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epoger@google.com 6e7a7b3b1d Another tiny comment-only change to trigger buildbot
git-svn-id: http://skia.googlecode.com/svn/trunk@1322 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-05-13 15:15:11 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench check for missing filename (needs to be specified when tool is launched) 2011-05-09 21:59:56 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm PDF Device should report non-transformed size for width and height. 2011-04-29 17:54:16 +00:00
gpu Disable blend for edge AA not general AA 2011-05-12 20:34:19 +00:00
gyp Edge antialiasing for convex shapes in Ganesh 2011-05-12 15:49:15 +00:00
include [PDF] Add support for SrcIn, SrcOut, DstIn, DstOut xfermodes. 2011-05-13 03:50:38 +00:00
obsolete move old (unmaintained) gl backend out of src. src/gpu superceeds this now. 2011-02-22 20:50:57 +00:00
samplecode add 'p' to toggle on/off testing the pipe 2011-05-12 22:08:24 +00:00
src [PDF] Add support for SrcIn, SrcOut, DstIn, DstOut xfermodes. 2011-05-13 03:50:38 +00:00
tests Another tiny comment-only change to trigger buildbot 2011-05-13 15:15:11 +00:00
third_party Add pdf to skia.gyp and checkin a snap of GYP. 2011-03-30 22:04:53 +00:00
tools New 'skdiff' tool to compare two directories full of files, write diff images 2011-04-27 15:39:30 +00:00
unix_test_app Make the unix test app build. 2011-05-04 14:16:36 +00:00
vs Fixup old VS2010 project in case anyone is using it 2011-05-09 18:53:14 +00:00
xcode add include/core to header path for release build 2011-05-11 05:10:16 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile add typefacecache 2011-05-02 17:33:45 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects