12149 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-06 10:08:30 +00:00

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4.7 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImage_DEFINED
#define SkImage_DEFINED
#include "SkAlpha.h"
#include "SkImageEncoder.h"
#include "SkRefCnt.h"
#include "SkScalar.h"
class SkData;
class SkCanvas;
class SkPaint;
class SkShader;
class GrContext;
class GrTexture;
// need for TileMode
#include "SkShader.h"
enum SkColorType {
kAlpha_8_SkColorType,
kRGB_565_SkColorType,
kRGBA_8888_SkColorType,
kBGRA_8888_SkColorType,
#if SK_PMCOLOR_BYTE_ORDER(B,G,R,A)
kPMColor_SkColorType = kBGRA_8888_SkColorType,
#elif SK_PMCOLOR_BYTE_ORDER(R,G,B,A)
kPMColor_SkColorType = kRGBA_8888_SkColorType,
#else
#error "SK_*32_SHFIT values must correspond to BGRA or RGBA byte order"
#endif
kLastEnum_SkColorType = kBGRA_8888_SkColorType
};
struct SkImageInfo {
int fWidth;
int fHeight;
SkColorType fColorType;
SkAlphaType fAlphaType;
};
bool operator==(const SkImageInfo& lhs, const SkImageInfo& rhs);
bool operator!=(const SkImageInfo& lhs, const SkImageInfo& rhs);
/**
* SkImage is an abstraction for drawing a rectagle of pixels, though the
* particular type of image could be actually storing its data on the GPU, or
* as drawing commands (picture or PDF or otherwise), ready to be played back
* into another canvas.
*
* The content of SkImage is always immutable, though the actual storage may
* change, if for example that image can be re-created via encoded data or
* other means.
*/
class SK_API SkImage : public SkRefCnt {
public:
SK_DECLARE_INST_COUNT(SkImage)
#ifdef SK_SUPPORT_LEGACY_COLORTYPE
typedef SkColorType ColorType;
static const SkColorType kAlpha_8_ColorType = kAlpha_8_SkColorType;
static const SkColorType kRGB_565_ColorType = kRGB_565_SkColorType;
static const SkColorType kRGBA_8888_ColorType = kRGBA_8888_SkColorType;
static const SkColorType kBGRA_8888_ColorType = kBGRA_8888_SkColorType;
static const SkColorType kPMColor_ColorType = kPMColor_SkColorType;
static const SkColorType kLastEnum_ColorType = kLastEnum_SkColorType;
#endif
#ifdef SK_SUPPORT_LEGACY_ALPHATYPE
typedef SkAlphaType AlphaType;
static const SkAlphaType kIgnore_AlphaType = kIgnore_SkAlphaType;
static const SkAlphaType kOpaque_AlphaType = kOpaque_SkAlphaType;
static const SkAlphaType kPremul_AlphaType = kPremul_SkAlphaType;
static const SkAlphaType kUnpremul_AlphaType = kUnpremul_SkAlphaType;
#endif
typedef SkImageInfo Info;
static SkImage* NewRasterCopy(const Info&, const void* pixels, size_t rowBytes);
static SkImage* NewRasterData(const Info&, SkData* pixels, size_t rowBytes);
static SkImage* NewEncodedData(SkData*);
/**
* GrTexture is a more logical parameter for this factory, but its
* interactions with scratch cache still has issues, so for now we take
* SkBitmap instead. This will be changed in the future. skbug.com/1449
*/
static SkImage* NewTexture(const SkBitmap&);
int width() const { return fWidth; }
int height() const { return fHeight; }
uint32_t uniqueID() const { return fUniqueID; }
/**
* Return the GrTexture that stores the image pixels. Calling getTexture
* does not affect the reference count of the GrTexture object.
* Will return NULL if the image does not use a texture.
*/
GrTexture* getTexture();
SkShader* newShaderClamp() const;
SkShader* newShader(SkShader::TileMode, SkShader::TileMode) const;
void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*);
/**
* Draw the image, cropped to the src rect, to the dst rect of a canvas.
* If src is larger than the bounds of the image, the rest of the image is
* filled with transparent black pixels.
*
* See SkCanvas::drawBitmapRectToRect for similar behavior.
*/
void draw(SkCanvas*, const SkRect* src, const SkRect& dst, const SkPaint*);
/**
* Encode the image's pixels and return the result as a new SkData, which
* the caller must manage (i.e. call unref() when they are done).
*
* If the image type cannot be encoded, or the requested encoder type is
* not supported, this will return NULL.
*/
SkData* encode(SkImageEncoder::Type t = SkImageEncoder::kPNG_Type,
int quality = 80) const;
protected:
SkImage(int width, int height) :
fWidth(width),
fHeight(height),
fUniqueID(NextUniqueID()) {
SkASSERT(width >= 0);
SkASSERT(height >= 0);
}
private:
const int fWidth;
const int fHeight;
const uint32_t fUniqueID;
static uint32_t NextUniqueID();
typedef SkRefCnt INHERITED;
};
#endif