c6cf72381b
Remove old gl shaders class Move texture matrix to sampler class git-svn-id: http://skia.googlecode.com/svn/trunk@808 2bbb7eff-a529-9590-31e7-b0007b416f81
192 lines
6.2 KiB
C++
192 lines
6.2 KiB
C++
/*
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Copyright 2010 Google Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef GrSamplerState_DEFINED
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#define GrSamplerState_DEFINED
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#include "GrTypes.h"
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#include "GrMatrix.h"
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class GrSamplerState {
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public:
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/**
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* The intepretation of the texture matrix depends on the sample mode. The
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* texture matrix is applied both when the texture coordinates are explicit
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* and when vertex positions are used as texture coordinates. In the latter
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* case the texture matrix is applied to the pre-view-matrix position
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* values.
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*
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* kNormal_SampleMode
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* The post-matrix texture coordinates are in normalize space with (0,0) at
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* the top-left and (1,1) at the bottom right.
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* kRadial_SampleMode
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* The matrix specifies the radial gradient parameters.
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* (0,0) in the post-matrix space is center of the radial gradient.
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* kRadial2_SampleMode
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* Matrix transforms to space where first circle is centered at the
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* origin. The second circle will be centered (x, 0) where x may be
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* 0 and is provided by setRadial2Params. The post-matrix space is
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* normalized such that 1 is the second radius - first radius.
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* kSweepSampleMode
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* The angle from the origin of texture coordinates in post-matrix space
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* determines the gradient value.
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*/
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enum SampleMode {
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kNormal_SampleMode, //!< sample color directly
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kRadial_SampleMode, //!< treat as radial gradient
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kRadial2_SampleMode, //!< treat as 2-point radial gradient
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kSweep_SampleMode, //!< treat as sweep gradient
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};
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/**
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* Describes how a texture is sampled when coordinates are outside the
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* texture border
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*/
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enum WrapMode {
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kClamp_WrapMode,
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kRepeat_WrapMode,
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kMirror_WrapMode
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};
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/**
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* Default sampler state is set to clamp, use normal sampling mode, be
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* unfiltered, and use identity matrix.
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*/
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GrSamplerState() {
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this->setClampNoFilter();
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}
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explicit GrSamplerState(bool filter) {
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fWrapX = kClamp_WrapMode;
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fWrapY = kClamp_WrapMode;
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fSampleMode = kNormal_SampleMode;
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fFilter = filter;
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fMatrix.setIdentity();
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}
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GrSamplerState(WrapMode wx, WrapMode wy, bool filter) {
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fWrapX = wx;
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fWrapY = wy;
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fSampleMode = kNormal_SampleMode;
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fFilter = filter;
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fMatrix.setIdentity();
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}
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GrSamplerState(WrapMode wx, WrapMode wy, const GrMatrix& matrix, bool filter) {
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fWrapX = wx;
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fWrapY = wy;
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fSampleMode = kNormal_SampleMode;
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fFilter = filter;
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fMatrix = matrix;
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}
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GrSamplerState(WrapMode wx, WrapMode wy, SampleMode sample, const GrMatrix& matrix, bool filter) {
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fWrapX = wx;
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fWrapY = wy;
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fSampleMode = sample;
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fMatrix = matrix;
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fFilter = filter;
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}
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WrapMode getWrapX() const { return fWrapX; }
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WrapMode getWrapY() const { return fWrapY; }
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SampleMode getSampleMode() const { return fSampleMode; }
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const GrMatrix& getMatrix() const { return fMatrix; }
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bool isFilter() const { return fFilter; }
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bool isGradient() const {
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return kRadial_SampleMode == fSampleMode ||
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kRadial2_SampleMode == fSampleMode ||
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kSweep_SampleMode == fSampleMode;
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}
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void setWrapX(WrapMode mode) { fWrapX = mode; }
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void setWrapY(WrapMode mode) { fWrapY = mode; }
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void setSampleMode(SampleMode mode) { fSampleMode = mode; }
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/**
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* Sets the sampler's matrix. See SampleMode for explanation of
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* relationship between the matrix and sample mode.
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* @param matrix the matrix to set
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*/
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void setMatrix(const GrMatrix& matrix) { fMatrix = matrix; }
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/**
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* Multiplies the current sampler matrix a matrix
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*
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* After this call M' = M*m where M is the old matrix, m is the parameter
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* to this function, and M' is the new matrix. (We consider points to
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* be column vectors so tex cood vector t is transformed by matrix X as
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* t' = X*t.)
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*
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* @param matrix the matrix used to modify the matrix.
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*/
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void preConcatMatrix(const GrMatrix& matrix) { fMatrix.preConcat(matrix); }
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/**
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* Enables or disables filtering.
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* @param filter indicates whether filtering is applied.
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*/
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void setFilter(bool filter) { fFilter = filter; }
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void setClampNoFilter() {
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fWrapX = kClamp_WrapMode;
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fWrapY = kClamp_WrapMode;
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fSampleMode = kNormal_SampleMode;
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fFilter = false;
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fMatrix.setIdentity();
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}
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GrScalar getRadial2CenterX1() const { return fRadial2CenterX1; }
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GrScalar getRadial2Radius0() const { return fRadial2Radius0; }
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bool isRadial2PosRoot() const { return fRadial2PosRoot; }
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/**
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* Sets the parameters for kRadial2_SampleMode. The texture
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* matrix must be set so that the first point is at (0,0) and the second
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* point lies on the x-axis. The second radius minus the first is 1 unit.
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* The additional parameters to define the gradient are specified by this
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* function.
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*/
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void setRadial2Params(GrScalar centerX1, GrScalar radius0, bool posRoot) {
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fRadial2CenterX1 = centerX1;
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fRadial2Radius0 = radius0;
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fRadial2PosRoot = posRoot;
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}
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static const GrSamplerState& ClampNoFilter() {
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return gClampNoFilter;
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}
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private:
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WrapMode fWrapX;
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WrapMode fWrapY;
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SampleMode fSampleMode;
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bool fFilter;
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GrMatrix fMatrix;
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// these are undefined unless fSampleMode == kRadial2_SampleMode
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GrScalar fRadial2CenterX1;
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GrScalar fRadial2Radius0;
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bool fRadial2PosRoot;
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static const GrSamplerState gClampNoFilter;
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};
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#endif
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