skia2/docs/examples/SkParsePath_ToSVGString.cpp
Hal Canary 6c8422c671 add more docs/examples from named fiddles.
ignore offscreen, srgb, and animated fiddles for now.

Change-Id: I923131b684865698e6cda138b004930e11f504d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263713
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-01-14 19:22:26 +00:00

22 lines
680 B
C++

// Copyright 2020 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
REG_FIDDLE(SkParsePath_ToSVGString, 256, 256, true, 0) {
SkPath star() {
const SkScalar R = 115.2f, C = 128.0f;
SkPath path;
path.moveTo(sk_float_round(C + R), sk_float_round(C));
for (int i = 1; i < 8; ++i) {
SkScalar a = 2.6927937f * i;
path.lineTo(sk_float_round(C + R * cos(a)), sk_float_round(C + R * sin(a)));
}
return path;
}
void draw(SkCanvas* canvas) {
SkString s;
SkParsePath::ToSVGString(star(), &s);
SkDebugf("%s\n", s.c_str());
}
} // END FIDDLE