511923443f
Pre-allocates a range of path names and manages allocations within that range on the client side. This allows us to generate new path objects in a feed-forward manner that doesn't require round trips to the GL server. BUG=skia: R=bsalomon@google.com, markkilgard@gmail.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/304403003
170 lines
5.3 KiB
C++
170 lines
5.3 KiB
C++
/*
|
|
* Copyright 2014 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#if SK_SUPPORT_GPU
|
|
|
|
#include "gl/GrGLNameAllocator.h"
|
|
#include "Test.h"
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
class NameLeakTest {
|
|
static const GrGLuint kFirstName = 101;
|
|
static const GrGLuint kRange = 1013;
|
|
|
|
public:
|
|
NameLeakTest(skiatest::Reporter* reporter)
|
|
: fReporter(reporter),
|
|
fAllocator(kFirstName, kFirstName + kRange),
|
|
fAllocatedCount(0),
|
|
fRandomName(kFirstName + 4 * kRange / 7) {
|
|
memset(fAllocatedNames, 0, sizeof(fAllocatedNames));
|
|
}
|
|
|
|
bool run() {
|
|
if (!this->allocateAllRemaining()) {
|
|
return false;
|
|
}
|
|
|
|
for (GrGLuint freeCount = 1; freeCount <= kRange; ++freeCount) {
|
|
if (!this->freeRandomNames(freeCount)) {
|
|
return false;
|
|
}
|
|
if (!this->allocateAllRemaining()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private:
|
|
bool isAllocated(GrGLuint name) const {
|
|
return fAllocatedNames[name - kFirstName];
|
|
}
|
|
|
|
void setAllocated(GrGLuint name, bool allocated) {
|
|
fAllocatedNames[name - kFirstName] = allocated;
|
|
}
|
|
|
|
bool allocateAllRemaining() {
|
|
for (; fAllocatedCount < kRange; ++fAllocatedCount) {
|
|
GrGLuint name = fAllocator.allocateName();
|
|
if (0 == name) {
|
|
ERRORF(fReporter,
|
|
"Name allocate failed, but there should still be %u free names",
|
|
kRange - fAllocatedCount);
|
|
return false;
|
|
}
|
|
if (name < kFirstName || name >= kFirstName + kRange) {
|
|
ERRORF(fReporter,
|
|
"Name allocate returned name %u outside its bounds [%u, %u)",
|
|
name, kFirstName, kFirstName + kRange);
|
|
return false;
|
|
}
|
|
if (this->isAllocated(name)) {
|
|
ERRORF(fReporter, "Name allocate returned name that is already allocated");
|
|
return false;
|
|
}
|
|
|
|
this->setAllocated(name, true);
|
|
}
|
|
|
|
// Ensure it returns 0 once all the names are allocated.
|
|
GrGLuint name = fAllocator.allocateName();
|
|
if (0 != name) {
|
|
ERRORF(fReporter,
|
|
"Name allocate did not fail when all names were already in use");
|
|
return false;
|
|
}
|
|
|
|
// Ensure every unique name is allocated.
|
|
for (GrGLuint i = 0; i < kRange; ++i) {
|
|
if (!this->isAllocated(kFirstName + i)) {
|
|
ERRORF(fReporter, "Not all unique names are allocated after allocateAllRemaining()");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool freeRandomNames(GrGLuint count) {
|
|
// The values a and c make up an LCG (pseudo-random generator). These
|
|
// values must satisfy the Hull-Dobell Theorem (with m=kRange):
|
|
// http://en.wikipedia.org/wiki/Linear_congruential_generator
|
|
// We use our own generator to guarantee it hits each unique value
|
|
// within kRange exactly once before repeating.
|
|
const GrGLuint seed = (count + fRandomName) / 2;
|
|
const GrGLuint a = seed * kRange + 1;
|
|
const GrGLuint c = (seed * 743) % kRange;
|
|
|
|
for (GrGLuint i = 0; i < count; ++i) {
|
|
fRandomName = (a * fRandomName + c) % kRange;
|
|
const GrGLuint name = kFirstName + fRandomName;
|
|
if (!this->isAllocated(name)) {
|
|
ERRORF(fReporter, "Test bug: Should not free a not-allocated name at this point (%u)", i);
|
|
return false;
|
|
}
|
|
|
|
fAllocator.free(name);
|
|
this->setAllocated(name, false);
|
|
--fAllocatedCount;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
skiatest::Reporter* fReporter;
|
|
GrGLNameAllocator fAllocator;
|
|
bool fAllocatedNames[kRange];
|
|
GrGLuint fAllocatedCount;
|
|
GrGLuint fRandomName;
|
|
};
|
|
|
|
DEF_GPUTEST(NameAllocator, reporter, factory) {
|
|
// Ensure no names are leaked or double-allocated during heavy usage.
|
|
{
|
|
NameLeakTest nameLeakTest(reporter);
|
|
nameLeakTest.run();
|
|
}
|
|
|
|
static const GrGLuint range = 32;
|
|
GrGLNameAllocator allocator(1, 1 + range);
|
|
for (GrGLuint i = 1; i <= range; ++i) {
|
|
allocator.allocateName();
|
|
}
|
|
REPORTER_ASSERT(reporter, 0 == allocator.allocateName());
|
|
|
|
// Test freeing names out of range.
|
|
allocator.free(allocator.firstName() - 1);
|
|
allocator.free(allocator.endName());
|
|
REPORTER_ASSERT(reporter, 0 == allocator.allocateName());
|
|
|
|
// Test freeing not-allocated names.
|
|
for (GrGLuint i = 1; i <= range/2; i += 2) {
|
|
allocator.free(i);
|
|
}
|
|
for (GrGLuint i = 1; i <= range/2; i += 2) {
|
|
// None of these names will be allocated.
|
|
allocator.free(i);
|
|
}
|
|
for (GrGLuint i = 1; i <= range/2; ++i) {
|
|
// Every other name will not be be allocated.
|
|
allocator.free(i);
|
|
}
|
|
for (GrGLuint i = 1; i <= range/2; ++i) {
|
|
if (0 == allocator.allocateName()) {
|
|
ERRORF(reporter, "Name allocate failed when there should be free names");
|
|
break;
|
|
}
|
|
}
|
|
REPORTER_ASSERT(reporter, 0 == allocator.allocateName());
|
|
}
|
|
|
|
#endif
|