skia2/modules/svg/include/SkSVGNode.h
Tyler Denniston a0a5146ba9 [svg] Use new parsing for gradient classes
- Added new SVG_OPTIONAL_ATTR macro for lazy properties
- Added SkSVGIRI type -- we need explicit types now to be able to
  dispatch via the templated parse function
- Converted several attribute parse functions to templated version

Change-Id: I270d35983083f368e36afd96a62c768161d49942
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333518
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-11-10 19:04:49 +00:00

195 lines
8.6 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGNode_DEFINED
#define SkSVGNode_DEFINED
#include "include/core/SkRefCnt.h"
#include "modules/svg/include/SkSVGAttribute.h"
#include "modules/svg/include/SkSVGAttributeParser.h"
class SkCanvas;
class SkMatrix;
class SkPaint;
class SkPath;
class SkSVGLengthContext;
class SkSVGRenderContext;
class SkSVGValue;
enum class SkSVGTag {
kCircle,
kClipPath,
kDefs,
kEllipse,
kFeColorMatrix,
kFeComposite,
kFeTurbulence,
kFilter,
kG,
kLine,
kLinearGradient,
kPath,
kPattern,
kPolygon,
kPolyline,
kRadialGradient,
kRect,
kStop,
kSvg,
kText,
kUse
};
#define SVG_PRES_ATTR(attr_name, attr_type, attr_inherited) \
private: \
bool set##attr_name(SkSVGAttributeParser::ParseResult<attr_type>&& pr) { \
if (pr.isValid()) { this->set##attr_name(std::move(*pr)); } \
return pr.isValid(); \
} \
public: \
const attr_type* get##attr_name() const { \
return fPresentationAttributes.f##attr_name.getMaybeNull(); \
} \
void set##attr_name(const attr_type& v) { \
if (!attr_inherited || v.type() != attr_type::Type::kInherit) { \
fPresentationAttributes.f##attr_name.set(v); \
} else { \
/* kInherited values are semantically equivalent to \
the absence of a local presentation attribute.*/ \
fPresentationAttributes.f##attr_name.reset(); \
} \
} \
void set##attr_name(attr_type&& v) { \
if (!attr_inherited || v.type() != attr_type::Type::kInherit) { \
fPresentationAttributes.f##attr_name.set(std::move(v)); \
} else { \
/* kInherited values are semantically equivalent to \
the absence of a local presentation attribute.*/ \
fPresentationAttributes.f##attr_name.reset(); \
} \
}
class SkSVGNode : public SkRefCnt {
public:
~SkSVGNode() override;
SkSVGTag tag() const { return fTag; }
virtual void appendChild(sk_sp<SkSVGNode>) = 0;
void render(const SkSVGRenderContext&) const;
bool asPaint(const SkSVGRenderContext&, SkPaint*) const;
SkPath asPath(const SkSVGRenderContext&) const;
SkRect objectBoundingBox(const SkSVGRenderContext&) const;
void setAttribute(SkSVGAttribute, const SkSVGValue&);
bool setAttribute(const char* attributeName, const char* attributeValue);
// TODO: consolidate with existing setAttribute
virtual bool parseAndSetAttribute(const char* name, const char* value);
void setColor(const SkSVGColorType&);
void setFillOpacity(const SkSVGNumberType&);
void setOpacity(const SkSVGNumberType&);
void setStrokeDashOffset(const SkSVGLength&);
void setStrokeOpacity(const SkSVGNumberType&);
void setStrokeMiterLimit(const SkSVGNumberType&);
void setStrokeWidth(const SkSVGLength&);
// inherited
SVG_PRES_ATTR(ClipRule , SkSVGFillRule , true)
SVG_PRES_ATTR(FillRule , SkSVGFillRule , true)
SVG_PRES_ATTR(Fill , SkSVGPaint , true)
SVG_PRES_ATTR(FontFamily , SkSVGFontFamily, true)
SVG_PRES_ATTR(FontSize , SkSVGFontSize , true)
SVG_PRES_ATTR(FontStyle , SkSVGFontStyle , true)
SVG_PRES_ATTR(FontWeight , SkSVGFontWeight, true)
SVG_PRES_ATTR(Stroke , SkSVGPaint , true)
SVG_PRES_ATTR(StrokeDashArray, SkSVGDashArray , true)
SVG_PRES_ATTR(StrokeLineCap , SkSVGLineCap , true)
SVG_PRES_ATTR(StrokeLineJoin , SkSVGLineJoin , true)
SVG_PRES_ATTR(TextAnchor , SkSVGTextAnchor, true)
SVG_PRES_ATTR(Visibility , SkSVGVisibility, true)
// not inherited
SVG_PRES_ATTR(ClipPath , SkSVGClip , false)
SVG_PRES_ATTR(Filter , SkSVGFilterType, false)
protected:
SkSVGNode(SkSVGTag);
// Called before onRender(), to apply local attributes to the context. Unlike onRender(),
// onPrepareToRender() bubbles up the inheritance chain: overriders should always call
// INHERITED::onPrepareToRender(), unless they intend to short-circuit rendering
// (return false).
// Implementations are expected to return true if rendering is to continue, or false if
// the node/subtree rendering is disabled.
virtual bool onPrepareToRender(SkSVGRenderContext*) const;
virtual void onRender(const SkSVGRenderContext&) const = 0;
virtual bool onAsPaint(const SkSVGRenderContext&, SkPaint*) const { return false; }
virtual SkPath onAsPath(const SkSVGRenderContext&) const = 0;
virtual void onSetAttribute(SkSVGAttribute, const SkSVGValue&);
virtual bool hasChildren() const { return false; }
virtual SkRect onObjectBoundingBox(const SkSVGRenderContext&) const {
return SkRect::MakeEmpty();
}
private:
SkSVGTag fTag;
// FIXME: this should be sparse
SkSVGPresentationAttributes fPresentationAttributes;
using INHERITED = SkRefCnt;
};
#undef SVG_PRES_ATTR // presentation attributes are only defined for the base class
#define _SVG_ATTR_SETTERS(attr_name, attr_type, attr_default, set_cp, set_mv) \
private: \
bool set##attr_name( \
const SkSVGAttributeParser::ParseResult<attr_type>& pr) { \
if (pr.isValid()) { this->set##attr_name(*pr); } \
return pr.isValid(); \
} \
bool set##attr_name( \
SkSVGAttributeParser::ParseResult<attr_type>&& pr) { \
if (pr.isValid()) { this->set##attr_name(std::move(*pr)); } \
return pr.isValid(); \
} \
public: \
void set##attr_name(const attr_type& a) { set_cp(a); } \
void set##attr_name(attr_type&& a) { set_mv(std::move(a)); }
#define SVG_ATTR(attr_name, attr_type, attr_default) \
private: \
attr_type f##attr_name = attr_default; \
public: \
const attr_type& get##attr_name() const { return f##attr_name; } \
_SVG_ATTR_SETTERS( \
attr_name, attr_type, attr_default, \
[this](const attr_type& a) { this->f##attr_name = a; }, \
[this](attr_type&& a) { this->f##attr_name = std::move(a); })
#define SVG_OPTIONAL_ATTR(attr_name, attr_type) \
private: \
SkTLazy<attr_type> f##attr_name; \
public: \
const SkTLazy<attr_type>& get##attr_name() const { return f##attr_name; } \
_SVG_ATTR_SETTERS( \
attr_name, attr_type, attr_default, \
[this](const attr_type& a) { this->f##attr_name.set(a); }, \
[this](attr_type&& a) { this->f##attr_name.set(std::move(a)); })
#endif // SkSVGNode_DEFINED