c12b74dc41
BUG=skia:1366 For the added bench, the collapsing makes the bench take: - 70% of the time for CPU rendering of 3 consecutive matrix filters - almost no change in the GPU rendering of the matrix filters - 50% of the time for CPU and GPU rendering of 3 consecutive table filters Review URL: https://codereview.chromium.org/776673002
159 lines
4.6 KiB
C++
159 lines
4.6 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Benchmark.h"
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#include "SkBitmap.h"
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#include "SkCanvas.h"
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#include "SkColorFilterImageFilter.h"
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#include "SkColorMatrixFilter.h"
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#include "SkGradientShader.h"
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#include "SkImageFilter.h"
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#include "SkTableColorFilter.h"
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// Chains several matrix color filters image filter or several
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// table filter image filters and draws a bitmap.
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// This bench shows an improvement in performance and memory
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// when collapsing matrices or tables is implemented since all
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// the passes are collapsed in one.
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class BaseImageFilterCollapseBench : public Benchmark {
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public:
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BaseImageFilterCollapseBench(): fImageFilter(NULL) {}
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~BaseImageFilterCollapseBench() {
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SkSafeUnref(fImageFilter);
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}
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protected:
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void doPreDraw(SkColorFilter* colorFilters[], int nFilters) {
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// Create a chain of ImageFilters from colorFilters
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fImageFilter = NULL;
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for(int i = nFilters; i --> 0;) {
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SkAutoTUnref<SkImageFilter> filter(
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SkColorFilterImageFilter::Create(colorFilters[i], fImageFilter, NULL, 0)
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);
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SkRefCnt_SafeAssign(fImageFilter, filter.get());
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}
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}
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void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
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makeBitmap();
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for(int i = 0; i < loops; i++) {
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SkPaint paint;
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paint.setImageFilter(fImageFilter);
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canvas->drawBitmap(fBitmap, 0, 0, &paint);
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}
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}
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private:
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SkImageFilter* fImageFilter;
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SkBitmap fBitmap;
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void makeBitmap() {
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int W = 400;
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int H = 400;
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fBitmap.allocN32Pixels(W, H);
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fBitmap.eraseColor(SK_ColorTRANSPARENT);
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SkCanvas canvas(fBitmap);
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SkPaint paint;
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SkPoint pts[] = { {0, 0}, {SkIntToScalar(W), SkIntToScalar(H)} };
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SkColor colors[] = {
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SK_ColorBLACK, SK_ColorGREEN, SK_ColorCYAN,
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SK_ColorRED, 0, SK_ColorBLUE, SK_ColorWHITE
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};
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SkAutoTUnref<SkShader> shader(SkGradientShader::CreateLinear(
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pts, colors, NULL, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode
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));
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paint.setShader(shader);
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canvas.drawPaint(paint);
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}
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};
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class TableCollapseBench: public BaseImageFilterCollapseBench {
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public:
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virtual ~TableCollapseBench() {}
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protected:
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virtual const char* onGetName() SK_OVERRIDE {
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return "image_filter_collapse_table";
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}
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virtual void onPreDraw() SK_OVERRIDE {
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for (int i = 0; i < 256; ++i) {
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int n = i >> 5;
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table1[i] = (n << 5) | (n << 2) | (n >> 1);
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table2[i] = i * i / 255;
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float fi = i / 255.0f;
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table3[i] = static_cast<uint8_t>(sqrtf(fi) * 255);
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}
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SkColorFilter* colorFilters[] = {
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SkTableColorFilter::Create(table1),
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SkTableColorFilter::Create(table2),
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SkTableColorFilter::Create(table3),
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};
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doPreDraw(colorFilters, SK_ARRAY_COUNT(colorFilters));
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for(unsigned i = 0; i < SK_ARRAY_COUNT(colorFilters); i++) {
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colorFilters[i]->unref();
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}
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}
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private:
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uint8_t table1[256], table2[256], table3[256];
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};
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static SkColorFilter* make_brightness(float amount) {
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SkScalar amount255 = SkScalarMul(amount, SkIntToScalar(255));
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SkScalar matrix[20] = { 1, 0, 0, 0, amount255,
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0, 1, 0, 0, amount255,
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0, 0, 1, 0, amount255,
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0, 0, 0, 1, 0 };
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return SkColorMatrixFilter::Create(matrix);
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}
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static SkColorFilter* make_grayscale() {
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SkScalar matrix[20];
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memset(matrix, 0, 20 * sizeof(SkScalar));
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matrix[0] = matrix[5] = matrix[10] = 0.2126f;
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matrix[1] = matrix[6] = matrix[11] = 0.7152f;
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matrix[2] = matrix[7] = matrix[12] = 0.0722f;
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matrix[18] = 1.0f;
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return SkColorMatrixFilter::Create(matrix);
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}
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class MatrixCollapseBench: public BaseImageFilterCollapseBench {
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public:
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virtual ~MatrixCollapseBench() {}
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protected:
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virtual const char* onGetName() SK_OVERRIDE {
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return "image_filter_collapse_matrix";
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}
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virtual void onPreDraw() SK_OVERRIDE {
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SkColorFilter* colorFilters[] = {
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make_brightness(0.1f),
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make_grayscale(),
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make_brightness(-0.1f),
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};
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doPreDraw(colorFilters, SK_ARRAY_COUNT(colorFilters));
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for(unsigned i = 0; i < SK_ARRAY_COUNT(colorFilters); i++) {
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colorFilters[i]->unref();
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}
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}
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};
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DEF_BENCH(return new TableCollapseBench;)
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DEF_BENCH(return new MatrixCollapseBench;)
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