skia2/src/gpu/GrPathRange.h

90 lines
2.8 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrPathRange_DEFINED
#define GrPathRange_DEFINED
#include "GrGpuResource.h"
#include "SkRefCnt.h"
#include "SkStrokeRec.h"
#include "SkTArray.h"
class SkPath;
class SkDescriptor;
/**
* Represents a contiguous range of GPU path objects, all with a common stroke.
* This object is immutable with the exception that individual paths may be
* initialized lazily.
*/
class GrPathRange : public GrGpuResource {
public:
SK_DECLARE_INST_COUNT(GrPathRange);
static const bool kIsWrapped = false;
/**
* Return the resourceType intended for cache lookups involving GrPathRange.
*/
static GrResourceKey::ResourceType resourceType() {
static const GrResourceKey::ResourceType type = GrResourceKey::GenerateResourceType();
return type;
}
/**
* Class that generates the paths for a specific range.
*/
class PathGenerator : public SkRefCnt {
public:
virtual int getNumPaths() = 0;
virtual void generatePath(int index, SkPath* out) = 0;
virtual bool isEqualTo(const SkDescriptor&) const { return false; }
virtual ~PathGenerator() {}
};
/**
* Initialize a lazy-loaded path range. This class will generate an SkPath and call
* onInitPath() for each path within the range before it is drawn for the first time.
*/
GrPathRange(GrGpu*, PathGenerator*, const SkStrokeRec& stroke);
/**
* Initialize an eager-loaded path range. The subclass is responsible for ensuring all
* the paths are initialized up front.
*/
GrPathRange(GrGpu*, int numPaths, const SkStrokeRec& stroke);
virtual bool isEqualTo(const SkDescriptor& desc) const {
return NULL != fPathGenerator.get() && fPathGenerator->isEqualTo(desc);
}
int getNumPaths() const { return fNumPaths; }
const SkStrokeRec& getStroke() const { return fStroke; }
const PathGenerator* getPathGenerator() const { return fPathGenerator.get(); }
protected:
// Initialize a path in the range before drawing. This is only called when
// fPathGenerator is non-null. The child class need not call didChangeGpuMemorySize(),
// GrPathRange will take care of that after the call is complete.
virtual void onInitPath(int index, const SkPath&) const = 0;
private:
// Notify when paths will be drawn in case this is a lazy-loaded path range.
friend class GrGpu;
void willDrawPaths(const uint32_t indices[], int count) const;
mutable SkAutoTUnref<PathGenerator> fPathGenerator;
mutable SkTArray<uint8_t, true /*MEM_COPY*/> fGeneratedPaths;
const int fNumPaths;
const SkStrokeRec fStroke;
typedef GrGpuResource INHERITED;
};
#endif