skia2/bench/TableBench.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

73 lines
2.5 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkRect.h"
static const SkScalar kCellWidth = SkIntToScalar(20);
static const SkScalar kCellHeight = SkIntToScalar(10);
// This bench draws a table in the manner of Google spreadsheet and sahadan.com.
// ____________ ___
// | 1 | 2 |
// |____________|___|
// | 3 | 4 |
// |____________|___|
//
// Areas 1-4 are first all draw white. Areas 3&4 are then drawn grey. Areas
// 2&4 are then drawn grey. Areas 2&3 are thus double drawn while area 4 is
// triple drawn.
// This trio of drawRects is then repeat for the next cell.
class TableBench : public Benchmark {
public:
static const int kNumRows = 48;
static const int kNumCols = 32;
protected:
virtual const char* onGetName() {
return "tablebench";
}
virtual void onDraw(int loops, SkCanvas* canvas) {
SkPaint cellPaint;
cellPaint.setColor(0xFFFFFFF);
SkPaint borderPaint;
borderPaint.setColor(0xFFCCCCCC);
for (int i = 0; i < loops; ++i) {
for (int row = 0; row < kNumRows; ++row) {
for (int col = 0; col < kNumCols; ++col) {
SkRect cell = SkRect::MakeLTRB(col * kCellWidth,
row * kCellHeight,
(col+1) * kCellWidth,
(row+1) * kCellHeight);
canvas->drawRect(cell, cellPaint);
SkRect bottom = SkRect::MakeLTRB(col * kCellWidth,
row * kCellHeight + (kCellHeight-SK_Scalar1),
(col+1) * kCellWidth,
(row+1) * kCellHeight);
canvas->drawRect(bottom, borderPaint);
SkRect right = SkRect::MakeLTRB(col * kCellWidth + (kCellWidth-SK_Scalar1),
row * kCellHeight,
(col+1) * kCellWidth,
(row+1) * kCellHeight);
canvas->drawRect(right, borderPaint);
}
}
}
}
private:
typedef Benchmark INHERITED;
};
DEF_BENCH( return new TableBench(); )