Go to file
turk@google.com 6f8491bf76 Initial implementation of polygon trianagulation. It seems to be robust and passes the associated tests,
but has some problems:
(1) it generates T-vertices;
(2) it only works with right-handed outer contours;
(3) The sort and search are inefficient.


git-svn-id: http://skia.googlecode.com/svn/trunk@119 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-03-13 22:05:46 +00:00
bench migrate more legacy unittests into tests/ 2009-03-07 03:39:23 +00:00
experimental attempt to begin mac shell 2008-12-18 03:41:19 +00:00
include migrate more legacy unittests into tests/ 2009-03-07 03:39:23 +00:00
samplecode remember to specify the bloody font tag in the constructor! 2009-03-10 04:02:30 +00:00
src Initial implementation of polygon trianagulation. It seems to be robust and passes the associated tests, 2009-03-13 22:05:46 +00:00
tests Initial implementation of polygon trianagulation. It seems to be robust and passes the associated tests, 2009-03-13 22:05:46 +00:00
xcode mac fonts sort of work now 2009-03-09 18:12:13 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile Initial implementation of polygon trianagulation. It seems to be robust and passes the associated tests, 2009-03-13 22:05:46 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects