skia2/gm/tinybitmap.cpp
Mike Reed b41bd15a4b Use samplingoptions for bitmap shader
Change-Id: I64c67ddcac29b68cdd0d25e4af4153358939b0ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343736
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-12 17:08:11 +00:00

40 lines
1.1 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColorPriv.h"
#include "include/core/SkPaint.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
namespace {
class TinyBitmapGM : public skiagm::GM {
void onOnceBeforeDraw() override { this->setBGColor(0xFFDDDDDD); }
SkString onShortName() override { return SkString("tinybitmap"); }
SkISize onISize() override { return SkISize::Make(100, 100); }
void onDraw(SkCanvas* canvas) override {
SkBitmap bm;
bm.allocN32Pixels(1, 1);
*bm.getAddr32(0, 0) = SkPackARGB32(0x80, 0x80, 0, 0);
SkPaint paint;
paint.setAlphaf(0.5f);
paint.setShader(bm.makeShader(SkTileMode::kRepeat, SkTileMode::kMirror,
SkSamplingOptions()));
canvas->drawPaint(paint);
}
};
} // namespace
DEF_GM( return new TinyBitmapGM; )