skia2/gm/graphitestart.cpp
Robert Phillips 87a50d3fcf [graphite] Break ground on local coords support
This just plumbs through a flag that allows snippets to request a
dev2Local matrix uniform and uses it for gradients and the image shader.

Bug: skia:12701
Change-Id: If1eadff8d5e40d81d9e3794db4b7f816127c4b75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529810
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2022-04-27 15:25:09 +00:00

224 lines
6.5 KiB
C++

/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkImage.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRRect.h"
#include "include/effects/SkGradientShader.h"
#include "include/gpu/GrRecordingContext.h"
#include "tools/Resources.h"
#include "tools/ToolUtils.h"
namespace {
sk_sp<SkShader> create_gradient_shader(SkRect r) {
SkPoint pts[2] = { {r.fLeft, r.fTop}, {r.fRight, r.fTop} };
SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
float offsets[] = { 0.0f, 0.75f, 1.0f };
return SkGradientShader::MakeLinear(pts, colors, offsets, SK_ARRAY_COUNT(colors),
SkTileMode::kClamp);
}
sk_sp<SkShader> create_image_shader(SkCanvas* destCanvas, SkTileMode tmX, SkTileMode tmY) {
SkBitmap bitmap;
{
SkImageInfo ii = SkImageInfo::Make(64, 64, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
bitmap.allocPixels(ii);
bitmap.eraseColor(SK_ColorWHITE);
SkCanvas tmpCanvas(bitmap);
SkColor colors[3][3] = {
{ SK_ColorRED, SK_ColorDKGRAY, SK_ColorBLUE },
{ SK_ColorLTGRAY, SK_ColorCYAN, SK_ColorYELLOW },
{ SK_ColorGREEN, SK_ColorWHITE, SK_ColorMAGENTA }
};
for (int y = 0; y < 3; ++y) {
for (int x = 0; x < 3; ++x) {
SkPaint paint;
paint.setColor(colors[y][x]);
tmpCanvas.drawRect(SkRect::MakeXYWH(x*21, y*21, 22, 22), paint);
}
}
bitmap.setAlphaType(kOpaque_SkAlphaType);
bitmap.setImmutable();
}
sk_sp<SkImage> img = SkImage::MakeFromBitmap(bitmap);
img = ToolUtils::MakeTextureImage(destCanvas, std::move(img));
return img->makeShader(tmX, tmY, SkSamplingOptions());
}
sk_sp<SkShader> create_blend_shader(SkCanvas* destCanvas, SkBlendMode bm) {
constexpr SkColor4f kTransYellow = {1.0f, 1.0f, 0.0f, 0.5f};
sk_sp<SkShader> dst = SkShaders::Color(kTransYellow, nullptr);
return SkShaders::Blend(bm,
std::move(dst),
create_image_shader(destCanvas,
SkTileMode::kRepeat, SkTileMode::kRepeat));
}
void draw_image_shader_tile(SkCanvas* canvas) {
SkPaint p;
p.setShader(create_image_shader(canvas, SkTileMode::kClamp, SkTileMode::kRepeat));
SkPath path;
path.moveTo(1, 1);
path.lineTo(32, 127);
path.lineTo(96, 127);
path.lineTo(127, 1);
path.lineTo(63, 32);
path.close();
canvas->save();
canvas->scale(0.5f, 0.5f);
canvas->drawPath(path, p);
canvas->save();
canvas->concat(SkMatrix::RotateDeg(90, {64, 64}));
canvas->translate(128, 0);
canvas->drawPath(path, p);
canvas->restore();
canvas->restore();
}
void draw_gradient_tile(SkCanvas* canvas) {
SkRect r{1, 1, 127, 127};
SkPaint p;
p.setShader(create_gradient_shader(r));
canvas->save();
canvas->translate(128, 0);
canvas->scale(0.5f, 0.5f);
canvas->drawRect(r, p);
canvas->save();
canvas->concat(SkMatrix::RotateDeg(90, {64, 64}));
canvas->translate(128, 0);
canvas->drawRect(r, p);
canvas->restore();
canvas->restore();
}
void draw_blend_mode_swatches(SkCanvas* canvas, SkRect clipRect) {
static const int kTileHeight = 16;
static const int kTileWidth = 16;
static const SkColor4f kOpaqueWhite { 1.0f, 1.0f, 1.0f, 1.0f };
static const SkColor4f kTransBluish { 0.0f, 0.5f, 1.0f, 0.5f };
static const SkColor4f kTransWhite { 1.0f, 1.0f, 1.0f, 0.75f };
SkPaint dstPaint;
dstPaint.setColor(kOpaqueWhite);
dstPaint.setBlendMode(SkBlendMode::kSrc);
dstPaint.setAntiAlias(false);
SkPaint srcPaint;
srcPaint.setColor(kTransBluish);
srcPaint.setAntiAlias(false);
SkRect r = SkRect::MakeXYWH(clipRect.fLeft, clipRect.fTop, kTileWidth, kTileHeight);
// For the first pass we draw: transparent bluish on top of opaque white
// For the second pass we draw: transparent white on top of transparent bluish
for (int passes = 0; passes < 2; ++passes) {
for (int i = 0; i <= (int)SkBlendMode::kLastCoeffMode; ++i) {
if (r.fLeft+kTileWidth > clipRect.fRight) {
r.offsetTo(clipRect.fLeft, r.fTop+kTileHeight);
}
canvas->drawRect(r.makeInset(1.0f, 1.0f), dstPaint);
srcPaint.setBlendMode(static_cast<SkBlendMode>(i));
canvas->drawRect(r.makeInset(2.0f, 2.0f), srcPaint);
r.offset(kTileWidth, 0.0f);
}
r.offsetTo(clipRect.fLeft, r.fTop+kTileHeight);
srcPaint.setColor(kTransWhite);
dstPaint.setColor(kTransBluish);
}
}
} // anonymous namespace
namespace skiagm {
// This is just for bootstrapping Graphite.
class GraphiteStartGM : public GM {
public:
GraphiteStartGM() {
this->setBGColor(SK_ColorBLACK);
GetResourceAsBitmap("images/color_wheel.gif", &fBitmap);
}
protected:
static const int kWidth = 256;
static const int kHeight = 384;
SkString onShortName() override {
return SkString("graphitestart");
}
SkISize onISize() override {
return SkISize::Make(kWidth, kHeight);
}
void onDraw(SkCanvas* canvas) override {
canvas->save();
canvas->clipRRect(SkRRect::MakeRectXY({16.f, 16.f, 240.f, 366.f}, 32.f, 32.f), true);
// UL corner
draw_image_shader_tile(canvas);
// UR corner
draw_gradient_tile(canvas);
// LL corner
{
SkPaint p;
p.setColor(SK_ColorRED);
canvas->drawRect({2, 129, 127, 255}, p);
}
// LR corner
{
SkPaint p;
p.setShader(create_blend_shader(canvas, SkBlendMode::kModulate));
canvas->drawRect({129, 129, 255, 255}, p);
}
canvas->restore();
#ifdef SK_GRAPHITE_ENABLED
// TODO: failing serialize test on Linux, not sure what's going on
canvas->writePixels(fBitmap, 0, 256);
#endif
draw_blend_mode_swatches(canvas, SkRect::MakeXYWH(128, 256, 128, 128));
}
private:
SkBitmap fBitmap;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new GraphiteStartGM;)
} // namespace skiagm