skia2/include/gpu/gl
commit-bot@chromium.org 6ebfbf9968 Use vertex buffer objects instead of client side arrays in fixed-function codepaths
Pass vertices to the fixed-function shaders in vertex buffer object
stored at attribute 0. This is specified in OpenGL Compatibility
Profile Section 10.8.2 (Transferring Vertices With Vertex Attribute
Zero).

This makes future integration to Chromium command buffer better, since
the command buffer already has code for vertex buffer objects but not
vertex arrays.

Delete unused function pointers related to fixed-function codepaths.

R=bsalomon@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/130423013

git-svn-id: http://skia.googlecode.com/svn/trunk@13557 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-02-24 12:05:02 +00:00
..
GrGLConfig_chrome.h Replace GR_*_BUILD by their SK_BUILD_FOR_* equivalents. 2013-09-25 20:57:51 +00:00
GrGLConfig.h Turn NVPR on by default (but off in tools). 2014-01-24 20:49:44 +00:00
GrGLExtensions.h Add hooks for GL_EXT_debug_marker in gpu 2014-02-21 18:45:30 +00:00
GrGLFunctions.h Use vertex buffer objects instead of client side arrays in fixed-function codepaths 2014-02-24 12:05:02 +00:00
GrGLInterface.h Use vertex buffer objects instead of client side arrays in fixed-function codepaths 2014-02-24 12:05:02 +00:00
SkANGLEGLContext.h Add swapBuffer call to SkGLContextHelper. 2013-10-09 18:25:38 +00:00
SkDebugGLContext.h Add swapBuffer call to SkGLContextHelper. 2013-10-09 18:25:38 +00:00
SkGLContextHelper.h Move GrGLInterface function pointers into a nested struct 2014-01-21 16:09:18 +00:00
SkMesaGLContext.h Add swapBuffer call to SkGLContextHelper. 2013-10-09 18:25:38 +00:00
SkNativeGLContext.h Use lowercase windows.h in includes to fix Windows cross compilation using mingw. 2013-12-03 15:23:37 +00:00
SkNullGLContext.h Adding SK_API to SkGLContextHelper and SkNullGLContext for use in blink unit test component build 2014-01-17 16:59:03 +00:00