c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
23 lines
849 B
C++
23 lines
849 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=8b128e067881f9251357653692fa28da
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REG_FIDDLE(Canvas_writePixels_2, 256, 256, false, 0) {
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void draw(SkCanvas* canvas) {
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SkImageInfo imageInfo = SkImageInfo::MakeN32Premul(2, 2);
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SkBitmap bitmap;
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bitmap.setInfo(imageInfo);
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uint32_t pixels[4];
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bitmap.setPixels(pixels);
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for (int y = 0; y < 256; y += 2) {
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for (int x = 0; x < 256; x += 2) {
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pixels[0] = SkColorSetRGB(x, y, x | y);
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pixels[1] = SkColorSetRGB(x ^ y, y, x);
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pixels[2] = SkColorSetRGB(x, x & y, y);
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pixels[3] = SkColorSetRGB((~x) & 0xFF, (~y) & 0xFF, x);
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canvas->writePixels(bitmap, x, y);
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}
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}
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}
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} // END FIDDLE
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