b1f411ac05
Change-Id: Icd331e8946d80652750b8b6ea0db65f5f676ac3e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238058 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Hal Canary <halcanary@google.com>
525 lines
20 KiB
C++
525 lines
20 KiB
C++
/*
|
|
* Copyright 2019 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "samplecode/Sample.h"
|
|
|
|
#include "src/gpu/geometry/GrQuad.h"
|
|
#include "src/gpu/ops/GrQuadPerEdgeAA.h"
|
|
|
|
#include "include/core/SkCanvas.h"
|
|
#include "include/core/SkPaint.h"
|
|
#include "include/effects/SkDashPathEffect.h"
|
|
#include "include/pathops/SkPathOps.h"
|
|
|
|
// Draw a line through the two points, outset by a fixed length in screen space
|
|
static void draw_extended_line(SkCanvas* canvas, const SkPaint paint,
|
|
const SkPoint& p0, const SkPoint& p1) {
|
|
SkVector v = p1 - p0;
|
|
v.setLength(v.length() + 3.f);
|
|
canvas->drawLine(p1 - v, p0 + v, paint);
|
|
|
|
// Draw normal vector too
|
|
SkPaint normalPaint = paint;
|
|
normalPaint.setPathEffect(nullptr);
|
|
normalPaint.setStrokeWidth(paint.getStrokeWidth() / 4.f);
|
|
|
|
SkVector n = {v.fY, -v.fX};
|
|
n.setLength(.25f);
|
|
SkPoint m = (p0 + p1) * 0.5f;
|
|
canvas->drawLine(m, m + n, normalPaint);
|
|
}
|
|
|
|
static void make_aa_line(const SkPoint& p0, const SkPoint& p1, bool aaOn,
|
|
bool outset, SkPoint line[2]) {
|
|
SkVector n = {0.f, 0.f};
|
|
if (aaOn) {
|
|
SkVector v = p1 - p0;
|
|
n = outset ? SkVector::Make(v.fY, -v.fX) : SkVector::Make(-v.fY, v.fX);
|
|
n.setLength(0.5f);
|
|
}
|
|
|
|
line[0] = p0 + n;
|
|
line[1] = p1 + n;
|
|
}
|
|
|
|
// To the line through l0-l1, not capped at the end points of the segment
|
|
static SkScalar signed_distance(const SkPoint& p, const SkPoint& l0, const SkPoint& l1) {
|
|
SkVector v = l1 - l0;
|
|
v.normalize();
|
|
SkVector n = {v.fY, -v.fX};
|
|
SkScalar c = -n.dot(l0);
|
|
return n.dot(p) + c;
|
|
}
|
|
|
|
static SkScalar get_area_coverage(const bool edgeAA[4], const SkPoint corners[4],
|
|
const SkPoint& point) {
|
|
SkPath shape;
|
|
shape.addPoly(corners, 4, true);
|
|
SkPath pixel;
|
|
pixel.addRect(SkRect::MakeXYWH(point.fX - 0.5f, point.fY - 0.5f, 1.f, 1.f));
|
|
|
|
SkPath intersection;
|
|
if (!Op(shape, pixel, kIntersect_SkPathOp, &intersection) || intersection.isEmpty()) {
|
|
return 0.f;
|
|
}
|
|
|
|
// Calculate area of the convex polygon
|
|
SkScalar area = 0.f;
|
|
for (int i = 0; i < intersection.countPoints(); ++i) {
|
|
SkPoint p0 = intersection.getPoint(i);
|
|
SkPoint p1 = intersection.getPoint((i + 1) % intersection.countPoints());
|
|
SkScalar det = p0.fX * p1.fY - p1.fX * p0.fY;
|
|
area += det;
|
|
}
|
|
|
|
// Scale by 1/2, then take abs value (this area formula is signed based on point winding, but
|
|
// since it's convex, just make it positive).
|
|
area = SkScalarAbs(0.5f * area);
|
|
|
|
// Now account for the edge AA. If the pixel center is outside of a non-AA edge, turn of its
|
|
// coverage. If the pixel only intersects non-AA edges, then set coverage to 1.
|
|
bool needsNonAA = false;
|
|
SkScalar edgeD[4];
|
|
for (int i = 0; i < 4; ++i) {
|
|
SkPoint e0 = corners[i];
|
|
SkPoint e1 = corners[(i + 1) % 4];
|
|
edgeD[i] = -signed_distance(point, e0, e1);
|
|
if (!edgeAA[i]) {
|
|
if (edgeD[i] < -1e-4f) {
|
|
return 0.f; // Outside of non-AA line
|
|
}
|
|
needsNonAA = true;
|
|
}
|
|
}
|
|
// Otherwise inside the shape, so check if any AA edge exerts influence over nonAA
|
|
if (needsNonAA) {
|
|
for (int i = 0; i < 4; i++) {
|
|
if (edgeAA[i] && edgeD[i] < 0.5f) {
|
|
needsNonAA = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return needsNonAA ? 1.f : area;
|
|
}
|
|
|
|
// FIXME take into account max coverage properly,
|
|
static SkScalar get_edge_dist_coverage(const bool edgeAA[4], const SkPoint corners[4],
|
|
const SkPoint outsetLines[8], const SkPoint insetLines[8],
|
|
const SkPoint& point) {
|
|
bool flip = false;
|
|
// If the quad has been inverted, the original corners will not all be on the negative side of
|
|
// every outset line. When that happens, calculate coverage using the "inset" lines and flip
|
|
// the signed distance
|
|
for (int i = 0; i < 4; ++i) {
|
|
for (int j = 0; j < 4; ++j) {
|
|
SkScalar d = signed_distance(corners[i], outsetLines[j * 2], outsetLines[j * 2 + 1]);
|
|
if (d > 1e-4f) {
|
|
flip = true;
|
|
break;
|
|
}
|
|
}
|
|
if (flip) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
const SkPoint* lines = flip ? insetLines : outsetLines;
|
|
|
|
SkScalar minCoverage = 1.f;
|
|
for (int i = 0; i < 4; ++i) {
|
|
// Multiply by negative 1 so that outside points have negative distances
|
|
SkScalar d = (flip ? 1 : -1) * signed_distance(point, lines[i * 2], lines[i * 2 + 1]);
|
|
if (!edgeAA[i] && d >= -1e-4f) {
|
|
d = 1.f;
|
|
}
|
|
if (d < minCoverage) {
|
|
minCoverage = d;
|
|
if (minCoverage < 0.f) {
|
|
break; // Outside the shape
|
|
}
|
|
}
|
|
}
|
|
return minCoverage < 0.f ? 0.f : minCoverage;
|
|
}
|
|
|
|
static bool inside_triangle(const SkPoint& point, const SkPoint& t0, const SkPoint& t1,
|
|
const SkPoint& t2, SkScalar bary[3]) {
|
|
// Check sign of t0 to (t1,t2). If it is positive, that means the normals point into the
|
|
// triangle otherwise the normals point outside the triangle so update edge distances as
|
|
// necessary
|
|
bool flip = signed_distance(t0, t1, t2) < 0.f;
|
|
|
|
SkScalar d0 = (flip ? -1 : 1) * signed_distance(point, t0, t1);
|
|
SkScalar d1 = (flip ? -1 : 1) * signed_distance(point, t1, t2);
|
|
SkScalar d2 = (flip ? -1 : 1) * signed_distance(point, t2, t0);
|
|
// Be a little forgiving
|
|
if (d0 < -1e-4f || d1 < -1e-4f || d2 < -1e-4f) {
|
|
return false;
|
|
}
|
|
|
|
// Inside, so calculate barycentric coords from the sideline distances
|
|
SkScalar d01 = (t0 - t1).length();
|
|
SkScalar d12 = (t1 - t2).length();
|
|
SkScalar d20 = (t2 - t0).length();
|
|
|
|
if (SkScalarNearlyZero(d12) || SkScalarNearlyZero(d20) || SkScalarNearlyZero(d01)) {
|
|
// Empty degenerate triangle
|
|
return false;
|
|
}
|
|
|
|
// Coordinates for a vertex use distances to the opposite edge
|
|
bary[0] = d1 * d12;
|
|
bary[1] = d2 * d20;
|
|
bary[2] = d0 * d01;
|
|
// And normalize
|
|
SkScalar sum = bary[0] + bary[1] + bary[2];
|
|
bary[0] /= sum;
|
|
bary[1] /= sum;
|
|
bary[2] /= sum;
|
|
|
|
return true;
|
|
}
|
|
|
|
static SkScalar get_framed_coverage(const SkPoint outer[4], const SkScalar outerCoverages[4],
|
|
const SkPoint inner[4], const SkScalar innerCoverages[4],
|
|
const SkRect& geomDomain, const SkPoint& point) {
|
|
// Triangles are ordered clock wise. Indices >= 4 refer to inner[i - 4]. Otherwise its outer[i].
|
|
static const int kFrameTris[] = {
|
|
0, 1, 4, 4, 1, 5,
|
|
1, 2, 5, 5, 2, 6,
|
|
2, 3, 6, 6, 3, 7,
|
|
3, 0, 7, 7, 0, 4,
|
|
4, 5, 7, 7, 5, 6
|
|
};
|
|
static const int kNumTris = 10;
|
|
|
|
SkScalar bary[3];
|
|
for (int i = 0; i < kNumTris; ++i) {
|
|
int i0 = kFrameTris[i * 3];
|
|
int i1 = kFrameTris[i * 3 + 1];
|
|
int i2 = kFrameTris[i * 3 + 2];
|
|
|
|
SkPoint t0 = i0 >= 4 ? inner[i0 - 4] : outer[i0];
|
|
SkPoint t1 = i1 >= 4 ? inner[i1 - 4] : outer[i1];
|
|
SkPoint t2 = i2 >= 4 ? inner[i2 - 4] : outer[i2];
|
|
if (inside_triangle(point, t0, t1, t2, bary)) {
|
|
// Calculate coverage by barycentric interpolation of coverages
|
|
SkScalar c0 = i0 >= 4 ? innerCoverages[i0 - 4] : outerCoverages[i0];
|
|
SkScalar c1 = i1 >= 4 ? innerCoverages[i1 - 4] : outerCoverages[i1];
|
|
SkScalar c2 = i2 >= 4 ? innerCoverages[i2 - 4] : outerCoverages[i2];
|
|
|
|
SkScalar coverage = bary[0] * c0 + bary[1] * c1 + bary[2] * c2;
|
|
if (coverage < 0.5f) {
|
|
// Check distances to domain
|
|
SkScalar l = SkScalarPin(point.fX - geomDomain.fLeft, 0.f, 1.f);
|
|
SkScalar t = SkScalarPin(point.fY - geomDomain.fTop, 0.f, 1.f);
|
|
SkScalar r = SkScalarPin(geomDomain.fRight - point.fX, 0.f, 1.f);
|
|
SkScalar b = SkScalarPin(geomDomain.fBottom - point.fY, 0.f, 1.f);
|
|
coverage = SkMinScalar(coverage, l * t * r * b);
|
|
}
|
|
return coverage;
|
|
}
|
|
}
|
|
// Not inside any triangle
|
|
return 0.f;
|
|
}
|
|
|
|
static constexpr SkScalar kViewScale = 100.f;
|
|
static constexpr SkScalar kViewOffset = 200.f;
|
|
|
|
class DegenerateQuadSample : public Sample {
|
|
public:
|
|
DegenerateQuadSample(const SkRect& rect)
|
|
: fOuterRect(rect)
|
|
, fCoverageMode(CoverageMode::kArea) {
|
|
fOuterRect.toQuad(fCorners);
|
|
for (int i = 0; i < 4; ++i) {
|
|
fEdgeAA[i] = true;
|
|
}
|
|
}
|
|
|
|
void onDrawContent(SkCanvas* canvas) override {
|
|
static const SkScalar kDotParams[2] = {1.f / kViewScale, 12.f / kViewScale};
|
|
sk_sp<SkPathEffect> dots = SkDashPathEffect::Make(kDotParams, 2, 0.f);
|
|
static const SkScalar kDashParams[2] = {8.f / kViewScale, 12.f / kViewScale};
|
|
sk_sp<SkPathEffect> dashes = SkDashPathEffect::Make(kDashParams, 2, 0.f);
|
|
|
|
SkPaint circlePaint;
|
|
circlePaint.setAntiAlias(true);
|
|
|
|
SkPaint linePaint;
|
|
linePaint.setAntiAlias(true);
|
|
linePaint.setStyle(SkPaint::kStroke_Style);
|
|
linePaint.setStrokeWidth(4.f / kViewScale);
|
|
linePaint.setStrokeJoin(SkPaint::kRound_Join);
|
|
linePaint.setStrokeCap(SkPaint::kRound_Cap);
|
|
|
|
canvas->translate(kViewOffset, kViewOffset);
|
|
canvas->scale(kViewScale, kViewScale);
|
|
|
|
// Draw the outer rectangle as a dotted line
|
|
linePaint.setPathEffect(dots);
|
|
canvas->drawRect(fOuterRect, linePaint);
|
|
|
|
bool valid = this->isValid();
|
|
|
|
if (valid) {
|
|
SkPoint outsets[8];
|
|
SkPoint insets[8];
|
|
// Calculate inset and outset lines for edge-distance visualization
|
|
for (int i = 0; i < 4; ++i) {
|
|
make_aa_line(fCorners[i], fCorners[(i + 1) % 4], fEdgeAA[i], true, outsets + i * 2);
|
|
make_aa_line(fCorners[i], fCorners[(i + 1) % 4], fEdgeAA[i], false, insets + i * 2);
|
|
}
|
|
|
|
// Calculate inner and outer meshes for GPU visualization
|
|
SkPoint gpuOutset[4];
|
|
SkScalar gpuOutsetCoverage[4];
|
|
SkPoint gpuInset[4];
|
|
SkScalar gpuInsetCoverage[4];
|
|
SkRect gpuDomain;
|
|
this->getTessellatedPoints(gpuInset, gpuInsetCoverage, gpuOutset, gpuOutsetCoverage,
|
|
&gpuDomain);
|
|
|
|
// Visualize the coverage values across the clamping rectangle, but test pixels outside
|
|
// of the "outer" rect since some quad edges can be outset extra far.
|
|
SkPaint pixelPaint;
|
|
pixelPaint.setAntiAlias(true);
|
|
SkRect covRect = fOuterRect.makeOutset(2.f, 2.f);
|
|
for (SkScalar py = covRect.fTop; py < covRect.fBottom; py += 1.f) {
|
|
for (SkScalar px = covRect.fLeft; px < covRect.fRight; px += 1.f) {
|
|
// px and py are the top-left corner of the current pixel, so get center's
|
|
// coordinate
|
|
SkPoint pixelCenter = {px + 0.5f, py + 0.5f};
|
|
SkScalar coverage;
|
|
if (fCoverageMode == CoverageMode::kArea) {
|
|
coverage = get_area_coverage(fEdgeAA, fCorners, pixelCenter);
|
|
} else if (fCoverageMode == CoverageMode::kEdgeDistance) {
|
|
coverage = get_edge_dist_coverage(fEdgeAA, fCorners, outsets, insets,
|
|
pixelCenter);
|
|
} else {
|
|
SkASSERT(fCoverageMode == CoverageMode::kGPUMesh);
|
|
coverage = get_framed_coverage(gpuOutset, gpuOutsetCoverage,
|
|
gpuInset, gpuInsetCoverage, gpuDomain,
|
|
pixelCenter);
|
|
}
|
|
|
|
SkRect pixelRect = SkRect::MakeXYWH(px, py, 1.f, 1.f);
|
|
pixelRect.inset(0.1f, 0.1f);
|
|
|
|
SkScalar a = 1.f - 0.5f * coverage;
|
|
pixelPaint.setColor4f({a, a, a, 1.f}, nullptr);
|
|
canvas->drawRect(pixelRect, pixelPaint);
|
|
|
|
pixelPaint.setColor(coverage > 0.f ? SK_ColorGREEN : SK_ColorRED);
|
|
pixelRect.inset(0.38f, 0.38f);
|
|
canvas->drawRect(pixelRect, pixelPaint);
|
|
}
|
|
}
|
|
|
|
linePaint.setPathEffect(dashes);
|
|
// Draw the inset/outset "infinite" lines
|
|
if (fCoverageMode == CoverageMode::kEdgeDistance) {
|
|
for (int i = 0; i < 4; ++i) {
|
|
if (fEdgeAA[i]) {
|
|
linePaint.setColor(SK_ColorBLUE);
|
|
draw_extended_line(canvas, linePaint, outsets[i * 2], outsets[i * 2 + 1]);
|
|
linePaint.setColor(SK_ColorGREEN);
|
|
draw_extended_line(canvas, linePaint, insets[i * 2], insets[i * 2 + 1]);
|
|
} else {
|
|
// Both outset and inset are the same line, so only draw one in cyan
|
|
linePaint.setColor(SK_ColorCYAN);
|
|
draw_extended_line(canvas, linePaint, outsets[i * 2], outsets[i * 2 + 1]);
|
|
}
|
|
}
|
|
}
|
|
|
|
linePaint.setPathEffect(nullptr);
|
|
// What is tessellated using GrQuadPerEdgeAA
|
|
if (fCoverageMode == CoverageMode::kGPUMesh) {
|
|
SkPath outsetPath;
|
|
outsetPath.addPoly(gpuOutset, 4, true);
|
|
linePaint.setColor(SK_ColorBLUE);
|
|
canvas->drawPath(outsetPath, linePaint);
|
|
|
|
SkPath insetPath;
|
|
insetPath.addPoly(gpuInset, 4, true);
|
|
linePaint.setColor(SK_ColorGREEN);
|
|
canvas->drawPath(insetPath, linePaint);
|
|
|
|
SkPaint domainPaint = linePaint;
|
|
domainPaint.setStrokeWidth(2.f / kViewScale);
|
|
domainPaint.setPathEffect(dashes);
|
|
domainPaint.setColor(SK_ColorMAGENTA);
|
|
canvas->drawRect(gpuDomain, domainPaint);
|
|
}
|
|
|
|
// Draw the edges of the true quad as a solid line
|
|
SkPath path;
|
|
path.addPoly(fCorners, 4, true);
|
|
linePaint.setColor(SK_ColorBLACK);
|
|
canvas->drawPath(path, linePaint);
|
|
} else {
|
|
// Draw the edges of the true quad as a solid *red* line
|
|
SkPath path;
|
|
path.addPoly(fCorners, 4, true);
|
|
linePaint.setColor(SK_ColorRED);
|
|
linePaint.setPathEffect(nullptr);
|
|
canvas->drawPath(path, linePaint);
|
|
}
|
|
|
|
// Draw the four clickable corners as circles
|
|
circlePaint.setColor(valid ? SK_ColorBLACK : SK_ColorRED);
|
|
for (int i = 0; i < 4; ++i) {
|
|
canvas->drawCircle(fCorners[i], 5.f / kViewScale, circlePaint);
|
|
}
|
|
}
|
|
|
|
Sample::Click* onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey) override;
|
|
bool onClick(Sample::Click*) override;
|
|
bool onChar(SkUnichar) override;
|
|
SkString name() override { return SkString("DegenerateQuad"); }
|
|
|
|
private:
|
|
class Click;
|
|
|
|
enum class CoverageMode {
|
|
kArea, kEdgeDistance, kGPUMesh
|
|
};
|
|
|
|
const SkRect fOuterRect;
|
|
SkPoint fCorners[4]; // TL, TR, BR, BL
|
|
bool fEdgeAA[4]; // T, R, B, L
|
|
CoverageMode fCoverageMode;
|
|
|
|
bool isValid() const {
|
|
SkPath path;
|
|
path.addPoly(fCorners, 4, true);
|
|
return path.isConvex();
|
|
}
|
|
|
|
void getTessellatedPoints(SkPoint inset[4], SkScalar insetCoverage[4], SkPoint outset[4],
|
|
SkScalar outsetCoverage[4], SkRect* domain) const {
|
|
// Fixed vertex spec for extracting the picture frame geometry
|
|
static const GrQuadPerEdgeAA::VertexSpec kSpec =
|
|
{GrQuad::Type::kGeneral, GrQuadPerEdgeAA::ColorType::kNone,
|
|
GrQuad::Type::kAxisAligned, false, GrQuadPerEdgeAA::Domain::kNo,
|
|
GrAAType::kCoverage, false};
|
|
static const GrQuad kIgnored(SkRect::MakeEmpty());
|
|
|
|
GrQuadAAFlags flags = GrQuadAAFlags::kNone;
|
|
flags |= fEdgeAA[0] ? GrQuadAAFlags::kTop : GrQuadAAFlags::kNone;
|
|
flags |= fEdgeAA[1] ? GrQuadAAFlags::kRight : GrQuadAAFlags::kNone;
|
|
flags |= fEdgeAA[2] ? GrQuadAAFlags::kBottom : GrQuadAAFlags::kNone;
|
|
flags |= fEdgeAA[3] ? GrQuadAAFlags::kLeft : GrQuadAAFlags::kNone;
|
|
|
|
GrQuad quad = GrQuad::MakeFromSkQuad(fCorners, SkMatrix::I());
|
|
|
|
float vertices[56]; // 2 quads, with x, y, coverage, and geometry domain (7 floats x 8 vert)
|
|
GrQuadPerEdgeAA::Tessellate(vertices, kSpec, quad, {1.f, 1.f, 1.f, 1.f},
|
|
GrQuad(SkRect::MakeEmpty()), SkRect::MakeEmpty(), flags);
|
|
|
|
// The first quad in vertices is the inset, then the outset, but they
|
|
// are ordered TL, BL, TR, BR so un-interleave coverage and re-arrange
|
|
inset[0] = {vertices[0], vertices[1]}; // TL
|
|
insetCoverage[0] = vertices[2];
|
|
inset[3] = {vertices[7], vertices[8]}; // BL
|
|
insetCoverage[3] = vertices[9];
|
|
inset[1] = {vertices[14], vertices[15]}; // TR
|
|
insetCoverage[1] = vertices[16];
|
|
inset[2] = {vertices[21], vertices[22]}; // BR
|
|
insetCoverage[2] = vertices[23];
|
|
|
|
outset[0] = {vertices[28], vertices[29]}; // TL
|
|
outsetCoverage[0] = vertices[30];
|
|
outset[3] = {vertices[35], vertices[36]}; // BL
|
|
outsetCoverage[3] = vertices[37];
|
|
outset[1] = {vertices[42], vertices[43]}; // TR
|
|
outsetCoverage[1] = vertices[44];
|
|
outset[2] = {vertices[49], vertices[50]}; // BR
|
|
outsetCoverage[2] = vertices[51];
|
|
|
|
*domain = {vertices[52], vertices[53], vertices[54], vertices[55]};
|
|
}
|
|
|
|
typedef Sample INHERITED;
|
|
};
|
|
|
|
class DegenerateQuadSample::Click : public Sample::Click {
|
|
public:
|
|
Click(const SkRect& clamp, int index)
|
|
: fOuterRect(clamp)
|
|
, fIndex(index) {}
|
|
|
|
void doClick(SkPoint points[4]) {
|
|
if (fIndex >= 0) {
|
|
this->drag(&points[fIndex]);
|
|
} else {
|
|
for (int i = 0; i < 4; ++i) {
|
|
this->drag(&points[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
SkRect fOuterRect;
|
|
int fIndex;
|
|
|
|
void drag(SkPoint* point) {
|
|
SkPoint delta = fCurr - fPrev;
|
|
*point += SkPoint::Make(delta.x() / kViewScale, delta.y() / kViewScale);
|
|
point->fX = SkMinScalar(fOuterRect.fRight, SkMaxScalar(point->fX, fOuterRect.fLeft));
|
|
point->fY = SkMinScalar(fOuterRect.fBottom, SkMaxScalar(point->fY, fOuterRect.fTop));
|
|
}
|
|
};
|
|
|
|
Sample::Click* DegenerateQuadSample::onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey) {
|
|
SkPoint inCTM = SkPoint::Make((x - kViewOffset) / kViewScale, (y - kViewOffset) / kViewScale);
|
|
for (int i = 0; i < 4; ++i) {
|
|
if ((fCorners[i] - inCTM).length() < 10.f / kViewScale) {
|
|
return new Click(fOuterRect, i);
|
|
}
|
|
}
|
|
return new Click(fOuterRect, -1);
|
|
}
|
|
|
|
bool DegenerateQuadSample::onClick(Sample::Click* click) {
|
|
Click* myClick = (Click*) click;
|
|
myClick->doClick(fCorners);
|
|
return true;
|
|
}
|
|
|
|
bool DegenerateQuadSample::onChar(SkUnichar code) {
|
|
switch(code) {
|
|
case '1':
|
|
fEdgeAA[0] = !fEdgeAA[0];
|
|
return true;
|
|
case '2':
|
|
fEdgeAA[1] = !fEdgeAA[1];
|
|
return true;
|
|
case '3':
|
|
fEdgeAA[2] = !fEdgeAA[2];
|
|
return true;
|
|
case '4':
|
|
fEdgeAA[3] = !fEdgeAA[3];
|
|
return true;
|
|
case 'q':
|
|
fCoverageMode = CoverageMode::kArea;
|
|
return true;
|
|
case 'w':
|
|
fCoverageMode = CoverageMode::kEdgeDistance;
|
|
return true;
|
|
case 'e':
|
|
fCoverageMode = CoverageMode::kGPUMesh;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
DEF_SAMPLE(return new DegenerateQuadSample(SkRect::MakeWH(4.f, 4.f));)
|