skia2/include/core/SkStream.h
bungeman@google.com fab44db294 Clean up SkTypes.h.
This change removes sk_stdint.h since it is only needed for vs2008 and earlier.
This change removes SK_MMAP_SUPPORT define since it is no longer used.
This change removes the stdio.h include from SkTypes.h since on many systems
this is a very large header, few Skia files actually use it, it is
available everywhere standard, and SkDebugf should be used instead.

After this change there is no need for external users to put Skia's
include/config into their own list of includes, saving the headache
of having two header files of the same name and sometimes getting the
wrong one depending on include order.

R=bsalomon@google.com, djsollen@google.com

Review URL: https://codereview.chromium.org/27044002

git-svn-id: http://skia.googlecode.com/svn/trunk@11738 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-10-11 18:50:45 +00:00

471 lines
15 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkStream_DEFINED
#define SkStream_DEFINED
#include "SkRefCnt.h"
#include "SkScalar.h"
class SkData;
class SkStream;
class SkStreamRewindable;
class SkStreamSeekable;
class SkStreamAsset;
class SkStreamMemory;
/**
* SkStream -- abstraction for a source of bytes. Subclasses can be backed by
* memory, or a file, or something else.
*
* NOTE:
*
* Classic "streams" APIs are sort of async, in that on a request for N
* bytes, they may return fewer than N bytes on a given call, in which case
* the caller can "try again" to get more bytes, eventually (modulo an error)
* receiving their total N bytes.
*
* Skia streams behave differently. They are effectively synchronous, and will
* always return all N bytes of the request if possible. If they return fewer
* (the read() call returns the number of bytes read) then that means there is
* no more data (at EOF or hit an error). The caller should *not* call again
* in hopes of fulfilling more of the request.
*/
class SK_API SkStream : public SkRefCnt { //TODO: remove SkRefCnt
public:
/**
* Attempts to open the specified file, and return a stream to it (using
* mmap if available). On success, the caller must call unref() on the
* returned object. On failure, returns NULL.
*/
static SkStreamAsset* NewFromFile(const char path[]);
SK_DECLARE_INST_COUNT(SkStream)
/** Reads or skips size number of bytes.
* If buffer == NULL, skip size bytes, return how many were skipped.
* If buffer != NULL, copy size bytes into buffer, return how many were copied.
* @param buffer when NULL skip size bytes, otherwise copy size bytes into buffer
* @param size the number of bytes to skip or copy
* @return the number of bytes actually read.
*/
virtual size_t read(void* buffer, size_t size) = 0;
/** Skip size number of bytes.
* @return the actual number bytes that could be skipped.
*/
size_t skip(size_t size) {
//return this->read(NULL, size);
//TODO: remove this old logic after updating existing implementations
return 0 == size ? 0 : this->read(NULL, size);
}
/** Returns true when all the bytes in the stream have been read.
* This may return true early (when there are no more bytes to be read)
* or late (after the first unsuccessful read).
*
* In Progress: do not use until all implementations are updated.
* TODO: after this is implemented everywhere, make pure virtual.
*/
virtual bool isAtEnd() const {
SkASSERT(false);
return true;
}
int8_t readS8();
int16_t readS16();
int32_t readS32();
uint8_t readU8() { return (uint8_t)this->readS8(); }
uint16_t readU16() { return (uint16_t)this->readS16(); }
uint32_t readU32() { return (uint32_t)this->readS32(); }
bool readBool() { return this->readU8() != 0; }
SkScalar readScalar();
size_t readPackedUInt();
/**
* Reconstitute an SkData object that was written to the stream
* using SkWStream::writeData().
*/
SkData* readData();
//SkStreamRewindable
/** Rewinds to the beginning of the stream. Returns true if the stream is known
* to be at the beginning after this call returns.
*/
virtual bool rewind() { return false; }
/** Duplicates this stream. If this cannot be done, returns NULL.
* The returned stream will be positioned at the beginning of its data.
*/
virtual SkStreamRewindable* duplicate() const { return NULL; }
//SkStreamSeekable
/** Returns true if this stream can report it's current position. */
virtual bool hasPosition() const { return false; }
/** Returns the current position in the stream. If this cannot be done, returns 0. */
virtual size_t getPosition() const { return 0; }
/** Seeks to an absolute position in the stream. If this cannot be done, returns false.
* If an attempt is made to seek past the end of the stream, the position will be set
* to the end of the stream.
*/
virtual bool seek(size_t position) { return false; }
/** Seeks to an relative offset in the stream. If this cannot be done, returns false.
* If an attempt is made to move to a position outside the stream, the position will be set
* to the closest point within the stream (beginning or end).
*/
virtual bool move(long offset) { return false; }
/** Duplicates this stream. If this cannot be done, returns NULL.
* The returned stream will be positioned the same as this stream.
*/
virtual SkStreamSeekable* fork() const { return NULL; }
//SkStreamAsset
/** Returns true if this stream can report it's total length. */
virtual bool hasLength() const { return false; }
/** Returns the total length of the stream. If this cannot be done, returns 0. */
virtual size_t getLength() const {
//return 0;
//TODO: remove the following after everyone is updated.
return ((SkStream*)this)->read(NULL, 0);
}
//SkStreamMemory
/** Returns the starting address for the data. If this cannot be done, returns NULL. */
//TODO: replace with virtual const SkData* getData()
virtual const void* getMemoryBase() { return NULL; }
private:
typedef SkRefCnt INHERITED;
};
/** SkStreamRewindable is a SkStream for which rewind and duplicate are required. */
class SK_API SkStreamRewindable : public SkStream {
public:
//TODO: remove the following after everyone is updated (ensures new behavior on new classes).
virtual bool isAtEnd() const SK_OVERRIDE = 0;
//TODO: remove the following after everyone is updated (ensures new behavior on new classes).
virtual size_t getLength() const SK_OVERRIDE { return 0; }
virtual bool rewind() SK_OVERRIDE = 0;
virtual SkStreamRewindable* duplicate() const SK_OVERRIDE = 0;
};
/** SkStreamSeekable is a SkStreamRewindable for which position, seek, move, and fork are required. */
class SK_API SkStreamSeekable : public SkStreamRewindable {
public:
virtual SkStreamSeekable* duplicate() const SK_OVERRIDE = 0;
virtual bool hasPosition() const SK_OVERRIDE { return true; }
virtual size_t getPosition() const SK_OVERRIDE = 0;
virtual bool seek(size_t position) SK_OVERRIDE = 0;
virtual bool move(long offset) SK_OVERRIDE = 0;
virtual SkStreamSeekable* fork() const SK_OVERRIDE = 0;
};
/** SkStreamAsset is a SkStreamSeekable for which getLength is required. */
class SK_API SkStreamAsset : public SkStreamSeekable {
public:
virtual SkStreamAsset* duplicate() const SK_OVERRIDE = 0;
virtual SkStreamAsset* fork() const SK_OVERRIDE = 0;
virtual bool hasLength() const SK_OVERRIDE { return true; }
virtual size_t getLength() const SK_OVERRIDE = 0;
};
/** SkStreamMemory is a SkStreamAsset for which getMemoryBase is required. */
class SK_API SkStreamMemory : public SkStreamAsset {
public:
virtual SkStreamMemory* duplicate() const SK_OVERRIDE = 0;
virtual SkStreamMemory* fork() const SK_OVERRIDE = 0;
virtual const void* getMemoryBase() SK_OVERRIDE = 0;
};
class SK_API SkWStream : SkNoncopyable {
public:
SK_DECLARE_INST_COUNT_ROOT(SkWStream)
virtual ~SkWStream();
/** Called to write bytes to a SkWStream. Returns true on success
@param buffer the address of at least size bytes to be written to the stream
@param size The number of bytes in buffer to write to the stream
@return true on success
*/
virtual bool write(const void* buffer, size_t size) = 0;
virtual void newline();
virtual void flush();
// helpers
bool write8(U8CPU);
bool write16(U16CPU);
bool write32(uint32_t);
bool writeText(const char text[]);
bool writeDecAsText(int32_t);
bool writeBigDecAsText(int64_t, int minDigits = 0);
bool writeHexAsText(uint32_t, int minDigits = 0);
bool writeScalarAsText(SkScalar);
bool writeBool(bool v) { return this->write8(v); }
bool writeScalar(SkScalar);
bool writePackedUInt(size_t);
bool writeStream(SkStream* input, size_t length);
/**
* Append an SkData object to the stream, such that it can be read
* out of the stream using SkStream::readData().
*
* Note that the encoding method used to write the SkData object
* to the stream may change over time. This method DOES NOT
* just write the raw content of the SkData object to the stream.
*/
bool writeData(const SkData*);
};
////////////////////////////////////////////////////////////////////////////////////////
#include "SkString.h"
#include <stdio.h>
struct SkFILE;
/** A stream that wraps a C FILE* file stream. */
class SK_API SkFILEStream : public SkStreamAsset {
public:
SK_DECLARE_INST_COUNT(SkFILEStream)
/** Initialize the stream by calling sk_fopen on the specified path.
* This internal stream will be closed in the destructor.
*/
explicit SkFILEStream(const char path[] = NULL);
enum Ownership {
kCallerPasses_Ownership,
kCallerRetains_Ownership
};
/** Initialize the stream with an existing C file stream.
* While this stream exists, it assumes exclusive access to the C file stream.
* The C file stream will be closed in the destructor unless the caller specifies
* kCallerRetains_Ownership.
*/
explicit SkFILEStream(FILE* file, Ownership ownership = kCallerPasses_Ownership);
virtual ~SkFILEStream();
/** Returns true if the current path could be opened. */
bool isValid() const { return fFILE != NULL; }
/** Close the current file, and open a new file with the specified path.
* If path is NULL, just close the current file.
*/
void setPath(const char path[]);
virtual size_t read(void* buffer, size_t size) SK_OVERRIDE;
virtual bool isAtEnd() const SK_OVERRIDE;
virtual bool rewind() SK_OVERRIDE;
virtual SkStreamAsset* duplicate() const SK_OVERRIDE;
virtual size_t getPosition() const SK_OVERRIDE;
virtual bool seek(size_t position) SK_OVERRIDE;
virtual bool move(long offset) SK_OVERRIDE;
virtual SkStreamAsset* fork() const SK_OVERRIDE;
virtual size_t getLength() const SK_OVERRIDE;
virtual const void* getMemoryBase() SK_OVERRIDE;
private:
SkFILE* fFILE;
SkString fName;
Ownership fOwnership;
// fData is lazilly initialized when needed.
mutable SkAutoTUnref<SkData> fData;
typedef SkStreamAsset INHERITED;
};
class SK_API SkMemoryStream : public SkStreamMemory {
public:
SK_DECLARE_INST_COUNT(SkMemoryStream)
SkMemoryStream();
/** We allocate (and free) the memory. Write to it via getMemoryBase() */
SkMemoryStream(size_t length);
/** If copyData is true, the stream makes a private copy of the data. */
SkMemoryStream(const void* data, size_t length, bool copyData = false);
/** Use the specified data as the memory for this stream.
* The stream will call ref() on the data (assuming it is not NULL).
*/
SkMemoryStream(SkData*);
virtual ~SkMemoryStream();
/** Resets the stream to the specified data and length,
just like the constructor.
if copyData is true, the stream makes a private copy of the data
*/
virtual void setMemory(const void* data, size_t length,
bool copyData = false);
/** Replace any memory buffer with the specified buffer. The caller
must have allocated data with sk_malloc or sk_realloc, since it
will be freed with sk_free.
*/
void setMemoryOwned(const void* data, size_t length);
/** Return the stream's data in a SkData.
* The caller must call unref() when it is finished using the data.
*/
SkData* copyToData() const;
/**
* Use the specified data as the memory for this stream.
* The stream will call ref() on the data (assuming it is not NULL).
* The function returns the data parameter as a convenience.
*/
SkData* setData(SkData*);
void skipToAlign4();
const void* getAtPos();
size_t peek() const { return fOffset; }
virtual size_t read(void* buffer, size_t size) SK_OVERRIDE;
virtual bool isAtEnd() const SK_OVERRIDE;
virtual bool rewind() SK_OVERRIDE;
virtual SkMemoryStream* duplicate() const SK_OVERRIDE;
virtual size_t getPosition() const SK_OVERRIDE;
virtual bool seek(size_t position) SK_OVERRIDE;
virtual bool move(long offset) SK_OVERRIDE;
virtual SkMemoryStream* fork() const SK_OVERRIDE;
virtual size_t getLength() const SK_OVERRIDE;
virtual const void* getMemoryBase() SK_OVERRIDE;
private:
SkData* fData;
size_t fOffset;
typedef SkStreamMemory INHERITED;
};
/////////////////////////////////////////////////////////////////////////////////////////////
class SK_API SkFILEWStream : public SkWStream {
public:
SK_DECLARE_INST_COUNT(SkFILEWStream)
SkFILEWStream(const char path[]);
virtual ~SkFILEWStream();
/** Returns true if the current path could be opened.
*/
bool isValid() const { return fFILE != NULL; }
virtual bool write(const void* buffer, size_t size) SK_OVERRIDE;
virtual void flush() SK_OVERRIDE;
private:
SkFILE* fFILE;
typedef SkWStream INHERITED;
};
class SkMemoryWStream : public SkWStream {
public:
SK_DECLARE_INST_COUNT(SkMemoryWStream)
SkMemoryWStream(void* buffer, size_t size);
virtual bool write(const void* buffer, size_t size) SK_OVERRIDE;
size_t bytesWritten() const { return fBytesWritten; }
private:
char* fBuffer;
size_t fMaxLength;
size_t fBytesWritten;
typedef SkWStream INHERITED;
};
class SK_API SkDynamicMemoryWStream : public SkWStream {
public:
SK_DECLARE_INST_COUNT(SkDynamicMemoryWStream)
SkDynamicMemoryWStream();
virtual ~SkDynamicMemoryWStream();
virtual bool write(const void* buffer, size_t size) SK_OVERRIDE;
// random access write
// modifies stream and returns true if offset + size is less than or equal to getOffset()
bool write(const void* buffer, size_t offset, size_t size);
bool read(void* buffer, size_t offset, size_t size);
size_t getOffset() const { return fBytesWritten; }
size_t bytesWritten() const { return fBytesWritten; }
// copy what has been written to the stream into dst
void copyTo(void* dst) const;
/**
* Return a copy of the data written so far. This call is responsible for
* calling unref() when they are finished with the data.
*/
SkData* copyToData() const;
/** Reset, returning a reader stream with the current content. */
SkStreamAsset* detachAsStream();
/** Reset the stream to its original, empty, state. */
void reset();
void padToAlign4();
private:
struct Block;
Block* fHead;
Block* fTail;
size_t fBytesWritten;
mutable SkData* fCopy; // is invalidated if we write after it is created
void invalidateCopy();
// For access to the Block type.
friend class SkBlockMemoryStream;
friend class SkBlockMemoryRefCnt;
typedef SkWStream INHERITED;
};
class SK_API SkDebugWStream : public SkWStream {
public:
SK_DECLARE_INST_COUNT(SkDebugWStream)
// overrides
virtual bool write(const void* buffer, size_t size) SK_OVERRIDE;
virtual void newline() SK_OVERRIDE;
private:
typedef SkWStream INHERITED;
};
// for now
typedef SkFILEStream SkURLStream;
#endif