c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
21 lines
877 B
C++
21 lines
877 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=83d879b92683b15f9daaf0c9e71c5b35
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REG_FIDDLE(Rect_setBoundsCheck, 256, 256, true, 0) {
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void draw(SkCanvas* canvas) {
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SkPoint points[] = {{3, 4}, {1, 2}, {5, 6}, {SK_ScalarNaN, 8}};
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for (int count = 0; count <= (int) SK_ARRAY_COUNT(points); ++count) {
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SkRect rect;
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bool success = rect.setBoundsCheck(points, count);
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if (count > 0) {
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SkDebugf("added: %3g, %g ", points[count - 1].fX, points[count - 1].fY);
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} else {
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SkDebugf("%14s", " ");
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}
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SkDebugf("count: %d rect: %g, %g, %g, %g success: %s\n", count,
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rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, success ? "true" : "false");
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}
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}
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} // END FIDDLE
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