f539318f0d
This helper function is not necessary. The same thing can be achieved by using SkISize::Make() provided by SkTSize API. BUG=skia:2645 TEST=make dm && out/Debug/dm R=robertphillips@google.com, reed@google.com Author: tfarina@chromium.org Review URL: https://codereview.chromium.org/326523002
66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkColorPriv.h"
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#include "SkShader.h"
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#include "SkCanvas.h"
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#include "SkUtils.h"
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namespace skiagm {
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static SkBitmap make_bitmap() {
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const SkPMColor c[] = { SkPackARGB32(0x80, 0x80, 0, 0) };
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SkColorTable* ctable = new SkColorTable(c, SK_ARRAY_COUNT(c));
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SkBitmap bm;
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bm.allocPixels(SkImageInfo::Make(1, 1, kIndex_8_SkColorType,
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kPremul_SkAlphaType),
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NULL, ctable);
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ctable->unref();
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bm.lockPixels();
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*bm.getAddr8(0, 0) = 0;
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bm.unlockPixels();
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return bm;
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}
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class TinyBitmapGM : public GM {
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public:
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TinyBitmapGM() {
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this->setBGColor(0xFFDDDDDD);
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}
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protected:
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SkString onShortName() {
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return SkString("tinybitmap");
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}
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virtual SkISize onISize() { return SkISize::Make(100, 100); }
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virtual void onDraw(SkCanvas* canvas) {
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SkBitmap bm = make_bitmap();
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SkShader* s =
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SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode,
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SkShader::kMirror_TileMode);
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SkPaint paint;
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paint.setAlpha(0x80);
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paint.setShader(s)->unref();
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canvas->drawPaint(paint);
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}
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private:
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new TinyBitmapGM; }
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static GMRegistry reg(MyFactory);
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}
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