skia2/experimental/GLFWTest
Greg Daniel faa095e984 Update SkSurface MakeFromBackend* factories to take an SkColorType.
Bug: skia:
Change-Id: Ib1b03b1181ec937843eac2e8d8cb03ebe53e32c1
Reviewed-on: https://skia-review.googlesource.com/86760
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-12-19 18:41:36 +00:00
..
GLFWTest.xcodeproj
.gitignore
glfw_main.cpp Update SkSurface MakeFromBackend* factories to take an SkColorType. 2017-12-19 18:41:36 +00:00
Info.plist
README.txt style nit: s/RIGHT SINGLE QUOTATION MARK/APOSTROPHE/g when apropriate 2017-11-20 19:09:18 +00:00

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This test is Mac-only for now. Adding Linux or Win support shouldn't be that difficult — it just needs a project file.

To run this demo, you'll need to do three things:
1) Get GLFW 3.1.1 or later, and install it at third_party/externals/glfw. You'll need to run cmake in that directory to build the makefiles, and then make to build the libglfw.a library.
2) Build the skia libraries via the command line (by running ninja -C out/<config> dm, for example.
3) Get a ship.png file. Place it in this directory.