74b8d32332
Adds a mechanism for processors to add buffer accesses and implements them in the GL backend. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1870893002 Review URL: https://codereview.chromium.org/1870893002
142 lines
4.7 KiB
C++
142 lines
4.7 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrBuffer_DEFINED
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#define GrBuffer_DEFINED
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#include "GrGpuResource.h"
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class GrGpu;
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class GrBuffer : public GrGpuResource {
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public:
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/**
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* Computes a scratch key for a buffer with a "dynamic" access pattern. (Buffers with "static"
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* and "stream" access patterns are disqualified by nature from being cached and reused.)
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*/
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static void ComputeScratchKeyForDynamicBuffer(size_t size, GrBufferType intendedType,
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GrScratchKey* key) {
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static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType();
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GrScratchKey::Builder builder(key, kType, 1 + (sizeof(size_t) + 3) / 4);
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// TODO: There's not always reason to cache a buffer by type. In some (all?) APIs it's just
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// a chunk of memory we can use/reuse for any type of data. We really only need to
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// differentiate between the "read" types (e.g. kGpuToCpu_BufferType) and "draw" types.
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builder[0] = intendedType;
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builder[1] = (uint32_t)size;
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if (sizeof(size_t) > 4) {
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builder[2] = (uint32_t)((uint64_t)size >> 32);
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}
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}
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GrAccessPattern accessPattern() const { return fAccessPattern; }
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/**
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* Returns true if the buffer is a wrapper around a CPU array. If true it
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* indicates that map will always succeed and will be free.
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*/
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bool isCPUBacked() const { return fCPUBacked; }
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/**
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* Maps the buffer to be written by the CPU.
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*
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* The previous content of the buffer is invalidated. It is an error
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* to draw from the buffer while it is mapped. It may fail if the backend
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* doesn't support mapping the buffer. If the buffer is CPU backed then
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* it will always succeed and is a free operation. Once a buffer is mapped,
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* subsequent calls to map() are ignored.
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*
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* Note that buffer mapping does not go through GrContext and therefore is
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* not serialized with other operations.
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*
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* @return a pointer to the data or nullptr if the map fails.
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*/
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void* map() {
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if (!fMapPtr) {
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this->onMap();
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}
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return fMapPtr;
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}
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/**
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* Unmaps the buffer.
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*
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* The pointer returned by the previous map call will no longer be valid.
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*/
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void unmap() {
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SkASSERT(fMapPtr);
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this->onUnmap();
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fMapPtr = nullptr;
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}
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/**
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* Returns the same ptr that map() returned at time of map or nullptr if the
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* is not mapped.
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*
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* @return ptr to mapped buffer data or nullptr if buffer is not mapped.
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*/
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void* mapPtr() const { return fMapPtr; }
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/**
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Queries whether the buffer has been mapped.
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@return true if the buffer is mapped, false otherwise.
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*/
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bool isMapped() const { return SkToBool(fMapPtr); }
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/**
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* Updates the buffer data.
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*
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* The size of the buffer will be preserved. The src data will be
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* placed at the beginning of the buffer and any remaining contents will
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* be undefined. srcSizeInBytes must be <= to the buffer size.
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*
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* The buffer must not be mapped.
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*
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* Note that buffer updates do not go through GrContext and therefore are
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* not serialized with other operations.
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*
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* @return returns true if the update succeeds, false otherwise.
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*/
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bool updateData(const void* src, size_t srcSizeInBytes) {
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SkASSERT(!this->isMapped());
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SkASSERT(srcSizeInBytes <= fGpuMemorySize);
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return this->onUpdateData(src, srcSizeInBytes);
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}
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protected:
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GrBuffer(GrGpu* gpu, size_t gpuMemorySize, GrBufferType intendedType,
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GrAccessPattern accessPattern, bool cpuBacked)
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: INHERITED(gpu, kCached_LifeCycle),
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fMapPtr(nullptr),
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fGpuMemorySize(gpuMemorySize), // TODO: Zero for cpu backed buffers?
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fAccessPattern(accessPattern),
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fCPUBacked(cpuBacked) {
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if (!fCPUBacked && SkIsPow2(fGpuMemorySize) && kDynamic_GrAccessPattern == fAccessPattern) {
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GrScratchKey key;
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ComputeScratchKeyForDynamicBuffer(fGpuMemorySize, intendedType, &key);
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this->setScratchKey(key);
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}
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}
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void* fMapPtr;
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private:
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virtual size_t onGpuMemorySize() const { return fGpuMemorySize; }
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virtual void onMap() = 0;
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virtual void onUnmap() = 0;
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virtual bool onUpdateData(const void* src, size_t srcSizeInBytes) = 0;
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size_t fGpuMemorySize;
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GrAccessPattern fAccessPattern;
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bool fCPUBacked;
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typedef GrGpuResource INHERITED;
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};
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#endif
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