c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
31 lines
1.3 KiB
C++
31 lines
1.3 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=87f55e62ec4c3535e1a5d0f1415b20c6
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REG_FIDDLE(Canvas_MakeRasterDirectN32, 256, 256, true, 0) {
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void draw(SkCanvas* ) {
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const int width = 3;
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const int height = 3;
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SkPMColor pixels[height][width]; // allocate a 3 by 3 Premultiplied bitmap on the stack
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// create a SkCanvas backed by a raster device, and delete it when the
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// function goes out of scope.
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std::unique_ptr<SkCanvas> canvas = SkCanvas::MakeRasterDirectN32(
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width,
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height,
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pixels[0], // top-left of the bitmap
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sizeof(pixels[0])); // byte width of the each row
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// write a Premultiplied value for white into all pixels in the bitmap
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canvas->clear(SK_ColorWHITE);
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SkPMColor pmWhite = pixels[0][0]; // the Premultiplied format may vary
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SkPaint paint; // by default, draws black
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canvas->drawPoint(1, 1, paint); // draw in the center
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canvas->flush(); // ensure that pixels is ready to be read
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for (int y = 0; y < height; ++y) {
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for (int x = 0; x < width; ++x) {
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SkDebugf("%c", pixels[y][x] == pmWhite ? '-' : 'x');
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}
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SkDebugf("\n");
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}
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}
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} // END FIDDLE
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