3ac99cfaa2
Bug: skia: Change-Id: Iea3794ce8710c84f2529b78b21655f2bf6aaa90e Reviewed-on: https://skia-review.googlesource.com/79160 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
1742 lines
66 KiB
C++
1742 lines
66 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Viewer.h"
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#include "GMSlide.h"
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#include "ImageSlide.h"
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#include "Resources.h"
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#include "SampleSlide.h"
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#include "SKPSlide.h"
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#include "GrContext.h"
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#include "SkATrace.h"
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#include "SkCanvas.h"
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#include "SkColorSpace_Base.h"
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#include "SkColorSpacePriv.h"
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#include "SkColorSpaceXformCanvas.h"
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#include "SkCommandLineFlags.h"
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#include "SkCommonFlagsGpuThreads.h"
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#include "SkCommonFlagsPathRenderer.h"
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#include "SkDashPathEffect.h"
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#include "SkEventTracingPriv.h"
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#include "SkGraphics.h"
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#include "SkImagePriv.h"
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#include "SkMetaData.h"
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#include "SkOnce.h"
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#include "SkOSFile.h"
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#include "SkOSPath.h"
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#include "SkPictureRecorder.h"
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#include "SkRandom.h"
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#include "SkScan.h"
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#include "SkStream.h"
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#include "SkSurface.h"
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#include "SkSwizzle.h"
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#include "SkTaskGroup.h"
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#include "SkThreadedBMPDevice.h"
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#include "SkTime.h"
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#include "SkVertices.h"
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#include "imgui.h"
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#include "ccpr/GrCoverageCountingPathRenderer.h"
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#include <stdlib.h>
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#include <map>
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using namespace sk_app;
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static std::map<GpuPathRenderers, std::string> gPathRendererNames;
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Application* Application::Create(int argc, char** argv, void* platformData) {
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return new Viewer(argc, argv, platformData);
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}
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static void on_backend_created_func(void* userData) {
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Viewer* vv = reinterpret_cast<Viewer*>(userData);
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return vv->onBackendCreated();
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}
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static void on_paint_handler(SkCanvas* canvas, void* userData) {
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Viewer* vv = reinterpret_cast<Viewer*>(userData);
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return vv->onPaint(canvas);
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}
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static bool on_touch_handler(intptr_t owner, Window::InputState state, float x, float y, void* userData)
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{
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Viewer* viewer = reinterpret_cast<Viewer*>(userData);
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return viewer->onTouch(owner, state, x, y);
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}
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static void on_ui_state_changed_handler(const SkString& stateName, const SkString& stateValue, void* userData) {
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Viewer* viewer = reinterpret_cast<Viewer*>(userData);
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return viewer->onUIStateChanged(stateName, stateValue);
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}
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static bool on_mouse_handler(int x, int y, Window::InputState state, uint32_t modifiers,
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void* userData) {
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ImGuiIO& io = ImGui::GetIO();
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io.MousePos.x = static_cast<float>(x);
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io.MousePos.y = static_cast<float>(y);
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if (Window::kDown_InputState == state) {
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io.MouseDown[0] = true;
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} else if (Window::kUp_InputState == state) {
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io.MouseDown[0] = false;
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}
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if (io.WantCaptureMouse) {
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return true;
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} else {
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Viewer* viewer = reinterpret_cast<Viewer*>(userData);
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return viewer->onMouse(x, y, state, modifiers);
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}
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}
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static bool on_mouse_wheel_handler(float delta, uint32_t modifiers, void* userData) {
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ImGuiIO& io = ImGui::GetIO();
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io.MouseWheel += delta;
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return true;
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}
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static bool on_key_handler(Window::Key key, Window::InputState state, uint32_t modifiers,
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void* userData) {
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ImGuiIO& io = ImGui::GetIO();
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io.KeysDown[static_cast<int>(key)] = (Window::kDown_InputState == state);
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if (io.WantCaptureKeyboard) {
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return true;
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} else {
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Viewer* viewer = reinterpret_cast<Viewer*>(userData);
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return viewer->onKey(key, state, modifiers);
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}
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}
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static bool on_char_handler(SkUnichar c, uint32_t modifiers, void* userData) {
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ImGuiIO& io = ImGui::GetIO();
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if (io.WantTextInput) {
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if (c > 0 && c < 0x10000) {
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io.AddInputCharacter(c);
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}
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return true;
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} else {
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Viewer* viewer = reinterpret_cast<Viewer*>(userData);
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return viewer->onChar(c, modifiers);
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}
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}
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static DEFINE_bool2(fullscreen, f, true, "Run fullscreen.");
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static DEFINE_string2(match, m, nullptr,
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"[~][^]substring[$] [...] of bench name to run.\n"
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"Multiple matches may be separated by spaces.\n"
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"~ causes a matching bench to always be skipped\n"
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"^ requires the start of the bench to match\n"
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"$ requires the end of the bench to match\n"
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"^ and $ requires an exact match\n"
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"If a bench does not match any list entry,\n"
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"it is skipped unless some list entry starts with ~");
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static DEFINE_string(slide, "", "Start on this sample.");
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static DEFINE_bool(list, false, "List samples?");
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#ifdef SK_VULKAN
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# define BACKENDS_STR "\"sw\", \"gl\", and \"vk\""
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#else
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# define BACKENDS_STR "\"sw\" and \"gl\""
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#endif
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#ifdef SK_BUILD_FOR_ANDROID
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static DEFINE_string(skps, "/data/local/tmp/skps", "Directory to read skps from.");
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static DEFINE_string(jpgs, "/data/local/tmp/resources", "Directory to read jpgs from.");
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#else
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static DEFINE_string(skps, "skps", "Directory to read skps from.");
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static DEFINE_string(jpgs, "jpgs", "Directory to read jpgs from.");
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#endif
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static DEFINE_string2(backend, b, "sw", "Backend to use. Allowed values are " BACKENDS_STR ".");
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static DEFINE_int32(msaa, 0, "Number of subpixel samples. 0 for no HW antialiasing.");
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static DEFINE_bool(cachePathMasks, true, "Allows path mask textures to be cached in GPU configs.");
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DEFINE_pathrenderer_flag;
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static DEFINE_bool(instancedRendering, false, "Enable instanced rendering on GPU backends.");
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DECLARE_int32(threads)
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const char* kBackendTypeStrings[sk_app::Window::kBackendTypeCount] = {
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"OpenGL",
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#if SK_ANGLE && defined(SK_BUILD_FOR_WIN)
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"ANGLE",
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#endif
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#ifdef SK_VULKAN
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"Vulkan",
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#endif
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"Raster"
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};
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static sk_app::Window::BackendType get_backend_type(const char* str) {
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#ifdef SK_VULKAN
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if (0 == strcmp(str, "vk")) {
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return sk_app::Window::kVulkan_BackendType;
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} else
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#endif
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#if SK_ANGLE && defined(SK_BUILD_FOR_WIN)
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if (0 == strcmp(str, "angle")) {
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return sk_app::Window::kANGLE_BackendType;
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} else
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#endif
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if (0 == strcmp(str, "gl")) {
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return sk_app::Window::kNativeGL_BackendType;
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} else if (0 == strcmp(str, "sw")) {
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return sk_app::Window::kRaster_BackendType;
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} else {
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SkDebugf("Unknown backend type, %s, defaulting to sw.", str);
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return sk_app::Window::kRaster_BackendType;
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}
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}
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static SkColorSpacePrimaries gSrgbPrimaries = {
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0.64f, 0.33f,
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0.30f, 0.60f,
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0.15f, 0.06f,
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0.3127f, 0.3290f };
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static SkColorSpacePrimaries gAdobePrimaries = {
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0.64f, 0.33f,
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0.21f, 0.71f,
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0.15f, 0.06f,
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0.3127f, 0.3290f };
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static SkColorSpacePrimaries gP3Primaries = {
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0.680f, 0.320f,
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0.265f, 0.690f,
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0.150f, 0.060f,
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0.3127f, 0.3290f };
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static SkColorSpacePrimaries gRec2020Primaries = {
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0.708f, 0.292f,
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0.170f, 0.797f,
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0.131f, 0.046f,
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0.3127f, 0.3290f };
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struct NamedPrimaries {
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const char* fName;
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SkColorSpacePrimaries* fPrimaries;
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} gNamedPrimaries[] = {
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{ "sRGB", &gSrgbPrimaries },
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{ "AdobeRGB", &gAdobePrimaries },
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{ "P3", &gP3Primaries },
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{ "Rec. 2020", &gRec2020Primaries },
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};
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static bool primaries_equal(const SkColorSpacePrimaries& a, const SkColorSpacePrimaries& b) {
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return memcmp(&a, &b, sizeof(SkColorSpacePrimaries)) == 0;
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}
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static Window::BackendType backend_type_for_window(Window::BackendType backendType) {
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// In raster mode, we still use GL for the window.
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// This lets us render the GUI faster (and correct).
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return Window::kRaster_BackendType == backendType ? Window::kNativeGL_BackendType : backendType;
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}
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const char* kName = "name";
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const char* kValue = "value";
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const char* kOptions = "options";
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const char* kSlideStateName = "Slide";
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const char* kBackendStateName = "Backend";
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const char* kMSAAStateName = "MSAA";
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const char* kPathRendererStateName = "Path renderer";
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const char* kInstancedRenderingStateName = "Instanced rendering";
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const char* kSoftkeyStateName = "Softkey";
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const char* kSoftkeyHint = "Please select a softkey";
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const char* kFpsStateName = "FPS";
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const char* kON = "ON";
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const char* kOFF = "OFF";
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const char* kRefreshStateName = "Refresh";
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Viewer::Viewer(int argc, char** argv, void* platformData)
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: fCurrentMeasurement(0)
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, fCumulativeMeasurementTime(0)
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, fCumulativeMeasurementCount(0)
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, fDisplayStats(false)
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, fRefresh(false)
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, fSaveToSKP(false)
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, fShowImGuiDebugWindow(false)
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, fShowSlidePicker(false)
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, fShowImGuiTestWindow(false)
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, fShowZoomWindow(false)
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, fLastImage(nullptr)
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, fBackendType(sk_app::Window::kNativeGL_BackendType)
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, fColorMode(ColorMode::kLegacy)
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, fColorSpacePrimaries(gSrgbPrimaries)
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// Our UI can only tweak gamma (currently), so start out gamma-only
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, fColorSpaceTransferFn(g2Dot2_TransferFn)
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, fZoomLevel(0.0f)
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, fGestureDevice(GestureDevice::kNone)
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, fTileCnt(0)
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, fThreadCnt(0)
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{
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SkGraphics::Init();
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static SkOnce initPathRendererNames;
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initPathRendererNames([]() {
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gPathRendererNames[GpuPathRenderers::kAll] = "All Path Renderers";
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gPathRendererNames[GpuPathRenderers::kDefault] =
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"Default Ganesh Behavior (best path renderer, not including CCPR)";
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gPathRendererNames[GpuPathRenderers::kStencilAndCover] = "NV_path_rendering";
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gPathRendererNames[GpuPathRenderers::kMSAA] = "Sample shading";
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gPathRendererNames[GpuPathRenderers::kSmall] = "Small paths (cached sdf or alpha masks)";
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gPathRendererNames[GpuPathRenderers::kCoverageCounting] = "Coverage counting";
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gPathRendererNames[GpuPathRenderers::kTessellating] = "Tessellating";
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gPathRendererNames[GpuPathRenderers::kNone] = "Software masks";
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});
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memset(fPaintTimes, 0, sizeof(fPaintTimes));
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memset(fFlushTimes, 0, sizeof(fFlushTimes));
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memset(fAnimateTimes, 0, sizeof(fAnimateTimes));
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SkDebugf("Command line arguments: ");
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for (int i = 1; i < argc; ++i) {
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SkDebugf("%s ", argv[i]);
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}
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SkDebugf("\n");
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SkCommandLineFlags::Parse(argc, argv);
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#ifdef SK_BUILD_FOR_ANDROID
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SetResourcePath("/data/local/tmp/resources");
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#endif
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initializeEventTracingForTools();
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static SkTaskGroup::Enabler kTaskGroupEnabler(FLAGS_threads);
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fBackendType = get_backend_type(FLAGS_backend[0]);
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fWindow = Window::CreateNativeWindow(platformData);
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DisplayParams displayParams;
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displayParams.fMSAASampleCount = FLAGS_msaa;
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displayParams.fGrContextOptions.fEnableInstancedRendering = FLAGS_instancedRendering;
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displayParams.fGrContextOptions.fGpuPathRenderers = CollectGpuPathRenderersFromFlags();
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displayParams.fGrContextOptions.fAllowPathMaskCaching = FLAGS_cachePathMasks;
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displayParams.fGrContextOptions.fExecutor = GpuExecutorForTools();
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fWindow->setRequestedDisplayParams(displayParams);
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// register callbacks
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fCommands.attach(fWindow);
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fWindow->registerBackendCreatedFunc(on_backend_created_func, this);
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fWindow->registerPaintFunc(on_paint_handler, this);
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fWindow->registerTouchFunc(on_touch_handler, this);
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fWindow->registerUIStateChangedFunc(on_ui_state_changed_handler, this);
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fWindow->registerMouseFunc(on_mouse_handler, this);
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fWindow->registerMouseWheelFunc(on_mouse_wheel_handler, this);
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fWindow->registerKeyFunc(on_key_handler, this);
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fWindow->registerCharFunc(on_char_handler, this);
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// add key-bindings
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fCommands.addCommand(' ', "GUI", "Toggle Debug GUI", [this]() {
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this->fShowImGuiDebugWindow = !this->fShowImGuiDebugWindow;
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fWindow->inval();
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});
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// Command to jump directly to the slide picker and give it focus
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fCommands.addCommand('/', "GUI", "Jump to slide picker", [this]() {
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this->fShowImGuiDebugWindow = true;
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this->fShowSlidePicker = true;
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fWindow->inval();
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});
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// Alias that to Backspace, to match SampleApp
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fCommands.addCommand(Window::Key::kBack, "Backspace", "GUI", "Jump to slide picker", [this]() {
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this->fShowImGuiDebugWindow = true;
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this->fShowSlidePicker = true;
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fWindow->inval();
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});
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fCommands.addCommand('g', "GUI", "Toggle GUI Demo", [this]() {
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this->fShowImGuiTestWindow = !this->fShowImGuiTestWindow;
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fWindow->inval();
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});
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fCommands.addCommand('z', "GUI", "Toggle zoom window", [this]() {
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this->fShowZoomWindow = !this->fShowZoomWindow;
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fWindow->inval();
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});
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fCommands.addCommand('s', "Overlays", "Toggle stats display", [this]() {
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this->fDisplayStats = !this->fDisplayStats;
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fWindow->inval();
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});
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fCommands.addCommand('0', "Overlays", "Reset stats", [this]() {
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this->resetMeasurements();
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this->updateTitle();
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fWindow->inval();
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});
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fCommands.addCommand('c', "Modes", "Cycle color mode", [this]() {
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switch (fColorMode) {
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case ColorMode::kLegacy:
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this->setColorMode(ColorMode::kColorManagedSRGB8888_NonLinearBlending);
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break;
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case ColorMode::kColorManagedSRGB8888_NonLinearBlending:
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this->setColorMode(ColorMode::kColorManagedSRGB8888);
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break;
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case ColorMode::kColorManagedSRGB8888:
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this->setColorMode(ColorMode::kColorManagedLinearF16);
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break;
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case ColorMode::kColorManagedLinearF16:
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this->setColorMode(ColorMode::kLegacy);
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break;
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}
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});
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fCommands.addCommand(Window::Key::kRight, "Right", "Navigation", "Next slide", [this]() {
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int previousSlide = fCurrentSlide;
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fCurrentSlide++;
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if (fCurrentSlide >= fSlides.count()) {
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fCurrentSlide = 0;
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}
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this->setupCurrentSlide(previousSlide);
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});
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fCommands.addCommand(Window::Key::kLeft, "Left", "Navigation", "Previous slide", [this]() {
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int previousSlide = fCurrentSlide;
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fCurrentSlide--;
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if (fCurrentSlide < 0) {
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fCurrentSlide = fSlides.count() - 1;
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}
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this->setupCurrentSlide(previousSlide);
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});
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fCommands.addCommand(Window::Key::kUp, "Up", "Transform", "Zoom in", [this]() {
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this->changeZoomLevel(1.f / 32.f);
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fWindow->inval();
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});
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fCommands.addCommand(Window::Key::kDown, "Down", "Transform", "Zoom out", [this]() {
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this->changeZoomLevel(-1.f / 32.f);
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fWindow->inval();
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});
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fCommands.addCommand('d', "Modes", "Change rendering backend", [this]() {
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sk_app::Window::BackendType newBackend = (sk_app::Window::BackendType)(
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(fBackendType + 1) % sk_app::Window::kBackendTypeCount);
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// Switching to and from Vulkan is problematic on Linux so disabled for now
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#if defined(SK_BUILD_FOR_UNIX) && defined(SK_VULKAN)
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if (newBackend == sk_app::Window::kVulkan_BackendType) {
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newBackend = (sk_app::Window::BackendType)((newBackend + 1) %
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sk_app::Window::kBackendTypeCount);
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} else if (fBackendType == sk_app::Window::kVulkan_BackendType) {
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newBackend = sk_app::Window::kVulkan_BackendType;
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}
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#endif
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this->setBackend(newBackend);
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});
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fCommands.addCommand('A', "AA", "Toggle analytic AA", [this]() {
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if (!gSkUseAnalyticAA) {
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gSkUseAnalyticAA = true;
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} else if (!gSkForceAnalyticAA) {
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gSkForceAnalyticAA = true;
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} else {
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gSkUseAnalyticAA = gSkForceAnalyticAA = false;
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}
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this->updateTitle();
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fWindow->inval();
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});
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fCommands.addCommand('D', "AA", "Toggle delta AA", [this]() {
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if (!gSkUseDeltaAA) {
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gSkUseDeltaAA = true;
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} else if (!gSkForceDeltaAA) {
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gSkForceDeltaAA = true;
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} else {
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gSkUseDeltaAA = gSkForceDeltaAA = false;
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}
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this->updateTitle();
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fWindow->inval();
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});
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fCommands.addCommand('+', "Threaded Backend", "Increase tile count", [this]() {
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fTileCnt++;
|
|
if (fThreadCnt == 0) {
|
|
this->resetExecutor();
|
|
}
|
|
this->updateTitle();
|
|
fWindow->inval();
|
|
});
|
|
fCommands.addCommand('-', "Threaded Backend", "Decrease tile count", [this]() {
|
|
fTileCnt = SkTMax(0, fTileCnt - 1);
|
|
if (fThreadCnt == 0) {
|
|
this->resetExecutor();
|
|
}
|
|
this->updateTitle();
|
|
fWindow->inval();
|
|
});
|
|
fCommands.addCommand('>', "Threaded Backend", "Increase thread count", [this]() {
|
|
if (fTileCnt == 0) {
|
|
return;
|
|
}
|
|
fThreadCnt = (fThreadCnt + 1) % fTileCnt;
|
|
this->resetExecutor();
|
|
this->updateTitle();
|
|
fWindow->inval();
|
|
});
|
|
fCommands.addCommand('<', "Threaded Backend", "Decrease thread count", [this]() {
|
|
if (fTileCnt == 0) {
|
|
return;
|
|
}
|
|
fThreadCnt = (fThreadCnt + fTileCnt - 1) % fTileCnt;
|
|
this->resetExecutor();
|
|
this->updateTitle();
|
|
fWindow->inval();
|
|
});
|
|
fCommands.addCommand('K', "IO", "Save slide to SKP", [this]() {
|
|
fSaveToSKP = true;
|
|
fWindow->inval();
|
|
});
|
|
|
|
// set up slides
|
|
this->initSlides();
|
|
this->setStartupSlide();
|
|
if (FLAGS_list) {
|
|
this->listNames();
|
|
}
|
|
|
|
fAnimTimer.run();
|
|
|
|
// ImGui initialization:
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.DisplaySize.x = static_cast<float>(fWindow->width());
|
|
io.DisplaySize.y = static_cast<float>(fWindow->height());
|
|
|
|
// Keymap...
|
|
io.KeyMap[ImGuiKey_Tab] = (int)Window::Key::kTab;
|
|
io.KeyMap[ImGuiKey_LeftArrow] = (int)Window::Key::kLeft;
|
|
io.KeyMap[ImGuiKey_RightArrow] = (int)Window::Key::kRight;
|
|
io.KeyMap[ImGuiKey_UpArrow] = (int)Window::Key::kUp;
|
|
io.KeyMap[ImGuiKey_DownArrow] = (int)Window::Key::kDown;
|
|
io.KeyMap[ImGuiKey_PageUp] = (int)Window::Key::kPageUp;
|
|
io.KeyMap[ImGuiKey_PageDown] = (int)Window::Key::kPageDown;
|
|
io.KeyMap[ImGuiKey_Home] = (int)Window::Key::kHome;
|
|
io.KeyMap[ImGuiKey_End] = (int)Window::Key::kEnd;
|
|
io.KeyMap[ImGuiKey_Delete] = (int)Window::Key::kDelete;
|
|
io.KeyMap[ImGuiKey_Backspace] = (int)Window::Key::kBack;
|
|
io.KeyMap[ImGuiKey_Enter] = (int)Window::Key::kOK;
|
|
io.KeyMap[ImGuiKey_Escape] = (int)Window::Key::kEscape;
|
|
io.KeyMap[ImGuiKey_A] = (int)Window::Key::kA;
|
|
io.KeyMap[ImGuiKey_C] = (int)Window::Key::kC;
|
|
io.KeyMap[ImGuiKey_V] = (int)Window::Key::kV;
|
|
io.KeyMap[ImGuiKey_X] = (int)Window::Key::kX;
|
|
io.KeyMap[ImGuiKey_Y] = (int)Window::Key::kY;
|
|
io.KeyMap[ImGuiKey_Z] = (int)Window::Key::kZ;
|
|
|
|
int w, h;
|
|
unsigned char* pixels;
|
|
io.Fonts->GetTexDataAsAlpha8(&pixels, &w, &h);
|
|
SkImageInfo info = SkImageInfo::MakeA8(w, h);
|
|
SkPixmap pmap(info, pixels, info.minRowBytes());
|
|
SkMatrix localMatrix = SkMatrix::MakeScale(1.0f / w, 1.0f / h);
|
|
auto fontImage = SkImage::MakeFromRaster(pmap, nullptr, nullptr);
|
|
auto fontShader = fontImage->makeShader(&localMatrix);
|
|
fImGuiFontPaint.setShader(fontShader);
|
|
fImGuiFontPaint.setColor(SK_ColorWHITE);
|
|
fImGuiFontPaint.setFilterQuality(kLow_SkFilterQuality);
|
|
io.Fonts->TexID = &fImGuiFontPaint;
|
|
|
|
auto gamutImage = GetResourceAsImage("gamut.png");
|
|
if (gamutImage) {
|
|
fImGuiGamutPaint.setShader(gamutImage->makeShader());
|
|
}
|
|
fImGuiGamutPaint.setColor(SK_ColorWHITE);
|
|
fImGuiGamutPaint.setFilterQuality(kLow_SkFilterQuality);
|
|
|
|
fWindow->attach(backend_type_for_window(fBackendType));
|
|
}
|
|
|
|
void Viewer::initSlides() {
|
|
fAllSlideNames = Json::Value(Json::arrayValue);
|
|
|
|
const skiagm::GMRegistry* gms(skiagm::GMRegistry::Head());
|
|
while (gms) {
|
|
std::unique_ptr<skiagm::GM> gm(gms->factory()(nullptr));
|
|
|
|
if (!SkCommandLineFlags::ShouldSkip(FLAGS_match, gm->getName())) {
|
|
sk_sp<Slide> slide(new GMSlide(gm.release()));
|
|
fSlides.push_back(slide);
|
|
}
|
|
|
|
gms = gms->next();
|
|
}
|
|
|
|
// reverse array
|
|
for (int i = 0; i < fSlides.count()/2; ++i) {
|
|
sk_sp<Slide> temp = fSlides[i];
|
|
fSlides[i] = fSlides[fSlides.count() - i - 1];
|
|
fSlides[fSlides.count() - i - 1] = temp;
|
|
}
|
|
|
|
// samples
|
|
const SkViewRegister* reg = SkViewRegister::Head();
|
|
while (reg) {
|
|
sk_sp<Slide> slide(new SampleSlide(reg->factory()));
|
|
if (!SkCommandLineFlags::ShouldSkip(FLAGS_match, slide->getName().c_str())) {
|
|
fSlides.push_back(slide);
|
|
}
|
|
reg = reg->next();
|
|
}
|
|
|
|
// SKPs
|
|
for (int i = 0; i < FLAGS_skps.count(); i++) {
|
|
if (SkStrEndsWith(FLAGS_skps[i], ".skp")) {
|
|
if (SkCommandLineFlags::ShouldSkip(FLAGS_match, FLAGS_skps[i])) {
|
|
continue;
|
|
}
|
|
|
|
SkString path(FLAGS_skps[i]);
|
|
sk_sp<SKPSlide> slide(new SKPSlide(SkOSPath::Basename(path.c_str()), path));
|
|
if (slide) {
|
|
fSlides.push_back(slide);
|
|
}
|
|
} else {
|
|
SkOSFile::Iter it(FLAGS_skps[i], ".skp");
|
|
SkString skpName;
|
|
while (it.next(&skpName)) {
|
|
if (SkCommandLineFlags::ShouldSkip(FLAGS_match, skpName.c_str())) {
|
|
continue;
|
|
}
|
|
|
|
SkString path = SkOSPath::Join(FLAGS_skps[i], skpName.c_str());
|
|
sk_sp<SKPSlide> slide(new SKPSlide(skpName, path));
|
|
if (slide) {
|
|
fSlides.push_back(slide);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// JPGs
|
|
for (int i = 0; i < FLAGS_jpgs.count(); i++) {
|
|
SkOSFile::Iter it(FLAGS_jpgs[i], ".jpg");
|
|
SkString jpgName;
|
|
while (it.next(&jpgName)) {
|
|
if (SkCommandLineFlags::ShouldSkip(FLAGS_match, jpgName.c_str())) {
|
|
continue;
|
|
}
|
|
|
|
SkString path = SkOSPath::Join(FLAGS_jpgs[i], jpgName.c_str());
|
|
sk_sp<ImageSlide> slide(new ImageSlide(jpgName, path));
|
|
if (slide) {
|
|
fSlides.push_back(slide);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
Viewer::~Viewer() {
|
|
fWindow->detach();
|
|
delete fWindow;
|
|
}
|
|
|
|
void Viewer::updateTitle() {
|
|
if (!fWindow) {
|
|
return;
|
|
}
|
|
if (fWindow->sampleCount() < 0) {
|
|
return; // Surface hasn't been created yet.
|
|
}
|
|
|
|
SkString title("Viewer: ");
|
|
title.append(fSlides[fCurrentSlide]->getName());
|
|
|
|
if (gSkUseDeltaAA) {
|
|
if (gSkForceDeltaAA) {
|
|
title.append(" <FDAA>");
|
|
} else {
|
|
title.append(" <DAA>");
|
|
}
|
|
} else if (gSkUseAnalyticAA) {
|
|
if (gSkForceAnalyticAA) {
|
|
title.append(" <FAAA>");
|
|
} else {
|
|
title.append(" <AAA>");
|
|
}
|
|
}
|
|
|
|
if (fTileCnt > 0) {
|
|
title.appendf(" T%d", fTileCnt);
|
|
if (fThreadCnt > 0) {
|
|
title.appendf("/%d", fThreadCnt);
|
|
}
|
|
}
|
|
|
|
switch (fColorMode) {
|
|
case ColorMode::kLegacy:
|
|
title.append(" Legacy 8888");
|
|
break;
|
|
case ColorMode::kColorManagedSRGB8888_NonLinearBlending:
|
|
title.append(" ColorManaged 8888 (Nonlinear blending)");
|
|
break;
|
|
case ColorMode::kColorManagedSRGB8888:
|
|
title.append(" ColorManaged 8888");
|
|
break;
|
|
case ColorMode::kColorManagedLinearF16:
|
|
title.append(" ColorManaged F16");
|
|
break;
|
|
}
|
|
|
|
if (ColorMode::kLegacy != fColorMode) {
|
|
int curPrimaries = -1;
|
|
for (size_t i = 0; i < SK_ARRAY_COUNT(gNamedPrimaries); ++i) {
|
|
if (primaries_equal(*gNamedPrimaries[i].fPrimaries, fColorSpacePrimaries)) {
|
|
curPrimaries = i;
|
|
break;
|
|
}
|
|
}
|
|
title.appendf(" %s", curPrimaries >= 0 ? gNamedPrimaries[curPrimaries].fName : "Custom");
|
|
|
|
if (ColorMode::kColorManagedSRGB8888_NonLinearBlending == fColorMode) {
|
|
title.appendf(" Gamma %f", fColorSpaceTransferFn.fG);
|
|
}
|
|
}
|
|
|
|
title.append(" [");
|
|
title.append(kBackendTypeStrings[fBackendType]);
|
|
if (int msaa = fWindow->sampleCount()) {
|
|
title.appendf(" MSAA: %i", msaa);
|
|
}
|
|
title.append("]");
|
|
|
|
GpuPathRenderers pr = fWindow->getRequestedDisplayParams().fGrContextOptions.fGpuPathRenderers;
|
|
if (GpuPathRenderers::kDefault != pr) {
|
|
title.appendf(" [Path renderer: %s]", gPathRendererNames[pr].c_str());
|
|
}
|
|
|
|
fWindow->setTitle(title.c_str());
|
|
}
|
|
|
|
void Viewer::setStartupSlide() {
|
|
|
|
if (!FLAGS_slide.isEmpty()) {
|
|
int count = fSlides.count();
|
|
for (int i = 0; i < count; i++) {
|
|
if (fSlides[i]->getName().equals(FLAGS_slide[0])) {
|
|
fCurrentSlide = i;
|
|
return;
|
|
}
|
|
}
|
|
|
|
fprintf(stderr, "Unknown slide \"%s\"\n", FLAGS_slide[0]);
|
|
this->listNames();
|
|
}
|
|
|
|
fCurrentSlide = 0;
|
|
}
|
|
|
|
void Viewer::listNames() {
|
|
int count = fSlides.count();
|
|
SkDebugf("All Slides:\n");
|
|
for (int i = 0; i < count; i++) {
|
|
SkDebugf(" %s\n", fSlides[i]->getName().c_str());
|
|
}
|
|
}
|
|
|
|
void Viewer::resetMeasurements() {
|
|
memset(fPaintTimes, 0, sizeof(fPaintTimes));
|
|
memset(fFlushTimes, 0, sizeof(fFlushTimes));
|
|
memset(fAnimateTimes, 0, sizeof(fAnimateTimes));
|
|
fCurrentMeasurement = 0;
|
|
fCumulativeMeasurementTime = 0;
|
|
fCumulativeMeasurementCount = 0;
|
|
}
|
|
|
|
void Viewer::setupCurrentSlide(int previousSlide) {
|
|
if (fCurrentSlide == previousSlide) {
|
|
return; // no change; do nothing
|
|
}
|
|
// prepare dimensions for image slides
|
|
fSlides[fCurrentSlide]->load(SkIntToScalar(fWindow->width()), SkIntToScalar(fWindow->height()));
|
|
|
|
fGesture.reset();
|
|
fDefaultMatrix.reset();
|
|
|
|
const SkISize slideSize = fSlides[fCurrentSlide]->getDimensions();
|
|
const SkRect slideBounds = SkRect::MakeIWH(slideSize.width(), slideSize.height());
|
|
const SkRect windowRect = SkRect::MakeIWH(fWindow->width(), fWindow->height());
|
|
|
|
// Start with a matrix that scales the slide to the available screen space
|
|
if (fWindow->scaleContentToFit()) {
|
|
if (windowRect.width() > 0 && windowRect.height() > 0) {
|
|
fDefaultMatrix.setRectToRect(slideBounds, windowRect, SkMatrix::kStart_ScaleToFit);
|
|
}
|
|
}
|
|
|
|
// Prevent the user from dragging content so far outside the window they can't find it again
|
|
fGesture.setTransLimit(slideBounds, windowRect, fDefaultMatrix);
|
|
|
|
this->updateTitle();
|
|
this->updateUIState();
|
|
if (previousSlide >= 0) {
|
|
fSlides[previousSlide]->unload();
|
|
}
|
|
|
|
this->resetMeasurements();
|
|
|
|
fWindow->inval();
|
|
}
|
|
|
|
#define MAX_ZOOM_LEVEL 8
|
|
#define MIN_ZOOM_LEVEL -8
|
|
|
|
void Viewer::changeZoomLevel(float delta) {
|
|
fZoomLevel += delta;
|
|
fZoomLevel = SkScalarPin(fZoomLevel, MIN_ZOOM_LEVEL, MAX_ZOOM_LEVEL);
|
|
}
|
|
|
|
SkMatrix Viewer::computeMatrix() {
|
|
SkMatrix m;
|
|
|
|
SkScalar zoomScale = (fZoomLevel < 0) ? SK_Scalar1 / (SK_Scalar1 - fZoomLevel)
|
|
: SK_Scalar1 + fZoomLevel;
|
|
m = fGesture.localM();
|
|
m.preConcat(fGesture.globalM());
|
|
m.preConcat(fDefaultMatrix);
|
|
m.preScale(zoomScale, zoomScale);
|
|
|
|
return m;
|
|
}
|
|
|
|
void Viewer::setBackend(sk_app::Window::BackendType backendType) {
|
|
fBackendType = backendType;
|
|
|
|
fWindow->detach();
|
|
|
|
#if defined(SK_BUILD_FOR_WIN)
|
|
// Switching between OpenGL, Vulkan, and ANGLE in the same window is problematic at this point
|
|
// on Windows, so we just delete the window and recreate it.
|
|
DisplayParams params = fWindow->getRequestedDisplayParams();
|
|
delete fWindow;
|
|
fWindow = Window::CreateNativeWindow(nullptr);
|
|
|
|
// re-register callbacks
|
|
fCommands.attach(fWindow);
|
|
fWindow->registerBackendCreatedFunc(on_backend_created_func, this);
|
|
fWindow->registerPaintFunc(on_paint_handler, this);
|
|
fWindow->registerTouchFunc(on_touch_handler, this);
|
|
fWindow->registerUIStateChangedFunc(on_ui_state_changed_handler, this);
|
|
fWindow->registerMouseFunc(on_mouse_handler, this);
|
|
fWindow->registerMouseWheelFunc(on_mouse_wheel_handler, this);
|
|
fWindow->registerKeyFunc(on_key_handler, this);
|
|
fWindow->registerCharFunc(on_char_handler, this);
|
|
// Don't allow the window to re-attach. If we're in MSAA mode, the params we grabbed above
|
|
// will still include our correct sample count. But the re-created fWindow will lose that
|
|
// information. On Windows, we need to re-create the window when changing sample count,
|
|
// so we'll incorrectly detect that situation, then re-initialize the window in GL mode,
|
|
// rendering this tear-down step pointless (and causing the Vulkan window context to fail
|
|
// as if we had never changed windows at all).
|
|
fWindow->setRequestedDisplayParams(params, false);
|
|
#endif
|
|
|
|
fWindow->attach(backend_type_for_window(fBackendType));
|
|
}
|
|
|
|
void Viewer::setColorMode(ColorMode colorMode) {
|
|
fColorMode = colorMode;
|
|
|
|
// When we're in color managed mode, we tag our window surface as sRGB. If we've switched into
|
|
// or out of legacy/nonlinear mode, we need to update our window configuration.
|
|
DisplayParams params = fWindow->getRequestedDisplayParams();
|
|
bool wasInLegacy = !SkToBool(params.fColorSpace);
|
|
bool wantLegacy = (ColorMode::kLegacy == fColorMode) ||
|
|
(ColorMode::kColorManagedSRGB8888_NonLinearBlending == fColorMode);
|
|
if (wasInLegacy != wantLegacy) {
|
|
params.fColorSpace = wantLegacy ? nullptr : SkColorSpace::MakeSRGB();
|
|
fWindow->setRequestedDisplayParams(params);
|
|
}
|
|
|
|
this->updateTitle();
|
|
fWindow->inval();
|
|
}
|
|
|
|
void Viewer::drawSlide(SkCanvas* canvas) {
|
|
SkAutoCanvasRestore autorestore(canvas, false);
|
|
|
|
// By default, we render directly into the window's surface/canvas
|
|
SkCanvas* slideCanvas = canvas;
|
|
fLastImage.reset();
|
|
|
|
// If we're in any of the color managed modes, construct the color space we're going to use
|
|
sk_sp<SkColorSpace> cs = nullptr;
|
|
if (ColorMode::kLegacy != fColorMode) {
|
|
auto transferFn = (ColorMode::kColorManagedLinearF16 == fColorMode)
|
|
? SkColorSpace::kLinear_RenderTargetGamma : SkColorSpace::kSRGB_RenderTargetGamma;
|
|
SkMatrix44 toXYZ(SkMatrix44::kIdentity_Constructor);
|
|
SkAssertResult(fColorSpacePrimaries.toXYZD50(&toXYZ));
|
|
if (ColorMode::kColorManagedSRGB8888_NonLinearBlending == fColorMode) {
|
|
cs = SkColorSpace::MakeRGB(fColorSpaceTransferFn, toXYZ);
|
|
} else {
|
|
cs = SkColorSpace::MakeRGB(transferFn, toXYZ);
|
|
}
|
|
}
|
|
|
|
if (fSaveToSKP) {
|
|
SkPictureRecorder recorder;
|
|
SkCanvas* recorderCanvas = recorder.beginRecording(
|
|
SkRect::Make(fSlides[fCurrentSlide]->getDimensions()));
|
|
// In xform-canvas mode, record the transformed output
|
|
std::unique_ptr<SkCanvas> xformCanvas = nullptr;
|
|
if (ColorMode::kColorManagedSRGB8888_NonLinearBlending == fColorMode) {
|
|
xformCanvas = SkCreateColorSpaceXformCanvas(recorderCanvas, cs);
|
|
recorderCanvas = xformCanvas.get();
|
|
}
|
|
fSlides[fCurrentSlide]->draw(recorderCanvas);
|
|
sk_sp<SkPicture> picture(recorder.finishRecordingAsPicture());
|
|
SkFILEWStream stream("sample_app.skp");
|
|
picture->serialize(&stream);
|
|
fSaveToSKP = false;
|
|
}
|
|
|
|
// If we're in F16, or we're zooming, or we're in color correct 8888 and the gamut isn't sRGB,
|
|
// we need to render offscreen. We also need to render offscreen if we're in any raster mode,
|
|
// because the window surface is actually GL.
|
|
sk_sp<SkSurface> offscreenSurface = nullptr;
|
|
std::unique_ptr<SkThreadedBMPDevice> threadedDevice;
|
|
std::unique_ptr<SkCanvas> threadedCanvas;
|
|
if (Window::kRaster_BackendType == fBackendType ||
|
|
ColorMode::kColorManagedLinearF16 == fColorMode ||
|
|
fShowZoomWindow ||
|
|
(ColorMode::kColorManagedSRGB8888 == fColorMode &&
|
|
!primaries_equal(fColorSpacePrimaries, gSrgbPrimaries))) {
|
|
|
|
SkColorType colorType = (ColorMode::kColorManagedLinearF16 == fColorMode)
|
|
? kRGBA_F16_SkColorType : kN32_SkColorType;
|
|
// In nonlinear blending mode, we actually use a legacy off-screen canvas, and wrap it
|
|
// with a special canvas (below) that has the color space attached
|
|
sk_sp<SkColorSpace> offscreenColorSpace =
|
|
(ColorMode::kColorManagedSRGB8888_NonLinearBlending == fColorMode) ? nullptr : cs;
|
|
SkImageInfo info = SkImageInfo::Make(fWindow->width(), fWindow->height(), colorType,
|
|
kPremul_SkAlphaType, std::move(offscreenColorSpace));
|
|
offscreenSurface = Window::kRaster_BackendType == fBackendType ? SkSurface::MakeRaster(info)
|
|
: canvas->makeSurface(info);
|
|
SkPixmap offscreenPixmap;
|
|
if (fTileCnt > 0 && offscreenSurface->peekPixels(&offscreenPixmap)) {
|
|
SkBitmap offscreenBitmap;
|
|
offscreenBitmap.installPixels(offscreenPixmap);
|
|
threadedDevice.reset(new SkThreadedBMPDevice(offscreenBitmap, fTileCnt,
|
|
fThreadCnt, fExecutor.get()));
|
|
threadedCanvas.reset(new SkCanvas(threadedDevice.get()));
|
|
slideCanvas = threadedCanvas.get();
|
|
} else {
|
|
slideCanvas = offscreenSurface->getCanvas();
|
|
}
|
|
}
|
|
|
|
std::unique_ptr<SkCanvas> xformCanvas = nullptr;
|
|
if (ColorMode::kColorManagedSRGB8888_NonLinearBlending == fColorMode) {
|
|
xformCanvas = SkCreateColorSpaceXformCanvas(slideCanvas, cs);
|
|
slideCanvas = xformCanvas.get();
|
|
}
|
|
|
|
int count = slideCanvas->save();
|
|
slideCanvas->clear(SK_ColorWHITE);
|
|
slideCanvas->concat(computeMatrix());
|
|
// Time the painting logic of the slide
|
|
double startTime = SkTime::GetMSecs();
|
|
fSlides[fCurrentSlide]->draw(slideCanvas);
|
|
fPaintTimes[fCurrentMeasurement] = SkTime::GetMSecs() - startTime;
|
|
slideCanvas->restoreToCount(count);
|
|
|
|
// Force a flush so we can time that, too
|
|
startTime = SkTime::GetMSecs();
|
|
slideCanvas->flush();
|
|
fFlushTimes[fCurrentMeasurement] = SkTime::GetMSecs() - startTime;
|
|
|
|
// If we rendered offscreen, snap an image and push the results to the window's canvas
|
|
if (offscreenSurface) {
|
|
fLastImage = offscreenSurface->makeImageSnapshot();
|
|
|
|
// Tag the image with the sRGB gamut, so no further color space conversion happens
|
|
sk_sp<SkColorSpace> srgb = (ColorMode::kColorManagedLinearF16 == fColorMode)
|
|
? SkColorSpace::MakeSRGBLinear() : SkColorSpace::MakeSRGB();
|
|
auto retaggedImage = SkImageMakeRasterCopyAndAssignColorSpace(fLastImage.get(), srgb.get());
|
|
SkPaint paint;
|
|
paint.setBlendMode(SkBlendMode::kSrc);
|
|
canvas->drawImage(retaggedImage, 0, 0, &paint);
|
|
}
|
|
}
|
|
|
|
void Viewer::onBackendCreated() {
|
|
this->updateTitle();
|
|
this->updateUIState();
|
|
this->setupCurrentSlide(-1);
|
|
this->resetMeasurements();
|
|
fWindow->show();
|
|
fWindow->inval();
|
|
}
|
|
|
|
void Viewer::onPaint(SkCanvas* canvas) {
|
|
// Update ImGui input
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.DeltaTime = 1.0f / 60.0f;
|
|
io.DisplaySize.x = static_cast<float>(fWindow->width());
|
|
io.DisplaySize.y = static_cast<float>(fWindow->height());
|
|
|
|
io.KeyAlt = io.KeysDown[static_cast<int>(Window::Key::kOption)];
|
|
io.KeyCtrl = io.KeysDown[static_cast<int>(Window::Key::kCtrl)];
|
|
io.KeyShift = io.KeysDown[static_cast<int>(Window::Key::kShift)];
|
|
|
|
ImGui::NewFrame();
|
|
|
|
this->drawSlide(canvas);
|
|
|
|
// Advance our timing bookkeeping
|
|
fCumulativeMeasurementTime += fAnimateTimes[fCurrentMeasurement] +
|
|
fPaintTimes[fCurrentMeasurement] +
|
|
fFlushTimes[fCurrentMeasurement];
|
|
fCumulativeMeasurementCount++;
|
|
fCurrentMeasurement = (fCurrentMeasurement + 1) & (kMeasurementCount - 1);
|
|
SkASSERT(fCurrentMeasurement < kMeasurementCount);
|
|
|
|
// Draw any overlays or UI that we don't want timed
|
|
if (fDisplayStats) {
|
|
drawStats(canvas);
|
|
}
|
|
fCommands.drawHelp(canvas);
|
|
|
|
this->drawImGui(canvas);
|
|
|
|
// Update the FPS
|
|
this->updateUIState();
|
|
}
|
|
|
|
bool Viewer::onTouch(intptr_t owner, Window::InputState state, float x, float y) {
|
|
if (GestureDevice::kMouse == fGestureDevice) {
|
|
return false;
|
|
}
|
|
void* castedOwner = reinterpret_cast<void*>(owner);
|
|
switch (state) {
|
|
case Window::kUp_InputState: {
|
|
fGesture.touchEnd(castedOwner);
|
|
break;
|
|
}
|
|
case Window::kDown_InputState: {
|
|
fGesture.touchBegin(castedOwner, x, y);
|
|
break;
|
|
}
|
|
case Window::kMove_InputState: {
|
|
fGesture.touchMoved(castedOwner, x, y);
|
|
break;
|
|
}
|
|
}
|
|
fGestureDevice = fGesture.isBeingTouched() ? GestureDevice::kTouch : GestureDevice::kNone;
|
|
fWindow->inval();
|
|
return true;
|
|
}
|
|
|
|
bool Viewer::onMouse(float x, float y, Window::InputState state, uint32_t modifiers) {
|
|
if (!fSlides[fCurrentSlide]->onMouse(x, y, state, modifiers)) {
|
|
if (GestureDevice::kTouch == fGestureDevice) {
|
|
return false;
|
|
}
|
|
switch (state) {
|
|
case Window::kUp_InputState: {
|
|
fGesture.touchEnd(nullptr);
|
|
break;
|
|
}
|
|
case Window::kDown_InputState: {
|
|
fGesture.touchBegin(nullptr, x, y);
|
|
break;
|
|
}
|
|
case Window::kMove_InputState: {
|
|
fGesture.touchMoved(nullptr, x, y);
|
|
break;
|
|
}
|
|
}
|
|
fGestureDevice = fGesture.isBeingTouched() ? GestureDevice::kMouse : GestureDevice::kNone;
|
|
}
|
|
fWindow->inval();
|
|
return true;
|
|
}
|
|
|
|
void Viewer::drawStats(SkCanvas* canvas) {
|
|
static const float kPixelPerMS = 2.0f;
|
|
static const int kDisplayWidth = 192;
|
|
static const int kGraphHeight = 100;
|
|
static const int kTextHeight = 60;
|
|
static const int kDisplayHeight = kGraphHeight + kTextHeight;
|
|
static const int kDisplayPadding = 10;
|
|
static const int kGraphPadding = 3;
|
|
static const SkScalar kBaseMS = 1000.f / 60.f; // ms/frame to hit 60 fps
|
|
|
|
SkISize canvasSize = canvas->getBaseLayerSize();
|
|
SkRect rect = SkRect::MakeXYWH(SkIntToScalar(canvasSize.fWidth-kDisplayWidth-kDisplayPadding),
|
|
SkIntToScalar(kDisplayPadding),
|
|
SkIntToScalar(kDisplayWidth), SkIntToScalar(kDisplayHeight));
|
|
SkPaint paint;
|
|
canvas->save();
|
|
|
|
paint.setColor(SK_ColorBLACK);
|
|
canvas->drawRect(rect, paint);
|
|
// draw the 16ms line
|
|
paint.setColor(SK_ColorLTGRAY);
|
|
canvas->drawLine(rect.fLeft, rect.fBottom - kBaseMS*kPixelPerMS,
|
|
rect.fRight, rect.fBottom - kBaseMS*kPixelPerMS, paint);
|
|
paint.setColor(SK_ColorRED);
|
|
paint.setStyle(SkPaint::kStroke_Style);
|
|
canvas->drawRect(rect, paint);
|
|
paint.setStyle(SkPaint::kFill_Style);
|
|
|
|
int x = SkScalarTruncToInt(rect.fLeft) + kGraphPadding;
|
|
const int xStep = 3;
|
|
int i = fCurrentMeasurement;
|
|
double ms = 0;
|
|
double animateMS = 0;
|
|
double paintMS = 0;
|
|
double flushMS = 0;
|
|
int count = 0;
|
|
do {
|
|
// Round to nearest values
|
|
int animateHeight = (int)(fAnimateTimes[i] * kPixelPerMS + 0.5);
|
|
int paintHeight = (int)(fPaintTimes[i] * kPixelPerMS + 0.5);
|
|
int flushHeight = (int)(fFlushTimes[i] * kPixelPerMS + 0.5);
|
|
int startY = SkScalarTruncToInt(rect.fBottom);
|
|
int endY = SkTMax(startY - flushHeight, kDisplayPadding + kTextHeight);
|
|
paint.setColor(SK_ColorRED);
|
|
canvas->drawLine(SkIntToScalar(x), SkIntToScalar(startY),
|
|
SkIntToScalar(x), SkIntToScalar(endY), paint);
|
|
startY = endY;
|
|
endY = SkTMax(startY - paintHeight, kDisplayPadding + kTextHeight);
|
|
paint.setColor(SK_ColorGREEN);
|
|
canvas->drawLine(SkIntToScalar(x), SkIntToScalar(startY),
|
|
SkIntToScalar(x), SkIntToScalar(endY), paint);
|
|
startY = endY;
|
|
endY = SkTMax(startY - animateHeight, kDisplayPadding + kTextHeight);
|
|
paint.setColor(SK_ColorMAGENTA);
|
|
canvas->drawLine(SkIntToScalar(x), SkIntToScalar(startY),
|
|
SkIntToScalar(x), SkIntToScalar(endY), paint);
|
|
|
|
double inc = fAnimateTimes[i] + fPaintTimes[i] + fFlushTimes[i];
|
|
if (inc > 0) {
|
|
ms += inc;
|
|
animateMS += fAnimateTimes[i];
|
|
paintMS += fPaintTimes[i];
|
|
flushMS += fFlushTimes[i];
|
|
++count;
|
|
}
|
|
|
|
i++;
|
|
i &= (kMeasurementCount - 1); // fast mod
|
|
x += xStep;
|
|
} while (i != fCurrentMeasurement);
|
|
|
|
paint.setTextSize(16);
|
|
SkString mainString;
|
|
mainString.appendf("%4.3f ms -> %4.3f ms", ms / SkTMax(1, count),
|
|
fCumulativeMeasurementTime / SkTMax(1, fCumulativeMeasurementCount));
|
|
paint.setColor(SK_ColorWHITE);
|
|
canvas->drawString(mainString.c_str(), rect.fLeft+3, rect.fTop + 14, paint);
|
|
|
|
SkString animateString;
|
|
animateString.appendf("Animate: %4.3f ms", animateMS / SkTMax(1, count));
|
|
paint.setColor(0xffff66ff); // pure magenta is hard to read
|
|
canvas->drawString(animateString.c_str(), rect.fLeft+3, rect.fTop + 28, paint);
|
|
|
|
SkString paintString;
|
|
paintString.appendf("Paint: %4.3f ms", paintMS / SkTMax(1, count));
|
|
paint.setColor(SK_ColorGREEN);
|
|
canvas->drawString(paintString.c_str(), rect.fLeft+3, rect.fTop + 42, paint);
|
|
|
|
SkString flushString;
|
|
flushString.appendf("Flush: %4.3f ms", flushMS / SkTMax(1, count));
|
|
paint.setColor(0xffff6666); // pure red is hard to read
|
|
canvas->drawString(flushString.c_str(), rect.fLeft+3, rect.fTop + 56, paint);
|
|
|
|
canvas->restore();
|
|
}
|
|
|
|
static ImVec2 ImGui_DragPrimary(const char* label, float* x, float* y,
|
|
const ImVec2& pos, const ImVec2& size) {
|
|
// Transform primaries ([0, 0] - [0.8, 0.9]) to screen coords (including Y-flip)
|
|
ImVec2 center(pos.x + (*x / 0.8f) * size.x, pos.y + (1.0f - (*y / 0.9f)) * size.y);
|
|
|
|
// Invisible 10x10 button
|
|
ImGui::SetCursorScreenPos(ImVec2(center.x - 5, center.y - 5));
|
|
ImGui::InvisibleButton(label, ImVec2(10, 10));
|
|
|
|
if (ImGui::IsItemActive() && ImGui::IsMouseDragging()) {
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
// Normalized mouse position, relative to our gamut box
|
|
ImVec2 mousePosXY((io.MousePos.x - pos.x) / size.x, (io.MousePos.y - pos.y) / size.y);
|
|
// Clamp to edge of box, convert back to primary scale
|
|
*x = SkTPin(mousePosXY.x, 0.0f, 1.0f) * 0.8f;
|
|
*y = SkTPin(1 - mousePosXY.y, 0.0f, 1.0f) * 0.9f;
|
|
}
|
|
|
|
if (ImGui::IsItemHovered()) {
|
|
ImGui::SetTooltip("x: %.3f\ny: %.3f", *x, *y);
|
|
}
|
|
|
|
// Return screen coordinates for the caller. We could just return center here, but we'd have
|
|
// one frame of lag during drag.
|
|
return ImVec2(pos.x + (*x / 0.8f) * size.x, pos.y + (1.0f - (*y / 0.9f)) * size.y);
|
|
}
|
|
|
|
static void ImGui_Primaries(SkColorSpacePrimaries* primaries, SkPaint* gamutPaint) {
|
|
ImDrawList* drawList = ImGui::GetWindowDrawList();
|
|
|
|
// The gamut image covers a (0.8 x 0.9) shaped region, so fit our image/canvas to the available
|
|
// width, and scale the height to maintain aspect ratio.
|
|
float canvasWidth = SkTMax(ImGui::GetContentRegionAvailWidth(), 50.0f);
|
|
ImVec2 size = ImVec2(canvasWidth, canvasWidth * (0.9f / 0.8f));
|
|
ImVec2 pos = ImGui::GetCursorScreenPos();
|
|
|
|
// Background image. Only draw a subset of the image, to avoid the regions less than zero.
|
|
// Simplifes re-mapping math, clipping behavior, and increases resolution in the useful area.
|
|
// Magic numbers are pixel locations of the origin and upper-right corner.
|
|
drawList->AddImage(gamutPaint, pos, ImVec2(pos.x + size.x, pos.y + size.y),
|
|
ImVec2(242, 61), ImVec2(1897, 1922));
|
|
ImVec2 endPos = ImGui::GetCursorPos();
|
|
|
|
// Primary markers
|
|
ImVec2 r = ImGui_DragPrimary("R", &primaries->fRX, &primaries->fRY, pos, size);
|
|
ImVec2 g = ImGui_DragPrimary("G", &primaries->fGX, &primaries->fGY, pos, size);
|
|
ImVec2 b = ImGui_DragPrimary("B", &primaries->fBX, &primaries->fBY, pos, size);
|
|
ImVec2 w = ImGui_DragPrimary("W", &primaries->fWX, &primaries->fWY, pos, size);
|
|
|
|
// Gamut triangle
|
|
drawList->AddCircle(r, 5.0f, 0xFF000040);
|
|
drawList->AddCircle(g, 5.0f, 0xFF004000);
|
|
drawList->AddCircle(b, 5.0f, 0xFF400000);
|
|
drawList->AddCircle(w, 5.0f, 0xFFFFFFFF);
|
|
drawList->AddTriangle(r, g, b, 0xFFFFFFFF);
|
|
|
|
// Re-position cursor immediate after the diagram for subsequent controls
|
|
ImGui::SetCursorPos(endPos);
|
|
}
|
|
|
|
typedef std::function<void(SkCanvas*)> CustomGuiPainter;
|
|
static SkTArray<CustomGuiPainter> gCustomGuiPainters;
|
|
|
|
static void ImGui_Skia_Callback(const ImVec2& size, CustomGuiPainter painter) {
|
|
intptr_t painterIndex = gCustomGuiPainters.count();
|
|
gCustomGuiPainters.push_back(painter);
|
|
ImGui::Image((ImTextureID)painterIndex, size);
|
|
}
|
|
|
|
void Viewer::drawImGui(SkCanvas* canvas) {
|
|
// Support drawing the ImGui demo window. Superfluous, but gives a good idea of what's possible
|
|
if (fShowImGuiTestWindow) {
|
|
ImGui::ShowTestWindow(&fShowImGuiTestWindow);
|
|
}
|
|
|
|
if (fShowImGuiDebugWindow) {
|
|
// We have some dynamic content that sizes to fill available size. If the scroll bar isn't
|
|
// always visible, we can end up in a layout feedback loop.
|
|
ImGui::SetNextWindowSize(ImVec2(400, 400), ImGuiSetCond_FirstUseEver);
|
|
DisplayParams params = fWindow->getRequestedDisplayParams();
|
|
bool paramsChanged = false;
|
|
if (ImGui::Begin("Tools", &fShowImGuiDebugWindow,
|
|
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
|
|
if (ImGui::CollapsingHeader("Backend")) {
|
|
int newBackend = static_cast<int>(fBackendType);
|
|
ImGui::RadioButton("Raster", &newBackend, sk_app::Window::kRaster_BackendType);
|
|
ImGui::SameLine();
|
|
ImGui::RadioButton("OpenGL", &newBackend, sk_app::Window::kNativeGL_BackendType);
|
|
#if SK_ANGLE && defined(SK_BUILD_FOR_WIN)
|
|
ImGui::SameLine();
|
|
ImGui::RadioButton("ANGLE", &newBackend, sk_app::Window::kANGLE_BackendType);
|
|
#endif
|
|
#if defined(SK_VULKAN)
|
|
ImGui::SameLine();
|
|
ImGui::RadioButton("Vulkan", &newBackend, sk_app::Window::kVulkan_BackendType);
|
|
#endif
|
|
if (newBackend != fBackendType) {
|
|
fDeferredActions.push_back([=]() {
|
|
this->setBackend(static_cast<sk_app::Window::BackendType>(newBackend));
|
|
});
|
|
}
|
|
|
|
const GrContext* ctx = fWindow->getGrContext();
|
|
bool* inst = ¶ms.fGrContextOptions.fEnableInstancedRendering;
|
|
if (ctx && ImGui::Checkbox("Instanced Rendering", inst)) {
|
|
paramsChanged = true;
|
|
}
|
|
bool* wire = ¶ms.fGrContextOptions.fWireframeMode;
|
|
if (ctx && ImGui::Checkbox("Wireframe Mode", wire)) {
|
|
paramsChanged = true;
|
|
}
|
|
|
|
if (ctx) {
|
|
int sampleCount = fWindow->sampleCount();
|
|
ImGui::Text("MSAA: "); ImGui::SameLine();
|
|
ImGui::RadioButton("0", &sampleCount, 0); ImGui::SameLine();
|
|
ImGui::RadioButton("4", &sampleCount, 4); ImGui::SameLine();
|
|
ImGui::RadioButton("8", &sampleCount, 8); ImGui::SameLine();
|
|
ImGui::RadioButton("16", &sampleCount, 16);
|
|
|
|
if (sampleCount != params.fMSAASampleCount) {
|
|
params.fMSAASampleCount = sampleCount;
|
|
paramsChanged = true;
|
|
}
|
|
}
|
|
|
|
if (ImGui::TreeNode("Path Renderers")) {
|
|
GpuPathRenderers prevPr = params.fGrContextOptions.fGpuPathRenderers;
|
|
auto prButton = [&](GpuPathRenderers x) {
|
|
if (ImGui::RadioButton(gPathRendererNames[x].c_str(), prevPr == x)) {
|
|
if (x != params.fGrContextOptions.fGpuPathRenderers) {
|
|
params.fGrContextOptions.fGpuPathRenderers = x;
|
|
paramsChanged = true;
|
|
}
|
|
}
|
|
};
|
|
|
|
if (!ctx) {
|
|
ImGui::RadioButton("Software", true);
|
|
} else if (fWindow->sampleCount()) {
|
|
prButton(GpuPathRenderers::kDefault);
|
|
prButton(GpuPathRenderers::kAll);
|
|
if (ctx->caps()->shaderCaps()->pathRenderingSupport()) {
|
|
prButton(GpuPathRenderers::kStencilAndCover);
|
|
}
|
|
if (ctx->caps()->sampleShadingSupport()) {
|
|
prButton(GpuPathRenderers::kMSAA);
|
|
}
|
|
prButton(GpuPathRenderers::kTessellating);
|
|
prButton(GpuPathRenderers::kNone);
|
|
} else {
|
|
prButton(GpuPathRenderers::kDefault);
|
|
prButton(GpuPathRenderers::kAll);
|
|
if (GrCoverageCountingPathRenderer::IsSupported(*ctx->caps())) {
|
|
prButton(GpuPathRenderers::kCoverageCounting);
|
|
}
|
|
prButton(GpuPathRenderers::kSmall);
|
|
prButton(GpuPathRenderers::kTessellating);
|
|
prButton(GpuPathRenderers::kNone);
|
|
}
|
|
ImGui::TreePop();
|
|
}
|
|
}
|
|
|
|
if (fShowSlidePicker) {
|
|
ImGui::SetNextTreeNodeOpen(true);
|
|
}
|
|
|
|
if (ImGui::CollapsingHeader("Slide")) {
|
|
static ImGuiTextFilter filter;
|
|
static ImVector<const char*> filteredSlideNames;
|
|
static ImVector<int> filteredSlideIndices;
|
|
|
|
if (fShowSlidePicker) {
|
|
ImGui::SetKeyboardFocusHere();
|
|
fShowSlidePicker = false;
|
|
}
|
|
|
|
filter.Draw();
|
|
filteredSlideNames.clear();
|
|
filteredSlideIndices.clear();
|
|
int filteredIndex = 0;
|
|
for (int i = 0; i < fSlides.count(); ++i) {
|
|
const char* slideName = fSlides[i]->getName().c_str();
|
|
if (filter.PassFilter(slideName) || i == fCurrentSlide) {
|
|
if (i == fCurrentSlide) {
|
|
filteredIndex = filteredSlideIndices.size();
|
|
}
|
|
filteredSlideNames.push_back(slideName);
|
|
filteredSlideIndices.push_back(i);
|
|
}
|
|
}
|
|
|
|
int previousSlide = fCurrentSlide;
|
|
if (ImGui::ListBox("", &filteredIndex, filteredSlideNames.begin(),
|
|
filteredSlideNames.size(), 20)) {
|
|
fCurrentSlide = filteredSlideIndices[filteredIndex];
|
|
setupCurrentSlide(previousSlide);
|
|
}
|
|
}
|
|
|
|
if (ImGui::CollapsingHeader("Color Mode")) {
|
|
ColorMode newMode = fColorMode;
|
|
auto cmButton = [&](ColorMode mode, const char* label) {
|
|
if (ImGui::RadioButton(label, mode == fColorMode)) {
|
|
newMode = mode;
|
|
}
|
|
};
|
|
|
|
cmButton(ColorMode::kLegacy, "Legacy 8888");
|
|
cmButton(ColorMode::kColorManagedSRGB8888_NonLinearBlending,
|
|
"Color Managed 8888 (Nonlinear blending)");
|
|
cmButton(ColorMode::kColorManagedSRGB8888, "Color Managed 8888");
|
|
cmButton(ColorMode::kColorManagedLinearF16, "Color Managed F16");
|
|
|
|
if (newMode != fColorMode) {
|
|
// It isn't safe to switch color mode now (in the middle of painting). We might
|
|
// tear down the back-end, etc... Defer this change until the next onIdle.
|
|
fDeferredActions.push_back([=]() {
|
|
this->setColorMode(newMode);
|
|
});
|
|
}
|
|
|
|
// Pick from common gamuts:
|
|
int primariesIdx = 4; // Default: Custom
|
|
for (size_t i = 0; i < SK_ARRAY_COUNT(gNamedPrimaries); ++i) {
|
|
if (primaries_equal(*gNamedPrimaries[i].fPrimaries, fColorSpacePrimaries)) {
|
|
primariesIdx = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// When we're in xform canvas mode, we can alter the transfer function, too
|
|
if (ColorMode::kColorManagedSRGB8888_NonLinearBlending == fColorMode) {
|
|
ImGui::SliderFloat("Gamma", &fColorSpaceTransferFn.fG, 0.5f, 3.5f);
|
|
}
|
|
|
|
if (ImGui::Combo("Primaries", &primariesIdx,
|
|
"sRGB\0AdobeRGB\0P3\0Rec. 2020\0Custom\0\0")) {
|
|
if (primariesIdx >= 0 && primariesIdx <= 3) {
|
|
fColorSpacePrimaries = *gNamedPrimaries[primariesIdx].fPrimaries;
|
|
}
|
|
}
|
|
|
|
// Allow direct editing of gamut
|
|
ImGui_Primaries(&fColorSpacePrimaries, &fImGuiGamutPaint);
|
|
}
|
|
}
|
|
if (paramsChanged) {
|
|
fDeferredActions.push_back([=]() {
|
|
fWindow->setRequestedDisplayParams(params);
|
|
fWindow->inval();
|
|
this->updateTitle();
|
|
});
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
if (fShowZoomWindow && fLastImage) {
|
|
if (ImGui::Begin("Zoom", &fShowZoomWindow, ImVec2(200, 200))) {
|
|
static int zoomFactor = 8;
|
|
if (ImGui::Button("<<")) {
|
|
zoomFactor = SkTMax(zoomFactor / 2, 4);
|
|
}
|
|
ImGui::SameLine(); ImGui::Text("%2d", zoomFactor); ImGui::SameLine();
|
|
if (ImGui::Button(">>")) {
|
|
zoomFactor = SkTMin(zoomFactor * 2, 32);
|
|
}
|
|
|
|
ImVec2 mousePos = ImGui::GetMousePos();
|
|
ImVec2 avail = ImGui::GetContentRegionAvail();
|
|
|
|
uint32_t pixel = 0;
|
|
SkImageInfo info = SkImageInfo::MakeN32Premul(1, 1);
|
|
if (fLastImage->readPixels(info, &pixel, info.minRowBytes(), mousePos.x, mousePos.y)) {
|
|
ImGui::SameLine();
|
|
ImGui::Text("(X, Y): %d, %d RGBA: %x %x %x %x",
|
|
sk_float_round2int(mousePos.x), sk_float_round2int(mousePos.y),
|
|
SkGetPackedR32(pixel), SkGetPackedG32(pixel),
|
|
SkGetPackedB32(pixel), SkGetPackedA32(pixel));
|
|
}
|
|
|
|
ImGui_Skia_Callback(avail, [=](SkCanvas* c) {
|
|
// Translate so the region of the image that's under the mouse cursor is centered
|
|
// in the zoom canvas:
|
|
c->scale(zoomFactor, zoomFactor);
|
|
c->translate(avail.x * 0.5f / zoomFactor - mousePos.x - 0.5f,
|
|
avail.y * 0.5f / zoomFactor - mousePos.y - 0.5f);
|
|
c->drawImage(this->fLastImage, 0, 0);
|
|
|
|
SkPaint outline;
|
|
outline.setStyle(SkPaint::kStroke_Style);
|
|
c->drawRect(SkRect::MakeXYWH(mousePos.x, mousePos.y, 1, 1), outline);
|
|
});
|
|
}
|
|
|
|
ImGui::End();
|
|
}
|
|
|
|
// This causes ImGui to rebuild vertex/index data based on all immediate-mode commands
|
|
// (widgets, etc...) that have been issued
|
|
ImGui::Render();
|
|
|
|
// Then we fetch the most recent data, and convert it so we can render with Skia
|
|
const ImDrawData* drawData = ImGui::GetDrawData();
|
|
SkTDArray<SkPoint> pos;
|
|
SkTDArray<SkPoint> uv;
|
|
SkTDArray<SkColor> color;
|
|
|
|
for (int i = 0; i < drawData->CmdListsCount; ++i) {
|
|
const ImDrawList* drawList = drawData->CmdLists[i];
|
|
|
|
// De-interleave all vertex data (sigh), convert to Skia types
|
|
pos.rewind(); uv.rewind(); color.rewind();
|
|
for (int i = 0; i < drawList->VtxBuffer.size(); ++i) {
|
|
const ImDrawVert& vert = drawList->VtxBuffer[i];
|
|
pos.push(SkPoint::Make(vert.pos.x, vert.pos.y));
|
|
uv.push(SkPoint::Make(vert.uv.x, vert.uv.y));
|
|
color.push(vert.col);
|
|
}
|
|
// ImGui colors are RGBA
|
|
SkSwapRB(color.begin(), color.begin(), color.count());
|
|
|
|
int indexOffset = 0;
|
|
|
|
// Draw everything with canvas.drawVertices...
|
|
for (int j = 0; j < drawList->CmdBuffer.size(); ++j) {
|
|
const ImDrawCmd* drawCmd = &drawList->CmdBuffer[j];
|
|
|
|
SkAutoCanvasRestore acr(canvas, true);
|
|
|
|
// TODO: Find min/max index for each draw, so we know how many vertices (sigh)
|
|
if (drawCmd->UserCallback) {
|
|
drawCmd->UserCallback(drawList, drawCmd);
|
|
} else {
|
|
intptr_t idIndex = (intptr_t)drawCmd->TextureId;
|
|
if (idIndex < gCustomGuiPainters.count()) {
|
|
// Small image IDs are actually indices into a list of callbacks. We directly
|
|
// examing the vertex data to deduce the image rectangle, then reconfigure the
|
|
// canvas to be clipped and translated so that the callback code gets to use
|
|
// Skia to render a widget in the middle of an ImGui panel.
|
|
ImDrawIdx rectIndex = drawList->IdxBuffer[indexOffset];
|
|
SkPoint tl = pos[rectIndex], br = pos[rectIndex + 2];
|
|
canvas->clipRect(SkRect::MakeLTRB(tl.fX, tl.fY, br.fX, br.fY));
|
|
canvas->translate(tl.fX, tl.fY);
|
|
gCustomGuiPainters[idIndex](canvas);
|
|
} else {
|
|
SkPaint* paint = static_cast<SkPaint*>(drawCmd->TextureId);
|
|
SkASSERT(paint);
|
|
|
|
canvas->clipRect(SkRect::MakeLTRB(drawCmd->ClipRect.x, drawCmd->ClipRect.y,
|
|
drawCmd->ClipRect.z, drawCmd->ClipRect.w));
|
|
auto vertices = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode,
|
|
drawList->VtxBuffer.size(),
|
|
pos.begin(), uv.begin(), color.begin(),
|
|
drawCmd->ElemCount,
|
|
drawList->IdxBuffer.begin() + indexOffset);
|
|
canvas->drawVertices(vertices, SkBlendMode::kModulate, *paint);
|
|
indexOffset += drawCmd->ElemCount;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gCustomGuiPainters.reset();
|
|
}
|
|
|
|
void Viewer::onIdle() {
|
|
for (int i = 0; i < fDeferredActions.count(); ++i) {
|
|
fDeferredActions[i]();
|
|
}
|
|
fDeferredActions.reset();
|
|
|
|
double startTime = SkTime::GetMSecs();
|
|
fAnimTimer.updateTime();
|
|
bool animateWantsInval = fSlides[fCurrentSlide]->animate(fAnimTimer);
|
|
fAnimateTimes[fCurrentMeasurement] = SkTime::GetMSecs() - startTime;
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
if (animateWantsInval || fDisplayStats || fRefresh || io.MetricsActiveWindows) {
|
|
fWindow->inval();
|
|
}
|
|
}
|
|
|
|
void Viewer::updateUIState() {
|
|
if (!fWindow) {
|
|
return;
|
|
}
|
|
if (fWindow->sampleCount() < 0) {
|
|
return; // Surface hasn't been created yet.
|
|
}
|
|
|
|
// Slide state
|
|
Json::Value slideState(Json::objectValue);
|
|
slideState[kName] = kSlideStateName;
|
|
slideState[kValue] = fSlides[fCurrentSlide]->getName().c_str();
|
|
if (fAllSlideNames.size() == 0) {
|
|
for(auto slide : fSlides) {
|
|
fAllSlideNames.append(Json::Value(slide->getName().c_str()));
|
|
}
|
|
}
|
|
slideState[kOptions] = fAllSlideNames;
|
|
|
|
// Backend state
|
|
Json::Value backendState(Json::objectValue);
|
|
backendState[kName] = kBackendStateName;
|
|
backendState[kValue] = kBackendTypeStrings[fBackendType];
|
|
backendState[kOptions] = Json::Value(Json::arrayValue);
|
|
for (auto str : kBackendTypeStrings) {
|
|
backendState[kOptions].append(Json::Value(str));
|
|
}
|
|
|
|
// MSAA state
|
|
Json::Value msaaState(Json::objectValue);
|
|
msaaState[kName] = kMSAAStateName;
|
|
msaaState[kValue] = fWindow->sampleCount();
|
|
msaaState[kOptions] = Json::Value(Json::arrayValue);
|
|
if (sk_app::Window::kRaster_BackendType == fBackendType) {
|
|
msaaState[kOptions].append(Json::Value(0));
|
|
} else {
|
|
for (int msaa : {0, 4, 8, 16}) {
|
|
msaaState[kOptions].append(Json::Value(msaa));
|
|
}
|
|
}
|
|
|
|
// Path renderer state
|
|
GpuPathRenderers pr = fWindow->getRequestedDisplayParams().fGrContextOptions.fGpuPathRenderers;
|
|
Json::Value prState(Json::objectValue);
|
|
prState[kName] = kPathRendererStateName;
|
|
prState[kValue] = gPathRendererNames[pr];
|
|
prState[kOptions] = Json::Value(Json::arrayValue);
|
|
const GrContext* ctx = fWindow->getGrContext();
|
|
if (!ctx) {
|
|
prState[kOptions].append("Software");
|
|
} else if (fWindow->sampleCount()) {
|
|
prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kDefault]);
|
|
prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kAll]);
|
|
if (ctx->caps()->shaderCaps()->pathRenderingSupport()) {
|
|
prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kStencilAndCover]);
|
|
}
|
|
if (ctx->caps()->sampleShadingSupport()) {
|
|
prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kMSAA]);
|
|
}
|
|
prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kTessellating]);
|
|
prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kNone]);
|
|
} else {
|
|
prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kDefault]);
|
|
prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kAll]);
|
|
if (GrCoverageCountingPathRenderer::IsSupported(*ctx->caps())) {
|
|
prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kCoverageCounting]);
|
|
}
|
|
prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kSmall]);
|
|
prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kTessellating]);
|
|
prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kNone]);
|
|
}
|
|
|
|
// Instanced rendering state
|
|
Json::Value instState(Json::objectValue);
|
|
instState[kName] = kInstancedRenderingStateName;
|
|
instState[kValue] = kOFF;
|
|
instState[kOptions] = Json::Value(Json::arrayValue);
|
|
if (ctx) {
|
|
if (fWindow->getRequestedDisplayParams().fGrContextOptions.fEnableInstancedRendering) {
|
|
instState[kValue] = kON;
|
|
}
|
|
instState[kOptions].append(kOFF);
|
|
instState[kOptions].append(kON);
|
|
}
|
|
|
|
// Softkey state
|
|
Json::Value softkeyState(Json::objectValue);
|
|
softkeyState[kName] = kSoftkeyStateName;
|
|
softkeyState[kValue] = kSoftkeyHint;
|
|
softkeyState[kOptions] = Json::Value(Json::arrayValue);
|
|
softkeyState[kOptions].append(kSoftkeyHint);
|
|
for (const auto& softkey : fCommands.getCommandsAsSoftkeys()) {
|
|
softkeyState[kOptions].append(Json::Value(softkey.c_str()));
|
|
}
|
|
|
|
// FPS state
|
|
Json::Value fpsState(Json::objectValue);
|
|
fpsState[kName] = kFpsStateName;
|
|
int idx = (fCurrentMeasurement + (kMeasurementCount - 1)) & (kMeasurementCount - 1);
|
|
fpsState[kValue] = SkStringPrintf("%8.3lf ms\n\nA %8.3lf\nP %8.3lf\nF%8.3lf",
|
|
fAnimateTimes[idx] + fPaintTimes[idx] + fFlushTimes[idx],
|
|
fAnimateTimes[idx],
|
|
fPaintTimes[idx],
|
|
fFlushTimes[idx]).c_str();
|
|
fpsState[kOptions] = Json::Value(Json::arrayValue);
|
|
|
|
Json::Value state(Json::arrayValue);
|
|
state.append(slideState);
|
|
state.append(backendState);
|
|
state.append(msaaState);
|
|
state.append(prState);
|
|
state.append(instState);
|
|
state.append(softkeyState);
|
|
state.append(fpsState);
|
|
|
|
fWindow->setUIState(state.toStyledString().c_str());
|
|
}
|
|
|
|
void Viewer::onUIStateChanged(const SkString& stateName, const SkString& stateValue) {
|
|
// For those who will add more features to handle the state change in this function:
|
|
// After the change, please call updateUIState no notify the frontend (e.g., Android app).
|
|
// For example, after slide change, updateUIState is called inside setupCurrentSlide;
|
|
// after backend change, updateUIState is called in this function.
|
|
if (stateName.equals(kSlideStateName)) {
|
|
int previousSlide = fCurrentSlide;
|
|
fCurrentSlide = 0;
|
|
for(auto slide : fSlides) {
|
|
if (slide->getName().equals(stateValue)) {
|
|
this->setupCurrentSlide(previousSlide);
|
|
break;
|
|
}
|
|
fCurrentSlide++;
|
|
}
|
|
if (fCurrentSlide >= fSlides.count()) {
|
|
fCurrentSlide = previousSlide;
|
|
SkDebugf("Slide not found: %s", stateValue.c_str());
|
|
}
|
|
} else if (stateName.equals(kBackendStateName)) {
|
|
for (int i = 0; i < sk_app::Window::kBackendTypeCount; i++) {
|
|
if (stateValue.equals(kBackendTypeStrings[i])) {
|
|
if (fBackendType != i) {
|
|
fBackendType = (sk_app::Window::BackendType)i;
|
|
fWindow->detach();
|
|
fWindow->attach(backend_type_for_window(fBackendType));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
} else if (stateName.equals(kMSAAStateName)) {
|
|
DisplayParams params = fWindow->getRequestedDisplayParams();
|
|
int sampleCount = atoi(stateValue.c_str());
|
|
if (sampleCount != params.fMSAASampleCount) {
|
|
params.fMSAASampleCount = sampleCount;
|
|
fWindow->setRequestedDisplayParams(params);
|
|
fWindow->inval();
|
|
this->updateTitle();
|
|
this->updateUIState();
|
|
}
|
|
} else if (stateName.equals(kPathRendererStateName)) {
|
|
DisplayParams params = fWindow->getRequestedDisplayParams();
|
|
for (const auto& pair : gPathRendererNames) {
|
|
if (pair.second == stateValue.c_str()) {
|
|
if (params.fGrContextOptions.fGpuPathRenderers != pair.first) {
|
|
params.fGrContextOptions.fGpuPathRenderers = pair.first;
|
|
fWindow->setRequestedDisplayParams(params);
|
|
fWindow->inval();
|
|
this->updateTitle();
|
|
this->updateUIState();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
} else if (stateName.equals(kInstancedRenderingStateName)) {
|
|
DisplayParams params = fWindow->getRequestedDisplayParams();
|
|
bool value = !strcmp(stateValue.c_str(), kON);
|
|
if (params.fGrContextOptions.fEnableInstancedRendering != value) {
|
|
params.fGrContextOptions.fEnableInstancedRendering = value;
|
|
fWindow->setRequestedDisplayParams(params);
|
|
fWindow->inval();
|
|
this->updateTitle();
|
|
this->updateUIState();
|
|
}
|
|
} else if (stateName.equals(kSoftkeyStateName)) {
|
|
if (!stateValue.equals(kSoftkeyHint)) {
|
|
fCommands.onSoftkey(stateValue);
|
|
this->updateUIState(); // This is still needed to reset the value to kSoftkeyHint
|
|
}
|
|
} else if (stateName.equals(kRefreshStateName)) {
|
|
// This state is actually NOT in the UI state.
|
|
// We use this to allow Android to quickly set bool fRefresh.
|
|
fRefresh = stateValue.equals(kON);
|
|
} else {
|
|
SkDebugf("Unknown stateName: %s", stateName.c_str());
|
|
}
|
|
}
|
|
|
|
bool Viewer::onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32_t modifiers) {
|
|
return fCommands.onKey(key, state, modifiers);
|
|
}
|
|
|
|
bool Viewer::onChar(SkUnichar c, uint32_t modifiers) {
|
|
if (fSlides[fCurrentSlide]->onChar(c)) {
|
|
fWindow->inval();
|
|
return true;
|
|
}
|
|
|
|
return fCommands.onChar(c, modifiers);
|
|
}
|