c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkRect.h"
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static const SkScalar kCellWidth = SkIntToScalar(20);
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static const SkScalar kCellHeight = SkIntToScalar(10);
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// This bench draws a table in the manner of Google spreadsheet and sahadan.com.
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// ____________ ___
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// | 1 | 2 |
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// |____________|___|
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// | 3 | 4 |
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// |____________|___|
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//
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// Areas 1-4 are first all draw white. Areas 3&4 are then drawn grey. Areas
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// 2&4 are then drawn grey. Areas 2&3 are thus double drawn while area 4 is
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// triple drawn.
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// This trio of drawRects is then repeat for the next cell.
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class TableBench : public Benchmark {
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public:
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static const int kNumRows = 48;
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static const int kNumCols = 32;
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protected:
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virtual const char* onGetName() {
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return "tablebench";
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}
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virtual void onDraw(int loops, SkCanvas* canvas) {
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SkPaint cellPaint;
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cellPaint.setColor(0xFFFFFFF);
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SkPaint borderPaint;
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borderPaint.setColor(0xFFCCCCCC);
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for (int i = 0; i < loops; ++i) {
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for (int row = 0; row < kNumRows; ++row) {
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for (int col = 0; col < kNumCols; ++col) {
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SkRect cell = SkRect::MakeLTRB(col * kCellWidth,
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row * kCellHeight,
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(col+1) * kCellWidth,
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(row+1) * kCellHeight);
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canvas->drawRect(cell, cellPaint);
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SkRect bottom = SkRect::MakeLTRB(col * kCellWidth,
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row * kCellHeight + (kCellHeight-SK_Scalar1),
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(col+1) * kCellWidth,
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(row+1) * kCellHeight);
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canvas->drawRect(bottom, borderPaint);
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SkRect right = SkRect::MakeLTRB(col * kCellWidth + (kCellWidth-SK_Scalar1),
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row * kCellHeight,
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(col+1) * kCellWidth,
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(row+1) * kCellHeight);
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canvas->drawRect(right, borderPaint);
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}
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}
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}
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}
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private:
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typedef Benchmark INHERITED;
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};
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DEF_BENCH( return new TableBench(); )
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