6f70d43719
Reason for revert: red bots Original issue's description: > Move SkGLContext and some GrGLInterface implementations to skgputest module > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1815823002 > CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot > > Committed: https://skia.googlesource.com/skia/+/fe3456cb006110d045b26ff3f8681b893a757b58 TBR=jvanverth@google.com,bsalomon@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1845473004
76 lines
2.7 KiB
C++
76 lines
2.7 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkTypes.h"
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#if SK_SUPPORT_GPU
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#include "GrContextFactory.h"
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#include "GrCaps.h"
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#include "Test.h"
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DEF_GPUTEST(GrContextFactory_NVPRContextOptionHasPathRenderingSupport, reporter, /*factory*/) {
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// Test that if NVPR is requested, the context always has path rendering
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// or the context creation fails.
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GrContextFactory testFactory;
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// Test that if NVPR is possible, caps are in sync.
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for (int i = 0; i < GrContextFactory::kGLContextTypeCnt; ++i) {
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GrContextFactory::GLContextType glCtxType = static_cast<GrContextFactory::GLContextType>(i);
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GrContext* context = testFactory.get(glCtxType,
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GrContextFactory::kEnableNVPR_GLContextOptions);
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if (!context) {
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continue;
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}
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REPORTER_ASSERT(
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reporter,
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context->caps()->shaderCaps()->pathRenderingSupport());
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}
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}
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DEF_GPUTEST(GrContextFactory_NoPathRenderingUnlessNVPRRequested, reporter, /*factory*/) {
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// Test that if NVPR is not requested, the context never has path rendering support.
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GrContextFactory testFactory;
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for (int i = 0; i <= GrContextFactory::kLastGLContextType; ++i) {
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GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType)i;
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GrContext* context = testFactory.get(glCtxType);
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if (context) {
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REPORTER_ASSERT(
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reporter,
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!context->caps()->shaderCaps()->pathRenderingSupport());
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}
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}
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}
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DEF_GPUTEST(GrContextFactory_abandon, reporter, /*factory*/) {
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GrContextFactory testFactory;
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for (int i = 0; i < GrContextFactory::kGLContextTypeCnt; ++i) {
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GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i;
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GrContextFactory::ContextInfo info1 =
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testFactory.getContextInfo(glCtxType);
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if (!info1.fGrContext) {
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continue;
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}
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REPORTER_ASSERT(reporter, info1.fGLContext);
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// Ref for comparison. The API does not explicitly say that this stays alive.
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info1.fGrContext->ref();
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testFactory.abandonContexts();
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// Test that we get different context after abandon.
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GrContextFactory::ContextInfo info2 =
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testFactory.getContextInfo(glCtxType);
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REPORTER_ASSERT(reporter, info2.fGrContext);
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REPORTER_ASSERT(reporter, info2.fGLContext);
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REPORTER_ASSERT(reporter, info1.fGrContext != info2.fGrContext);
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// fGLContext should also change, but it also could get the same address.
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info1.fGrContext->unref();
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}
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}
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#endif
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