skia2/src/effects/SkPixelXorXfermode.cpp
reed 9fa60daad4 Simplify flattening to just write enough to call the factory/public-constructor for the class. We want to *not* rely on private constructors, and not rely on calling through the inheritance hierarchy for either flattening or unflattening(CreateProc).
Refactoring pattern:

1. guard the existing constructor(readbuffer) with the legacy build-flag
2. If you are a instancable subclass, implement CreateProc(readbuffer) to create a new instances from the buffer params (or return NULL).

If you're a shader subclass
1. You must read/write the local matrix if your class accepts that in its factory/constructor, else ignore it.

R=robertphillips@google.com, mtklein@google.com, senorblanco@google.com, senorblanco@chromium.org, sugoi@chromium.org

Author: reed@google.com

Review URL: https://codereview.chromium.org/395603002
2014-08-21 07:59:51 -07:00

44 lines
1.1 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkPixelXorXfermode.h"
#include "SkColorPriv.h"
#include "SkReadBuffer.h"
#include "SkWriteBuffer.h"
#include "SkString.h"
// we always return an opaque color, 'cause I don't know what to do with
// the alpha-component and still return a valid premultiplied color.
SkPMColor SkPixelXorXfermode::xferColor(SkPMColor src, SkPMColor dst) const {
SkPMColor res = src ^ dst ^ fOpColor;
res |= (SK_A32_MASK << SK_A32_SHIFT); // force it to be opaque
return res;
}
void SkPixelXorXfermode::flatten(SkWriteBuffer& wb) const {
wb.writeColor(fOpColor);
}
#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
SkPixelXorXfermode::SkPixelXorXfermode(SkReadBuffer& rb) : INHERITED(rb) {
fOpColor = rb.readColor();
}
#endif
SkFlattenable* SkPixelXorXfermode::CreateProc(SkReadBuffer& buffer) {
return Create(buffer.readColor());
}
#ifndef SK_IGNORE_TO_STRING
void SkPixelXorXfermode::toString(SkString* str) const {
str->append("SkPixelXorXfermode: ");
str->appendHex(fOpColor);
}
#endif