skia2/tools/sk_app/win
Greg Daniel 6658fd1584 In vulkan tests, use vkGetInstanceProcAddr to get vkGetDeviceProcAddr.
We've run into drivers a few times now that have bugs where they only
expose vkGetInstaneProcAddr and not vkGetDeviceProcAddr. The latest
being swiftshader (which is getting fixed). To avoid this issue in the
future we can just have our tests use vkGetInstanceProcAddr to get
vkGetDeviceProcAddr.

Change-Id: I6d73abde507519c145b873042393f50ce6c4527c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494822
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2022-01-14 17:04:16 +00:00
..
ANGLEWindowContext_win.cpp Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
BUILD.bazel [bazel] Try adding cc_binary rules that use generated rules 2021-11-30 18:18:53 +00:00
D3D12WindowContext_win.cpp Make class members that are static constexpr also be inline. 2021-10-11 16:22:59 +00:00
DawnD3D12WindowContext_win.cpp Replace uses of deprecated dawn_native::BackendType 2022-01-11 15:12:45 +00:00
GLWindowContext_win.cpp Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
main_win.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
RasterWindowContext_win.cpp Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
VulkanWindowContext_win.cpp In vulkan tests, use vkGetInstanceProcAddr to get vkGetDeviceProcAddr. 2022-01-14 17:04:16 +00:00
Window_win.cpp Move UTF16 helpers from SkUtils to SkUTF 2021-11-03 17:03:21 +00:00
Window_win.h Fix Viewer crash when starting with vk msaa on windows. 2020-12-16 16:37:56 +00:00
WindowContextFactory_win.h Add Direct3D swapchain support 2020-05-14 14:23:02 +00:00