9e49fb63d3
add copyrights everywhere start working on quadratic line segments (for quad intersection) git-svn-id: http://skia.googlecode.com/svn/trunk@5286 2bbb7eff-a529-9590-31e7-b0007b416f81
88 lines
3.0 KiB
C++
Executable File
88 lines
3.0 KiB
C++
Executable File
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Simplify.h"
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namespace UnitTest {
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#include "EdgeWalker.cpp"
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} // end of UnitTest namespace
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#include "Intersection_Tests.h"
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SkPoint leftRight[][4] = {
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// equal length
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{{10, 10}, {10, 50}, {20, 10}, {20, 50}},
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{{10, 10}, {10, 50}, {10, 10}, {20, 50}},
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{{10, 10}, {10, 50}, {20, 10}, {10, 50}},
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// left top higher
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{{10, 0}, {10, 50}, {20, 10}, {20, 50}},
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{{10, 0}, {10, 50}, {10, 10}, {20, 50}},
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{{10, 0}, {10, 50}, {20, 10}, {10, 50}},
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{{10, 0}, {10, 50}, {20, 10}, {10 + 0.000001f, 40}},
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// left top lower
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{{10, 20}, {10, 50}, {20, 10}, {20, 50}},
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{{10, 20}, {10, 50}, {10, 10}, {20, 50}},
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{{10, 20}, {10, 50}, {20, 10}, {10, 50}},
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{{10, 20}, {10, 50}, {20, 10}, {10 + 0.000001f, 40}},
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{{10, 20}, {10, 50}, { 0, 0}, {50, 50}},
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// left bottom higher
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{{10, 10}, {10, 40}, {20, 10}, {20, 50}},
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{{10, 10}, {10, 40}, {10, 10}, {20, 50}},
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{{10, 10}, {10, 40}, {20, 10}, {10, 50}},
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{{10, 10}, {10, 40}, {20, 10}, { 0 + 0.000001f, 70}},
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// left bottom lower
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{{10, 10}, {10, 60}, {20, 10}, {20, 50}},
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{{10, 10}, {10, 60}, {10, 10}, {20, 50}},
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{{10, 10}, {10, 60}, {20, 10}, {10 + 0.000001f, 50}},
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{{10, 10}, {10, 60}, {20, 10}, {10 + 0.000001f, 40}},
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{{10, 10}, {10, 60}, { 0, 0}, {20 + 0.000001f, 20}},
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};
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size_t leftRightCount = sizeof(leftRight) / sizeof(leftRight[0]);
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// older code that worked mostly
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static bool operator_less_than(const UnitTest::ActiveEdge& lh,
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const UnitTest::ActiveEdge& rh) {
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if (rh.fAbove.fY - lh.fAbove.fY > lh.fBelow.fY - rh.fAbove.fY
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&& lh.fBelow.fY < rh.fBelow.fY
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|| lh.fAbove.fY - rh.fAbove.fY < rh.fBelow.fY - lh.fAbove.fY
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&& rh.fBelow.fY < lh.fBelow.fY) {
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const SkPoint& check = rh.fBelow.fY <= lh.fBelow.fY
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&& lh.fBelow != rh.fBelow ? rh.fBelow :
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rh.fAbove;
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return (check.fY - lh.fAbove.fY) * (lh.fBelow.fX - lh.fAbove.fX)
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< (lh.fBelow.fY - lh.fAbove.fY) * (check.fX - lh.fAbove.fX);
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}
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const SkPoint& check = lh.fBelow.fY <= rh.fBelow.fY
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&& lh.fBelow != rh.fBelow ? lh.fBelow : lh.fAbove;
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return (rh.fBelow.fY - rh.fAbove.fY) * (check.fX - rh.fAbove.fX)
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< (check.fY - rh.fAbove.fY) * (rh.fBelow.fX - rh.fAbove.fX);
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}
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void ActiveEdge_Test() {
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UnitTest::InEdge leftIn, rightIn;
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UnitTest::ActiveEdge left, right;
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left.fWorkEdge.fEdge = &leftIn;
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right.fWorkEdge.fEdge = &rightIn;
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for (size_t x = 0; x < leftRightCount; ++x) {
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left.fAbove = leftRight[x][0];
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left.fTangent = left.fBelow = leftRight[x][1];
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right.fAbove = leftRight[x][2];
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right.fTangent = right.fBelow = leftRight[x][3];
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SkASSERT(left < right);
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SkASSERT(operator_less_than(left, right));
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SkASSERT(!(right < left));
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SkASSERT(!operator_less_than(right, left));
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}
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}
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