skia2/bench/nanobench.h
cdalton d416a5b10f Implement SkGLContext swapBuffers with fence syncs
Improves the GPU measuring accuracy of nanobench by using fence syncs.
Fence syncs are very widely supported and available on almost every
platform.

NO_MERGE_BUILDS
BUG=skia:

Review URL: https://codereview.chromium.org/1194783003
2015-06-23 13:23:44 -07:00

88 lines
2.3 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef nanobench_DEFINED
#define nanobench_DEFINED
#include "Benchmark.h"
#include "SkImageInfo.h"
#include "SkSurface.h"
#include "SkTypes.h"
#if SK_SUPPORT_GPU
#include "GrContextFactory.h"
#endif
class ResultsWriter;
class SkBitmap;
class SkCanvas;
struct Config {
const char* name;
Benchmark::Backend backend;
SkColorType color;
SkAlphaType alpha;
int samples;
#if SK_SUPPORT_GPU
GrContextFactory::GLContextType ctxType;
bool useDFText;
#else
int bogusInt;
bool bogusBool;
#endif
};
struct Target {
explicit Target(const Config& c) : config(c) { }
virtual ~Target() { }
const Config config;
SkAutoTDelete<SkSurface> surface;
/** Called once per target, immediately before any timing or drawing. */
virtual void setup() { }
/** Called *after* the clock timer is started, before the benchmark
is drawn. Most back ends just return the canvas passed in,
but some may replace it. */
virtual SkCanvas* beginTiming(SkCanvas* canvas) { return canvas; }
/** Called *after* a benchmark is drawn, but before the clock timer
is stopped. */
virtual void endTiming() { }
/** Called between benchmarks (or between calibration and measured
runs) to make sure all pending work in drivers / threads is
complete. */
virtual void fence() { }
/** CPU-like targets can just be timed, but GPU-like
targets need to pay attention to frame boundaries
or other similar details. */
virtual bool needsFrameTiming(int* frameLag) const { return false; }
/** Called once per target, during program initialization.
Returns false if initialization fails. */
virtual bool init(SkImageInfo info, Benchmark* bench);
/** Stores any pixels drawn to the screen in the bitmap.
Returns false on error. */
virtual bool capturePixels(SkBitmap* bmp);
/** Writes any config-specific data to the log. */
virtual void fillOptions(ResultsWriter*) { }
SkCanvas* getCanvas() const {
if (!surface.get()) {
return NULL;
}
return surface->getCanvas();
}
};
#endif // nanobench_DEFINED