skia2/include/sksl/DSLLayout.h
Brian Osman 8c3d183cc2 Rename SkSL 'srgb_unpremul' to just 'color'
Added comments to explain the semantics (both what's expected when you
set the uniform, and what you see in the shader). The old name was
confusing, because it sounded like you got an sRGB color in the shader.
This is terse, but I think it's the cleanest syntax - and for embedding
clients, they can use C++ (etc.) API to require that color uniforms are
assigned from color types.

Bug: skia:10479
Change-Id: If00ea754060494aaa83001a5b357687953de8a5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/480577
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-12-07 17:56:27 +00:00

95 lines
3.1 KiB
C++

/*
* Copyright 2021 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKSL_DSL_LAYOUT
#define SKSL_DSL_LAYOUT
#include "include/sksl/DSLLayout.h"
#include "include/private/SkSLLayout.h"
#include "include/sksl/SkSLErrorReporter.h"
namespace SkSL {
namespace dsl {
class DSLLayout {
public:
DSLLayout() {}
DSLLayout& originUpperLeft(PositionInfo pos = PositionInfo::Capture()) {
return this->flag(SkSL::Layout::kOriginUpperLeft_Flag, "origin_upper_left", pos);
}
DSLLayout& pushConstant(PositionInfo pos = PositionInfo::Capture()) {
return this->flag(SkSL::Layout::kPushConstant_Flag, "push_constant", pos);
}
DSLLayout& blendSupportAllEquations(PositionInfo pos = PositionInfo::Capture()) {
return this->flag(SkSL::Layout::kBlendSupportAllEquations_Flag,
"blend_support_all_equations", pos);
}
DSLLayout& color(PositionInfo pos = PositionInfo::Capture()) {
return this->flag(SkSL::Layout::kColor_Flag, "color", pos);
}
DSLLayout& location(int location, PositionInfo pos = PositionInfo::Capture()) {
return this->intValue(&fSkSLLayout.fLocation, location, SkSL::Layout::kLocation_Flag,
"location", pos);
}
DSLLayout& offset(int offset, PositionInfo pos = PositionInfo::Capture()) {
return this->intValue(&fSkSLLayout.fOffset, offset, SkSL::Layout::kOffset_Flag, "offset",
pos);
}
DSLLayout& binding(int binding, PositionInfo pos = PositionInfo::Capture()) {
return this->intValue(&fSkSLLayout.fBinding, binding, SkSL::Layout::kBinding_Flag,
"binding", pos);
}
DSLLayout& index(int index, PositionInfo pos = PositionInfo::Capture()) {
return this->intValue(&fSkSLLayout.fIndex, index, SkSL::Layout::kIndex_Flag, "index", pos);
}
DSLLayout& set(int set, PositionInfo pos = PositionInfo::Capture()) {
return this->intValue(&fSkSLLayout.fSet, set, SkSL::Layout::kSet_Flag, "set", pos);
}
DSLLayout& builtin(int builtin, PositionInfo pos = PositionInfo::Capture()) {
return this->intValue(&fSkSLLayout.fBuiltin, builtin, SkSL::Layout::kBuiltin_Flag,
"builtin", pos);
}
DSLLayout& inputAttachmentIndex(int inputAttachmentIndex,
PositionInfo pos = PositionInfo::Capture()) {
return this->intValue(&fSkSLLayout.fInputAttachmentIndex, inputAttachmentIndex,
SkSL::Layout::kInputAttachmentIndex_Flag, "input_attachment_index",
pos);
}
private:
explicit DSLLayout(SkSL::Layout skslLayout)
: fSkSLLayout(skslLayout) {}
DSLLayout& flag(SkSL::Layout::Flag mask, const char* name, PositionInfo pos);
DSLLayout& intValue(int* target, int value, SkSL::Layout::Flag flag, const char* name,
PositionInfo pos);
SkSL::Layout fSkSLLayout;
friend class DSLModifiers;
};
} // namespace dsl
} // namespace SkSL
#endif