43466a1ade
BUG=skia: Committed: https://skia.googlesource.com/skia/+/1c3c2d83364ee228e0751df0e1b9c161c0ba8c1e Review URL: https://codereview.chromium.org/929503002
124 lines
4.3 KiB
C++
124 lines
4.3 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#if SK_SUPPORT_GPU
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#include "Test.h"
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#include "gl/GrGLSLPrettyPrint.h"
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#define ASSERT(x) REPORTER_ASSERT(r, x)
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const SkString input1("#this is not a realshader\nvec4 some stuff;outside of a function;"
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"int i(int b, int c) { { some stuff;} fake block; //comments\n return i;}"
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"void main()");
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const SkString input2("{nowin a function;{indenting;{abit more;dreadedfor((;;)(;)((;;);)){"
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"doingstuff"
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";for(;;;){and more stufff;mixed garbage\n\n\t\t\t\t\n/*using this"
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" comment\n is");
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const SkString input3(" dangerous\ndo so at your own\n risk*/;\n\n\t\t\t\n"
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"//a comment");
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const SkString input4("breaking in comment");
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const SkString input5("continuing the comment");
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const SkString input6("\n}}a; little ; love; for ; leading; spaces;} "
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"an struct = { int a; int b; };"
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"int[5] arr = int[5](1,2,3,4,5);} some code at the bottom; for(;;) {} }");
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const SkString output1(
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" 1\t#this is not a realshader\n"
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" 2\tvec4 some stuff;\n"
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" 3\toutside of a function;\n"
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" 4\tint i(int b, int c) \n"
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" 5\t{\n"
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" 6\t\t{\n"
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" 7\t\t\tsome stuff;\n"
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" 8\t\t}\n"
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" 9\t\tfake block;\n"
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" 10\t\t//comments\n"
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" 11\t\treturn i;\n"
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" 12\t}\n"
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" 13\tvoid main()\n"
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" 14\t{\n"
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" 15\t\tnowin a function;\n"
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" 16\t\t{\n"
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" 17\t\t\tindenting;\n"
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" 18\t\t\t{\n"
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" 19\t\t\t\tabit more;\n"
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" 20\t\t\t\tdreadedfor((;;)(;)((;;);))\n"
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" 21\t\t\t\t{\n"
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" 22\t\t\t\t\tdoingstuff;\n"
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" 23\t\t\t\t\tfor(;;;)\n"
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" 24\t\t\t\t\t{\n"
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" 25\t\t\t\t\t\tand more stufff;\n"
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" 26\t\t\t\t\t\tmixed garbage/*using this comment\n"
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" 27\t\t\t\t\t\t is dangerous\n"
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" 28\t\t\t\t\t\tdo so at your own\n"
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" 29\t\t\t\t\t\t risk*/;\n"
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" 30\t\t\t\t\t\t//a commentbreaking in commentcontinuing the comment\n"
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" 31\t\t\t\t\t}\n"
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" 32\t\t\t\t}\n"
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" 33\t\t\t\ta;\n"
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" 34\t\t\t\tlittle ;\n"
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" 35\t\t\t\tlove;\n"
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" 36\t\t\t\tfor ;\n"
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" 37\t\t\t\tleading;\n"
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" 38\t\t\t\tspaces;\n"
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" 39\t\t\t}\n"
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" 40\t\t\tan struct = \n"
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" 41\t\t\t{\n"
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" 42\t\t\t\tint a;\n"
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" 43\t\t\t\tint b;\n"
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" 44\t\t\t}\n"
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" 45\t\t\t;\n"
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" 46\t\t\tint[5] arr = int[5](1,2,3,4,5);\n"
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" 47\t\t}\n"
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" 48\t\tsome code at the bottom;\n"
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" 49\t\tfor(;;) \n"
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" 50\t\t{\n"
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" 51\t\t}\n"
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" 52\t}\n"
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" 53\t");
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const SkString neg1("{;;{{{{;;;{{{{{{{{{{{");
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const SkString neg2("###\n##\n#####(((((((((((((unbalanced verything;;;");
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const SkString neg3("}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}"
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";;;;;;/////");
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DEF_TEST(GrGLSLPrettyPrint, r) {
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SkTArray<const char*> testStr;
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SkTArray<int> lengths;
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testStr.push_back(input1.c_str());
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lengths.push_back((int)input1.size());
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testStr.push_back(input2.c_str());
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lengths.push_back((int)input2.size());
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testStr.push_back(input3.c_str());
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lengths.push_back((int)input3.size());
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testStr.push_back(input4.c_str());
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lengths.push_back((int)input4.size());
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testStr.push_back(input5.c_str());
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lengths.push_back((int)input5.size());
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testStr.push_back(input6.c_str());
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lengths.push_back((int)input6.size());
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SkString test = GrGLSLPrettyPrint::PrettyPrintGLSL(testStr.begin(), lengths.begin(),
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testStr.count(), true);
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ASSERT(output1 == test);
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testStr.reset();
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lengths.reset();
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testStr.push_back(neg1.c_str());
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lengths.push_back((int)neg1.size());
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testStr.push_back(neg2.c_str());
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lengths.push_back((int)neg2.size());
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testStr.push_back(neg3.c_str());
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lengths.push_back((int)neg3.size());
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// Just test we don't crash with garbage input
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ASSERT(GrGLSLPrettyPrint::PrettyPrintGLSL(testStr.begin(), lengths.begin(), 1,
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true).c_str() != NULL);
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}
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#endif
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