skia2/gm/blurroundrect.cpp
Kevin Lubick be03ef1565 Remove ableist language
Change-Id: Ie9ef50a14906c9350adbe16720291dca944ad7fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418738
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2021-06-16 21:37:21 +00:00

122 lines
4.5 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkBlurTypes.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkMaskFilter.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRRect.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradientShader.h"
#include "src/core/SkBlurMask.h"
/*
* Spits out an arbitrary gradient to test blur with shader on paint
*/
static sk_sp<SkShader> MakeRadial() {
SkPoint pts[2] = {
{ 0, 0 },
{ SkIntToScalar(100), SkIntToScalar(100) }
};
SkTileMode tm = SkTileMode::kClamp;
const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, };
const SkScalar pos[] = { SK_Scalar1/4, SK_Scalar1*3/4 };
SkMatrix scale;
scale.setScale(0.5f, 0.5f);
scale.postTranslate(5.f, 5.f);
SkPoint center0, center1;
center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
return SkGradientShader::MakeTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7,
center0, (pts[1].fX - pts[0].fX) / 2,
colors, pos, SK_ARRAY_COUNT(colors), tm,
0, &scale);
}
// Simpler blurred RR test cases where all the radii are the same.
class SimpleBlurRoundRectGM : public skiagm::GM {
SkString onShortName() override { return SkString("simpleblurroundrect"); }
SkISize onISize() override { return {1000, 500}; }
bool runAsBench() const override { return true; }
void onDraw(SkCanvas* canvas) override {
canvas->scale(1.5f, 1.5f);
canvas->translate(50,50);
const float blurRadii[] = { 1,5,10,20 };
const int cornerRadii[] = { 1,5,10,20 };
const SkRect r = SkRect::MakeWH(SkIntToScalar(25), SkIntToScalar(25));
for (size_t i = 0; i < SK_ARRAY_COUNT(blurRadii); ++i) {
SkAutoCanvasRestore autoRestore(canvas, true);
canvas->translate(0, (r.height() + SkIntToScalar(50)) * i);
for (size_t j = 0; j < SK_ARRAY_COUNT(cornerRadii); ++j) {
for (int k = 0; k <= 1; k++) {
SkPaint paint;
paint.setColor(SK_ColorBLACK);
paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(blurRadii[i]))));
bool useRadial = SkToBool(k);
if (useRadial) {
paint.setShader(MakeRadial());
}
SkRRect rrect;
rrect.setRectXY(r, SkIntToScalar(cornerRadii[j]),
SkIntToScalar(cornerRadii[j]));
canvas->drawRRect(rrect, paint);
canvas->translate(r.width() + SkIntToScalar(50), 0);
}
}
}
}
};
// Create one with dimensions/rounded corners based on the skp
//
// TODO(scroggo): Disabled in an attempt to rememdy
// https://code.google.com/p/skia/issues/detail?id=1801 ('Win7 Test bots all failing GenerateGMs:
// ran wrong number of tests')
//DEF_GM(return new BlurRoundRectGM(600, 5514, 6);)
DEF_GM(return new SimpleBlurRoundRectGM();)
// From crbug.com/1138810
DEF_SIMPLE_GM(blur_large_rrects, canvas, 300, 300) {
SkPaint paint;
paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 20.f));
auto rect = SkRect::MakeLTRB(5.f, -20000.f, 240.f, 25.f);
SkRRect rrect = SkRRect::MakeRectXY(rect, 40.f, 40.f);
for (int i = 0; i < 4; ++i) {
SkColor4f color{(i & 1) ? 1.f : 0.f,
(i & 2) ? 1.f : 0.f,
(i < 2) ? 1.f : 0.f,
1.f};
paint.setColor(color);
canvas->drawRRect(rrect, paint);
canvas->rotate(90.f, 150.f, 150.f);
}
}