skia2/docs/examples/Canvas_drawPatch_2_b.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

21 lines
937 B
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=3412c2a16cb529af0e04878d264451f2
REG_FIDDLE(Canvas_drawPatch_2_b, 256, 256, false, 6) {
void draw(SkCanvas* canvas) {
// SkBitmap source = checkerboard;
SkPaint paint;
paint.setFilterQuality(kLow_SkFilterQuality);
paint.setAntiAlias(true);
SkPoint cubics[] = { { 3, 1 }, { 4, 2 }, { 5, 1 }, { 7, 3 },
/* { 7, 3 }, */ { 6, 4 }, { 7, 5 }, { 5, 7 },
/* { 5, 7 }, */ { 4, 6 }, { 3, 7 }, { 1, 5 },
/* { 1, 5 }, */ { 2, 4 }, { 1, 3 }, /* { 3, 1 } */ };
SkPoint texCoords[] = { { 0, 0 }, { 0, 62}, { 62, 62}, { 62, 0 } };
paint.setShader(source.makeShader());
canvas->scale(30, 30);
canvas->drawPatch(cubics, nullptr, texCoords, paint);
}
} // END FIDDLE