skia2/modules/svg/include/SkSVGAttribute.h
Florin Malita 6fc4106a9d [svg] Relocate out of experimental
Move the SVG rendering code to modules/svg, and componentize.
Also split into include/src/utils.

As external clients still reference the old header locations,
introduce temporary forwarding headers to facilitate the migration.

Change-Id: Ib289dbdcd80c16a01c47805e7242f2e08bebc165
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326948
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-10-15 14:36:06 +00:00

100 lines
2.4 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGAttribute_DEFINED
#define SkSVGAttribute_DEFINED
#include "modules/svg/include/SkSVGTypes.h"
#include "src/core/SkTLazy.h"
class SkSVGRenderContext;
enum class SkSVGAttribute {
kClipPath,
kClipRule,
kColor,
kCx, // <circle>, <ellipse>, <radialGradient>: center x position
kCy, // <circle>, <ellipse>, <radialGradient>: center y position
kD,
kFill,
kFillOpacity,
kFillRule,
kFontFamily,
kFontSize,
kFontStyle,
kFontWeight,
kFx, // <radialGradient>: focal point x position
kFy, // <radialGradient>: focal point y position
kGradientTransform,
kHeight,
kHref,
kOffset,
kOpacity,
kPatternTransform,
kPoints,
kR, // <circle>, <radialGradient>: radius
kRx, // <ellipse>,<rect>: horizontal (corner) radius
kRy, // <ellipse>,<rect>: vertical (corner) radius
kSpreadMethod,
kStopColor,
kStopOpacity,
kStroke,
kStrokeDashArray,
kStrokeDashOffset,
kStrokeOpacity,
kStrokeLineCap,
kStrokeLineJoin,
kStrokeMiterLimit,
kStrokeWidth,
kTransform,
kText,
kTextAnchor,
kViewBox,
kVisibility,
kWidth,
kX,
kX1, // <line>: first endpoint x
kX2, // <line>: second endpoint x
kY,
kY1, // <line>: first endpoint y
kY2, // <line>: second endpoint y
kUnknown,
};
struct SkSVGPresentationAttributes {
static SkSVGPresentationAttributes MakeInitial();
// TODO: SkTLazy adds an extra ptr per attribute; refactor to reduce overhead.
SkTLazy<SkSVGPaint> fFill;
SkTLazy<SkSVGNumberType> fFillOpacity;
SkTLazy<SkSVGFillRule> fFillRule;
SkTLazy<SkSVGFillRule> fClipRule;
SkTLazy<SkSVGPaint> fStroke;
SkTLazy<SkSVGDashArray> fStrokeDashArray;
SkTLazy<SkSVGLength> fStrokeDashOffset;
SkTLazy<SkSVGLineCap> fStrokeLineCap;
SkTLazy<SkSVGLineJoin> fStrokeLineJoin;
SkTLazy<SkSVGNumberType> fStrokeMiterLimit;
SkTLazy<SkSVGNumberType> fStrokeOpacity;
SkTLazy<SkSVGLength> fStrokeWidth;
SkTLazy<SkSVGVisibility> fVisibility;
SkTLazy<SkSVGColorType> fColor;
// TODO(tdenniston): add SkSVGStopColor
// uninherited
SkTLazy<SkSVGNumberType> fOpacity;
SkTLazy<SkSVGClip> fClipPath;
};
#endif // SkSVGAttribute_DEFINED