skia2/gm/3dgm.cpp
Jim Van Verth 70276915db Set bounds correctly for color emoji that need post-cache transfoms
We need to handle the bounds for transformed color emoji the same
way we handle the bounds for distance field text. Without this
bounds correction, the glyphs were being clipped out.

Also adds a sample to test this case.

Bug: 848616
Change-Id: I39dedbe2fd19331ad67978c95519f5c9d46f59fc
Reviewed-on: https://skia-review.googlesource.com/131523
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
2018-06-01 18:31:47 +00:00

206 lines
5.6 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "Sk3D.h"
#include "SkPath.h"
#include "SkPoint3.h"
#ifdef SK_ENABLE_SKOTTIE
#include "SkAnimTimer.h"
#include "Resources.h"
#include "SkStream.h"
#include "Skottie.h"
static SkMatrix operator*(const SkMatrix& a, const SkMatrix& b) {
SkMatrix44 c;
c.setConcat(a, b);
return c;
}
class GM3d : public skiagm::GM {
float fNear = 0.5;
float fFar = 4;
float fAngle = SK_ScalarPI / 4;
SkPoint3 fEye { 0, 0, 4 };
SkPoint3 fCOA {0,0,0};//{ 0.5f, 0.5f, 0.5f };
SkPoint3 fUp { 0, 1, 0 };
SkPoint3 fP3[8];
sk_sp<skottie::Animation> fAnim;
SkScalar fAnimT = 0;
public:
GM3d() {}
~GM3d() override {}
protected:
void onOnceBeforeDraw() override {
auto stream = GetResourceAsStream("skotty/skotty_sample_2.json");
fAnim = skottie::Animation::Make(stream.get());
int index = 0;
for (float x = 0; x <= 1; ++x) {
for (float y = 0; y <= 1; ++y) {
for (float z = 0; z <= 1; ++z) {
fP3[index++] = { x, y, z };
}
}
}
}
static void draw_viewport(SkCanvas* canvas, const SkMatrix& viewport) {
SkPaint p;
p.setColor(0x10FF0000);
canvas->save();
canvas->concat(viewport);
canvas->drawRect({-1, -1, 1, 1}, p);
p.setColor(0x80FF0000);
canvas->drawLine({-1, -1}, {1, 1}, p);
canvas->drawLine({1, -1}, {-1, 1}, p);
canvas->restore();
}
static void draw_skia(SkCanvas* canvas, const SkMatrix44& m4, const SkMatrix& vp,
skottie::Animation* anim) {
auto proc = [canvas, vp, anim](SkColor c, const SkMatrix44& m4) {
SkPaint p;
p.setColor(c);
SkRect r = { 0, 0, 1, 1 };
canvas->save();
canvas->concat(vp * SkMatrix(m4));
anim->render(canvas, &r);
// canvas->drawRect({0, 0, 1, 1}, p);
canvas->restore();
};
SkMatrix44 tmp(SkMatrix44::kIdentity_Constructor);
proc(0x400000FF, m4);
tmp.setTranslate(0, 0, 1);
proc(0xC00000FF, m4 * tmp);
tmp.setRotateAboutUnit(1, 0, 0, SK_ScalarPI/2);
proc(0x4000FF00, m4 * tmp);
tmp.postTranslate(0, 1, 0);
proc(0xC000FF00, m4 * tmp);
tmp.setRotateAboutUnit(0, 1, 0, -SK_ScalarPI/2);
proc(0x40FF0000, m4 * tmp);
tmp.postTranslate(1, 0, 0);
proc(0xC0FF0000, m4 * tmp);
}
void onDraw(SkCanvas* canvas) override {
SkMatrix44 camera(SkMatrix44::kIdentity_Constructor),
perspective(SkMatrix44::kIdentity_Constructor),
mv(SkMatrix44::kIdentity_Constructor);
SkMatrix viewport;
{
float w = this->width();
float h = this->height();
float s = std::min(w, h);
viewport.setTranslate(1, -1);
viewport.postScale(s/2, -s/2);
draw_viewport(canvas, viewport);
}
Sk3Perspective(&perspective, fNear, fFar, fAngle);
Sk3LookAt(&camera, fEye, fCOA, fUp);
mv.postConcat(camera);
mv.postConcat(perspective);
SkPoint pts[8];
Sk3MapPts(pts, mv, fP3, 8);
viewport.mapPoints(pts, 8);
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
SkPath cube;
cube.moveTo(pts[0]);
cube.lineTo(pts[2]);
cube.lineTo(pts[6]);
cube.lineTo(pts[4]);
cube.close();
cube.moveTo(pts[1]);
cube.lineTo(pts[3]);
cube.lineTo(pts[7]);
cube.lineTo(pts[5]);
cube.close();
cube.moveTo(pts[0]); cube.lineTo(pts[1]);
cube.moveTo(pts[2]); cube.lineTo(pts[3]);
cube.moveTo(pts[4]); cube.lineTo(pts[5]);
cube.moveTo(pts[6]); cube.lineTo(pts[7]);
canvas->drawPath(cube, paint);
{
SkPoint3 src[4] = {
{ 0, 0, 0 }, { 2, 0, 0 }, { 0, 2, 0 }, { 0, 0, 2 },
};
SkPoint dst[4];
mv.setConcat(perspective, camera);
Sk3MapPts(dst, mv, src, 4);
viewport.mapPoints(dst, 4);
const char str[] = "XYZ";
for (int i = 1; i <= 3; ++i) {
canvas->drawLine(dst[0], dst[i], paint);
}
for (int i = 1; i <= 3; ++i) {
canvas->drawText(&str[i-1], 1, dst[i].fX, dst[i].fY, paint);
}
}
fAnim->seek(fAnimT);
draw_skia(canvas, mv, viewport, fAnim.get());
}
SkISize onISize() override { return { 1024, 768 }; }
SkString onShortName() override { return SkString("3dgm"); }
bool onAnimate(const SkAnimTimer& timer) override {
if (!fAnim) {
return false;
}
SkScalar dur = fAnim->duration();
fAnimT = fmod(timer.secs(), dur) / dur;
return true;
}
bool onHandleKey(SkUnichar uni) override {
switch (uni) {
case 'a': fEye.fX += 0.125f; return true;
case 'd': fEye.fX -= 0.125f; return true;
case 'w': fEye.fY += 0.125f; return true;
case 's': fEye.fY -= 0.125f; return true;
case 'q': fEye.fZ += 0.125f; return true;
case 'z': fEye.fZ -= 0.125f; return true;
default: break;
}
return false;
}
bool onGetControls(SkMetaData*) override { return false; }
void onSetControls(const SkMetaData&) override {
}
};
DEF_GM(return new GM3d;)
#endif