532b3f944a
The most common use-case for F16 is to draw things that are explicitly outside of [0,1]. We can't prevent out-of-range values in general, users could just draw out-of-range content in src mode. We've decided that it's best to avoid surprising behavior, and trust the user in these situations. This effectively reverts https://skia-review.googlesource.com/c/skia/+/48183 Bug: skia: Change-Id: I71c2dd925c567e2862d96ab70c752f19245a69c4 Reviewed-on: https://skia-review.googlesource.com/140500 Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
659 lines
23 KiB
C++
659 lines
23 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This test only works with the GPU backend.
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#include "gm.h"
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#include "sk_tool_utils.h"
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#include "GrContext.h"
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#include "GrMemoryPool.h"
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#include "GrOpFlushState.h"
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#include "GrPathUtils.h"
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#include "GrRenderTargetContextPriv.h"
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#include "GrTest.h"
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#include "SkColorPriv.h"
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#include "SkGeometry.h"
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#include "SkPoint3.h"
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#include "SkPointPriv.h"
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#include "effects/GrBezierEffect.h"
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#include "ops/GrMeshDrawOp.h"
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namespace skiagm {
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class BezierTestOp : public GrMeshDrawOp {
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public:
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FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
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RequiresDstTexture finalize(const GrCaps& caps, const GrAppliedClip* clip) override {
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auto analysis = fProcessorSet.finalize(fColor, GrProcessorAnalysisCoverage::kSingleChannel,
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clip, false, caps, &fColor);
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return analysis.requiresDstTexture() ? RequiresDstTexture::kYes : RequiresDstTexture::kNo;
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}
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void visitProxies(const VisitProxyFunc& func) const override {
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fProcessorSet.visitProxies(func);
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}
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protected:
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BezierTestOp(sk_sp<GrGeometryProcessor> gp, const SkRect& rect, GrColor color, int32_t classID)
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: INHERITED(classID)
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, fRect(rect)
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, fColor(color)
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, fGeometryProcessor(std::move(gp))
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, fProcessorSet(SkBlendMode::kSrc) {
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this->setBounds(rect, HasAABloat::kYes, IsZeroArea::kNo);
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}
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Target::PipelineAndFixedDynamicState makePipeline(Target* target) {
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return target->makePipeline(0, std::move(fProcessorSet), target->detachAppliedClip());
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}
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const GrGeometryProcessor* gp() const { return fGeometryProcessor.get(); }
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const SkRect& rect() const { return fRect; }
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GrColor color() const { return fColor; }
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private:
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bool onCombineIfPossible(GrOp* op, const GrCaps& caps) override { return false; }
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SkRect fRect;
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GrColor fColor;
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sk_sp<GrGeometryProcessor> fGeometryProcessor;
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GrProcessorSet fProcessorSet;
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typedef GrMeshDrawOp INHERITED;
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};
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class BezierCubicTestOp : public BezierTestOp {
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public:
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DEFINE_OP_CLASS_ID
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const char* name() const override { return "BezierCubicTestOp"; }
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static std::unique_ptr<GrDrawOp> Make(GrContext* context,
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sk_sp<GrGeometryProcessor> gp,
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const SkRect& rect,
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GrColor color) {
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GrOpMemoryPool* pool = context->contextPriv().opMemoryPool();
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return pool->allocate<BezierCubicTestOp>(std::move(gp), rect, color);
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}
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private:
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friend class ::GrOpMemoryPool; // for ctor
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BezierCubicTestOp(sk_sp<GrGeometryProcessor> gp, const SkRect& rect, GrColor color)
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: INHERITED(std::move(gp), rect, color, ClassID()) {}
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void onPrepareDraws(Target* target) override {
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QuadHelper helper;
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SkASSERT(this->gp()->debugOnly_vertexStride() == sizeof(SkPoint));
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SkPoint* pts = reinterpret_cast<SkPoint*>(helper.init(target, sizeof(SkPoint), 1));
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if (!pts) {
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return;
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}
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SkRect rect = this->rect();
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SkPointPriv::SetRectTriStrip(pts, rect, sizeof(SkPoint));
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auto pipe = this->makePipeline(target);
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helper.recordDraw(target, this->gp(), pipe.fPipeline, pipe.fFixedDynamicState);
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}
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static constexpr int kVertsPerCubic = 4;
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static constexpr int kIndicesPerCubic = 6;
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typedef BezierTestOp INHERITED;
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};
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/**
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* This GM directly exercises effects that draw Bezier curves in the GPU backend.
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*/
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class BezierCubicEffects : public GM {
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public:
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BezierCubicEffects() {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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SkString onShortName() override {
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return SkString("bezier_cubic_effects");
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}
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SkISize onISize() override {
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return SkISize::Make(800, 800);
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}
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void onDraw(SkCanvas* canvas) override {
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GrRenderTargetContext* renderTargetContext =
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canvas->internal_private_accessTopLayerRenderTargetContext();
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if (!renderTargetContext) {
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skiagm::GM::DrawGpuOnlyMessage(canvas);
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return;
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}
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GrContext* context = canvas->getGrContext();
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if (!context) {
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return;
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}
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if (!context->contextPriv().caps()->shaderCaps()->floatIs32Bits()) {
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SkPaint paint;
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sk_tool_utils::set_portable_typeface(&paint);
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paint.setAntiAlias(true);
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paint.setTextSize(20);
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canvas->clear(SK_ColorWHITE);
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canvas->drawString("float != fp32", 20, 40, paint);
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return;
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}
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struct Vertex {
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SkPoint fPosition;
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float fKLM[4]; // The last value is ignored. The effect expects a vec4f.
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};
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constexpr int kNumCubics = 15;
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SkRandom rand;
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// Mult by 3 for each edge effect type
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int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumCubics*3)));
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int numRows = SkScalarCeilToInt(SkIntToScalar(kNumCubics*3) / numCols);
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SkScalar w = SkIntToScalar(renderTargetContext->width()) / numCols;
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SkScalar h = SkIntToScalar(renderTargetContext->height()) / numRows;
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int row = 0;
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int col = 0;
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constexpr GrColor color = 0xff000000;
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for (int i = 0; i < kNumCubics; ++i) {
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SkPoint baseControlPts[] = {
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}
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};
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for(GrClipEdgeType edgeType : {GrClipEdgeType::kFillBW,
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GrClipEdgeType::kFillAA,
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GrClipEdgeType::kHairlineAA}) {
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SkScalar x = col * w;
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SkScalar y = row * h;
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SkPoint controlPts[] = {
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{x + baseControlPts[0].fX, y + baseControlPts[0].fY},
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{x + baseControlPts[1].fX, y + baseControlPts[1].fY},
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{x + baseControlPts[2].fX, y + baseControlPts[2].fY},
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{x + baseControlPts[3].fX, y + baseControlPts[3].fY}
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};
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SkPoint chopped[10];
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SkMatrix klm;
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int loopIndex;
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int cnt = GrPathUtils::chopCubicAtLoopIntersection(controlPts,
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chopped,
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&klm,
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&loopIndex);
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SkPaint ctrlPtPaint;
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ctrlPtPaint.setColor(rand.nextU() | 0xFF000000);
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canvas->drawCircle(controlPts[0], 8.f, ctrlPtPaint);
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for (int i = 1; i < 4; ++i) {
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canvas->drawCircle(controlPts[i], 6.f, ctrlPtPaint);
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}
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SkPaint polyPaint;
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polyPaint.setColor(0xffA0A0A0);
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polyPaint.setStrokeWidth(0);
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polyPaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawPoints(SkCanvas::kPolygon_PointMode, 4, controlPts, polyPaint);
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SkPaint choppedPtPaint;
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choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000);
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for (int c = 0; c < cnt; ++c) {
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SkPoint* pts = chopped + 3 * c;
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for (int i = 0; i < 4; ++i) {
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canvas->drawCircle(pts[i], 3.f, choppedPtPaint);
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}
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SkRect bounds;
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bounds.set(pts, 4);
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SkPaint boundsPaint;
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boundsPaint.setColor(0xff808080);
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boundsPaint.setStrokeWidth(0);
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boundsPaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawRect(bounds, boundsPaint);
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bool flipKL = (c == loopIndex && cnt != 3);
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sk_sp<GrGeometryProcessor> gp =
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GrCubicEffect::Make(color, SkMatrix::I(), klm, flipKL, edgeType,
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*context->contextPriv().caps());
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if (!gp) {
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break;
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}
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std::unique_ptr<GrDrawOp> op =
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BezierCubicTestOp::Make(context, std::move(gp), bounds, color);
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renderTargetContext->priv().testingOnly_addDrawOp(std::move(op));
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}
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++col;
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if (numCols == col) {
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col = 0;
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++row;
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}
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}
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}
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}
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private:
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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class BezierConicTestOp : public BezierTestOp {
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public:
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DEFINE_OP_CLASS_ID
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const char* name() const override { return "BezierConicTestOp"; }
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static std::unique_ptr<GrDrawOp> Make(GrContext* context,
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sk_sp<GrGeometryProcessor> gp,
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const SkRect& rect,
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GrColor color,
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const SkMatrix& klm) {
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GrOpMemoryPool* pool = context->contextPriv().opMemoryPool();
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return pool->allocate<BezierConicTestOp>(std::move(gp), rect, color, klm);
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}
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private:
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friend class ::GrOpMemoryPool; // for ctor
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BezierConicTestOp(sk_sp<GrGeometryProcessor> gp, const SkRect& rect, GrColor color,
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const SkMatrix& klm)
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: INHERITED(std::move(gp), rect, color, ClassID()), fKLM(klm) {}
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struct Vertex {
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SkPoint fPosition;
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float fKLM[4]; // The last value is ignored. The effect expects a vec4f.
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};
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void onPrepareDraws(Target* target) override {
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QuadHelper helper;
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SkASSERT(this->gp()->debugOnly_vertexStride() == sizeof(Vertex));
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Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, sizeof(Vertex), 1));
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if (!verts) {
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return;
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}
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SkRect rect = this->rect();
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SkPointPriv::SetRectTriStrip(&verts[0].fPosition, rect.fLeft, rect.fTop, rect.fRight,
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rect.fBottom, sizeof(Vertex));
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for (int v = 0; v < 4; ++v) {
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SkPoint3 pt3 = {verts[v].fPosition.x(), verts[v].fPosition.y(), 1.f};
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fKLM.mapHomogeneousPoints((SkPoint3* ) verts[v].fKLM, &pt3, 1);
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}
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auto pipe = this->makePipeline(target);
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helper.recordDraw(target, this->gp(), pipe.fPipeline, pipe.fFixedDynamicState);
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}
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SkMatrix fKLM;
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static constexpr int kVertsPerCubic = 4;
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static constexpr int kIndicesPerCubic = 6;
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typedef BezierTestOp INHERITED;
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};
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/**
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* This GM directly exercises effects that draw Bezier curves in the GPU backend.
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*/
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class BezierConicEffects : public GM {
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public:
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BezierConicEffects() {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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SkString onShortName() override {
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return SkString("bezier_conic_effects");
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}
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SkISize onISize() override {
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return SkISize::Make(800, 800);
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}
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void onDraw(SkCanvas* canvas) override {
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GrRenderTargetContext* renderTargetContext =
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canvas->internal_private_accessTopLayerRenderTargetContext();
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if (!renderTargetContext) {
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skiagm::GM::DrawGpuOnlyMessage(canvas);
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return;
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}
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GrContext* context = canvas->getGrContext();
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if (!context) {
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return;
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}
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struct Vertex {
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SkPoint fPosition;
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float fKLM[4]; // The last value is ignored. The effect expects a vec4f.
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};
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constexpr int kNumConics = 10;
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SkRandom rand;
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// Mult by 3 for each edge effect type
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int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumConics*3)));
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int numRows = SkScalarCeilToInt(SkIntToScalar(kNumConics*3) / numCols);
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SkScalar w = SkIntToScalar(renderTargetContext->width()) / numCols;
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SkScalar h = SkIntToScalar(renderTargetContext->height()) / numRows;
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int row = 0;
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int col = 0;
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constexpr GrColor color = 0xff000000;
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for (int i = 0; i < kNumConics; ++i) {
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SkPoint baseControlPts[] = {
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}
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};
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SkScalar weight = rand.nextRangeF(0.f, 2.f);
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for(int edgeType = 0; edgeType < kGrClipEdgeTypeCnt; ++edgeType) {
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sk_sp<GrGeometryProcessor> gp;
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GrClipEdgeType et = (GrClipEdgeType)edgeType;
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gp = GrConicEffect::Make(color, SkMatrix::I(), et, *context->contextPriv().caps(),
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SkMatrix::I(), false);
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if (!gp) {
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continue;
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}
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SkScalar x = col * w;
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SkScalar y = row * h;
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SkPoint controlPts[] = {
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{x + baseControlPts[0].fX, y + baseControlPts[0].fY},
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{x + baseControlPts[1].fX, y + baseControlPts[1].fY},
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{x + baseControlPts[2].fX, y + baseControlPts[2].fY}
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};
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SkConic dst[4];
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SkMatrix klm;
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int cnt = chop_conic(controlPts, dst, weight);
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GrPathUtils::getConicKLM(controlPts, weight, &klm);
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SkPaint ctrlPtPaint;
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ctrlPtPaint.setColor(rand.nextU() | 0xFF000000);
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for (int i = 0; i < 3; ++i) {
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canvas->drawCircle(controlPts[i], 6.f, ctrlPtPaint);
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}
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SkPaint polyPaint;
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polyPaint.setColor(0xffA0A0A0);
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polyPaint.setStrokeWidth(0);
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polyPaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawPoints(SkCanvas::kPolygon_PointMode, 3, controlPts, polyPaint);
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SkPaint choppedPtPaint;
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choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000);
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for (int c = 0; c < cnt; ++c) {
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SkPoint* pts = dst[c].fPts;
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for (int i = 0; i < 3; ++i) {
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canvas->drawCircle(pts[i], 3.f, choppedPtPaint);
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}
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SkRect bounds;
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//SkPoint bPts[] = {{0.f, 0.f}, {800.f, 800.f}};
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//bounds.set(bPts, 2);
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bounds.set(pts, 3);
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SkPaint boundsPaint;
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boundsPaint.setColor(0xff808080);
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boundsPaint.setStrokeWidth(0);
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boundsPaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawRect(bounds, boundsPaint);
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std::unique_ptr<GrDrawOp> op = BezierConicTestOp::Make(context, gp, bounds,
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color, klm);
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renderTargetContext->priv().testingOnly_addDrawOp(std::move(op));
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}
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++col;
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if (numCols == col) {
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col = 0;
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++row;
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}
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}
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}
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}
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private:
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// Uses the max curvature function for quads to estimate
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// where to chop the conic. If the max curvature is not
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// found along the curve segment it will return 1 and
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// dst[0] is the original conic. If it returns 2 the dst[0]
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// and dst[1] are the two new conics.
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int split_conic(const SkPoint src[3], SkConic dst[2], const SkScalar weight) {
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SkScalar t = SkFindQuadMaxCurvature(src);
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if (t == 0) {
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if (dst) {
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dst[0].set(src, weight);
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}
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return 1;
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} else {
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if (dst) {
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SkConic conic;
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conic.set(src, weight);
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if (!conic.chopAt(t, dst)) {
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dst[0].set(src, weight);
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return 1;
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}
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}
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return 2;
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}
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}
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// Calls split_conic on the entire conic and then once more on each subsection.
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// Most cases will result in either 1 conic (chop point is not within t range)
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// or 3 points (split once and then one subsection is split again).
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int chop_conic(const SkPoint src[3], SkConic dst[4], const SkScalar weight) {
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SkConic dstTemp[2];
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int conicCnt = split_conic(src, dstTemp, weight);
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if (2 == conicCnt) {
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int conicCnt2 = split_conic(dstTemp[0].fPts, dst, dstTemp[0].fW);
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conicCnt = conicCnt2 + split_conic(dstTemp[1].fPts, &dst[conicCnt2], dstTemp[1].fW);
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} else {
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dst[0] = dstTemp[0];
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}
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return conicCnt;
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}
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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class BezierQuadTestOp : public BezierTestOp {
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public:
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DEFINE_OP_CLASS_ID
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const char* name() const override { return "BezierQuadTestOp"; }
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static std::unique_ptr<GrDrawOp> Make(GrContext* context,
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sk_sp<GrGeometryProcessor> gp,
|
|
const SkRect& rect,
|
|
GrColor color,
|
|
const GrPathUtils::QuadUVMatrix& devToUV) {
|
|
GrOpMemoryPool* pool = context->contextPriv().opMemoryPool();
|
|
|
|
return pool->allocate<BezierQuadTestOp>(std::move(gp), rect, color, devToUV);
|
|
}
|
|
|
|
private:
|
|
friend class ::GrOpMemoryPool; // for ctor
|
|
|
|
BezierQuadTestOp(sk_sp<GrGeometryProcessor> gp, const SkRect& rect, GrColor color,
|
|
const GrPathUtils::QuadUVMatrix& devToUV)
|
|
: INHERITED(std::move(gp), rect, color, ClassID()), fDevToUV(devToUV) {}
|
|
|
|
struct Vertex {
|
|
SkPoint fPosition;
|
|
float fKLM[4]; // The last value is ignored. The effect expects a vec4f.
|
|
};
|
|
|
|
void onPrepareDraws(Target* target) override {
|
|
QuadHelper helper;
|
|
SkASSERT(this->gp()->debugOnly_vertexStride() == sizeof(Vertex));
|
|
Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, sizeof(Vertex), 1));
|
|
if (!verts) {
|
|
return;
|
|
}
|
|
SkRect rect = this->rect();
|
|
SkPointPriv::SetRectTriStrip(&verts[0].fPosition, rect, sizeof(Vertex));
|
|
fDevToUV.apply<4, sizeof(Vertex), sizeof(SkPoint)>(verts);
|
|
auto pipe = this->makePipeline(target);
|
|
helper.recordDraw(target, this->gp(), pipe.fPipeline, pipe.fFixedDynamicState);
|
|
}
|
|
|
|
GrPathUtils::QuadUVMatrix fDevToUV;
|
|
|
|
static constexpr int kVertsPerCubic = 4;
|
|
static constexpr int kIndicesPerCubic = 6;
|
|
|
|
typedef BezierTestOp INHERITED;
|
|
};
|
|
|
|
/**
|
|
* This GM directly exercises effects that draw Bezier quad curves in the GPU backend.
|
|
*/
|
|
class BezierQuadEffects : public GM {
|
|
public:
|
|
BezierQuadEffects() {
|
|
this->setBGColor(0xFFFFFFFF);
|
|
}
|
|
|
|
protected:
|
|
SkString onShortName() override {
|
|
return SkString("bezier_quad_effects");
|
|
}
|
|
|
|
SkISize onISize() override {
|
|
return SkISize::Make(800, 800);
|
|
}
|
|
|
|
|
|
void onDraw(SkCanvas* canvas) override {
|
|
GrRenderTargetContext* renderTargetContext =
|
|
canvas->internal_private_accessTopLayerRenderTargetContext();
|
|
if (!renderTargetContext) {
|
|
skiagm::GM::DrawGpuOnlyMessage(canvas);
|
|
return;
|
|
}
|
|
|
|
GrContext* context = canvas->getGrContext();
|
|
if (!context) {
|
|
return;
|
|
}
|
|
|
|
struct Vertex {
|
|
SkPoint fPosition;
|
|
float fUV[4]; // The last two values are ignored. The effect expects a vec4f.
|
|
};
|
|
|
|
constexpr int kNumQuads = 5;
|
|
SkRandom rand;
|
|
|
|
int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumQuads*3)));
|
|
int numRows = SkScalarCeilToInt(SkIntToScalar(kNumQuads*3) / numCols);
|
|
SkScalar w = SkIntToScalar(renderTargetContext->width()) / numCols;
|
|
SkScalar h = SkIntToScalar(renderTargetContext->height()) / numRows;
|
|
int row = 0;
|
|
int col = 0;
|
|
constexpr GrColor color = 0xff000000;
|
|
|
|
for (int i = 0; i < kNumQuads; ++i) {
|
|
SkPoint baseControlPts[] = {
|
|
{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
|
|
{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
|
|
{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}
|
|
};
|
|
for(int edgeType = 0; edgeType < kGrClipEdgeTypeCnt; ++edgeType) {
|
|
sk_sp<GrGeometryProcessor> gp;
|
|
GrClipEdgeType et = (GrClipEdgeType)edgeType;
|
|
gp = GrQuadEffect::Make(color, SkMatrix::I(), et, *context->contextPriv().caps(),
|
|
SkMatrix::I(), false);
|
|
if (!gp) {
|
|
continue;
|
|
}
|
|
|
|
SkScalar x = col * w;
|
|
SkScalar y = row * h;
|
|
SkPoint controlPts[] = {
|
|
{x + baseControlPts[0].fX, y + baseControlPts[0].fY},
|
|
{x + baseControlPts[1].fX, y + baseControlPts[1].fY},
|
|
{x + baseControlPts[2].fX, y + baseControlPts[2].fY}
|
|
};
|
|
SkPoint chopped[5];
|
|
int cnt = SkChopQuadAtMaxCurvature(controlPts, chopped);
|
|
|
|
SkPaint ctrlPtPaint;
|
|
ctrlPtPaint.setColor(rand.nextU() | 0xFF000000);
|
|
for (int i = 0; i < 3; ++i) {
|
|
canvas->drawCircle(controlPts[i], 6.f, ctrlPtPaint);
|
|
}
|
|
|
|
SkPaint polyPaint;
|
|
polyPaint.setColor(0xffA0A0A0);
|
|
polyPaint.setStrokeWidth(0);
|
|
polyPaint.setStyle(SkPaint::kStroke_Style);
|
|
canvas->drawPoints(SkCanvas::kPolygon_PointMode, 3, controlPts, polyPaint);
|
|
|
|
SkPaint choppedPtPaint;
|
|
choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000);
|
|
|
|
for (int c = 0; c < cnt; ++c) {
|
|
SkPoint* pts = chopped + 2 * c;
|
|
|
|
for (int i = 0; i < 3; ++i) {
|
|
canvas->drawCircle(pts[i], 3.f, choppedPtPaint);
|
|
}
|
|
|
|
SkRect bounds;
|
|
bounds.set(pts, 3);
|
|
|
|
SkPaint boundsPaint;
|
|
boundsPaint.setColor(0xff808080);
|
|
boundsPaint.setStrokeWidth(0);
|
|
boundsPaint.setStyle(SkPaint::kStroke_Style);
|
|
canvas->drawRect(bounds, boundsPaint);
|
|
|
|
GrPaint grPaint;
|
|
grPaint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
|
|
|
|
GrPathUtils::QuadUVMatrix DevToUV(pts);
|
|
|
|
std::unique_ptr<GrDrawOp> op = BezierQuadTestOp::Make(context, gp,
|
|
bounds, color, DevToUV);
|
|
renderTargetContext->priv().testingOnly_addDrawOp(std::move(op));
|
|
}
|
|
++col;
|
|
if (numCols == col) {
|
|
col = 0;
|
|
++row;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
typedef GM INHERITED;
|
|
};
|
|
|
|
DEF_GM(return new BezierCubicEffects;)
|
|
DEF_GM(return new BezierConicEffects;)
|
|
DEF_GM(return new BezierQuadEffects;)
|
|
}
|