skia2/gm/gradients.cpp
mtklein 7cdc1ee115 Add always-threaded SkRecord quilt tests.
Now that we're drawing tiles threaded like implside painting, remove the checks
that those lock counts are balanced.  They're just not right for anyone anymore.

SkBitmaps themselves are not threadsafe (even const ones), so shallow copy them
on playback of an SkRecord.  (The underlying SkPixelRefs are threadsafe.)

Simplify quilt drawing by using SkBitmap::extractSubset.  No need for locking.

Bump up to 256x256 tiles.  16x16 tiles just murders performance (way too much
contention).  This has the nice side effect of letting us enable a bunch more
GMs for quilt mode; they drew wrong with small tiles but exactly right with large.

BUG=171776
R=reed@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/371023005
2014-07-07 10:41:04 -07:00

464 lines
16 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkGradientShader.h"
namespace skiagm {
struct GradData {
int fCount;
const SkColor* fColors;
const SkScalar* fPos;
};
static const SkColor gColors[] = {
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
};
static const SkScalar gPos0[] = { 0, SK_Scalar1 };
static const SkScalar gPos1[] = { SK_Scalar1/4, SK_Scalar1*3/4 };
static const SkScalar gPos2[] = {
0, SK_Scalar1/8, SK_Scalar1/2, SK_Scalar1*7/8, SK_Scalar1
};
static const SkScalar gPosClamp[] = {0.0f, 0.0f, 1.0f, 1.0f};
static const SkColor gColorClamp[] = {
SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorBLUE
};
static const GradData gGradData[] = {
{ 2, gColors, NULL },
{ 2, gColors, gPos0 },
{ 2, gColors, gPos1 },
{ 5, gColors, NULL },
{ 5, gColors, gPos2 },
{ 4, gColorClamp, gPosClamp }
};
static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos,
data.fCount, tm, 0, &localMatrix);
}
static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
data.fPos, data.fCount, tm, 0, &localMatrix);
}
static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data,
SkShader::TileMode, const SkMatrix& localMatrix) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors,
data.fPos, data.fCount, 0, &localMatrix);
}
static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center0, center1;
center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
return SkGradientShader::CreateTwoPointRadial(
center1, (pts[1].fX - pts[0].fX) / 7,
center0, (pts[1].fX - pts[0].fX) / 2,
data.fColors, data.fPos, data.fCount, tm,
0, &localMatrix);
}
static SkShader* Make2Conical(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center0, center1;
SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10);
SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
return SkGradientShader::CreateTwoPointConical(center1, radius1,
center0, radius0,
data.fColors, data.fPos,
data.fCount, tm, 0, &localMatrix);
}
typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix);
static const GradMaker gGradMakers[] = {
MakeLinear, MakeRadial, MakeSweep, Make2Radial, Make2Conical
};
///////////////////////////////////////////////////////////////////////////////
class GradientsGM : public GM {
public:
GradientsGM() {
this->setBGColor(0xFFDDDDDD);
}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
SkString onShortName() {
return SkString("gradients");
}
virtual SkISize onISize() { return SkISize::Make(840, 815); }
virtual void onDraw(SkCanvas* canvas) {
SkPoint pts[2] = {
{ 0, 0 },
{ SkIntToScalar(100), SkIntToScalar(100) }
};
SkShader::TileMode tm = SkShader::kClamp_TileMode;
SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) };
SkPaint paint;
paint.setAntiAlias(true);
canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) {
canvas->save();
for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) {
SkMatrix scale = SkMatrix::I();
if (i == 5) { // if the clamp case
scale.setScale(0.5f, 0.5f);
scale.postTranslate(25.f, 25.f);
}
SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, scale);
paint.setShader(shader);
canvas->drawRect(r, paint);
shader->unref();
canvas->translate(0, SkIntToScalar(120));
}
canvas->restore();
canvas->translate(SkIntToScalar(120), 0);
}
}
private:
typedef GM INHERITED;
};
// Based on the original gradient slide, but with perspective applied to the
// gradient shaders' local matrices
class GradientsLocalPerspectiveGM : public GM {
public:
GradientsLocalPerspectiveGM() {
this->setBGColor(0xFFDDDDDD);
}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
SkString onShortName() {
return SkString("gradients_local_perspective");
}
virtual SkISize onISize() { return SkISize::Make(840, 815); }
virtual void onDraw(SkCanvas* canvas) {
SkPoint pts[2] = {
{ 0, 0 },
{ SkIntToScalar(100), SkIntToScalar(100) }
};
SkShader::TileMode tm = SkShader::kClamp_TileMode;
SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) };
SkPaint paint;
paint.setAntiAlias(true);
canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) {
canvas->save();
for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) {
// apply an increasing y perspective as we move to the right
SkMatrix perspective;
perspective.setIdentity();
perspective.setPerspY(SkScalarDiv(SkIntToScalar((unsigned) i+1),
SkIntToScalar(500)));
perspective.setSkewX(SkScalarDiv(SkIntToScalar((unsigned) i+1),
SkIntToScalar(10)));
SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, perspective);
paint.setShader(shader);
canvas->drawRect(r, paint);
shader->unref();
canvas->translate(0, SkIntToScalar(120));
}
canvas->restore();
canvas->translate(SkIntToScalar(120), 0);
}
}
private:
typedef GM INHERITED;
};
// Based on the original gradient slide, but with perspective applied to
// the view matrix
class GradientsViewPerspectiveGM : public GradientsGM {
protected:
SkString onShortName() {
return SkString("gradients_view_perspective");
}
virtual SkISize onISize() { return SkISize::Make(840, 500); }
virtual void onDraw(SkCanvas* canvas) {
SkMatrix perspective;
perspective.setIdentity();
perspective.setPerspY(SkScalarDiv(SK_Scalar1, SkIntToScalar(1000)));
perspective.setSkewX(SkScalarDiv(SkIntToScalar(8), SkIntToScalar(25)));
canvas->concat(perspective);
INHERITED::onDraw(canvas);
}
private:
typedef GradientsGM INHERITED;
};
/*
Inspired by this <canvas> javascript, where we need to detect that we are not
solving a quadratic equation, but must instead solve a linear (since our X^2
coefficient is 0)
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(-80, 25, 70, 0, 25, 150);
g.addColorStop(0, '#f00');
g.addColorStop(0.01, '#0f0');
g.addColorStop(0.99, '#0f0');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
*/
class GradientsDegenrate2PointGM : public GM {
public:
GradientsDegenrate2PointGM() {}
protected:
SkString onShortName() {
return SkString("gradients_degenerate_2pt");
}
virtual SkISize onISize() { return SkISize::Make(320, 320); }
void drawBG(SkCanvas* canvas) {
canvas->drawColor(SK_ColorBLUE);
}
virtual void onDraw(SkCanvas* canvas) {
this->drawBG(canvas);
SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorRED };
SkScalar pos[] = { 0, 0.01f, 0.99f, SK_Scalar1 };
SkPoint c0;
c0.iset(-80, 25);
SkScalar r0 = SkIntToScalar(70);
SkPoint c1;
c1.iset(0, 25);
SkScalar r1 = SkIntToScalar(150);
SkShader* s = SkGradientShader::CreateTwoPointRadial(c0, r0, c1, r1, colors,
pos, SK_ARRAY_COUNT(pos),
SkShader::kClamp_TileMode);
SkPaint paint;
paint.setShader(s)->unref();
canvas->drawPaint(paint);
}
private:
typedef GM INHERITED;
};
/// Tests correctness of *optimized* codepaths in gradients.
class ClampedGradientsGM : public GM {
public:
ClampedGradientsGM() {}
protected:
SkString onShortName() { return SkString("clamped_gradients"); }
virtual SkISize onISize() { return SkISize::Make(640, 510); }
void drawBG(SkCanvas* canvas) {
canvas->drawColor(0xFFDDDDDD);
}
virtual void onDraw(SkCanvas* canvas) {
this->drawBG(canvas);
SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(300) };
SkPaint paint;
paint.setAntiAlias(true);
SkPoint center;
center.iset(0, 300);
canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
SkShader* shader = SkGradientShader::CreateRadial(
SkPoint(center),
SkIntToScalar(200), gColors, NULL, 5,
SkShader::kClamp_TileMode);
paint.setShader(shader);
canvas->drawRect(r, paint);
shader->unref();
}
private:
typedef GM INHERITED;
};
/// Checks quality of large radial gradients, which may display
/// some banding.
class RadialGradientGM : public GM {
public:
RadialGradientGM() {}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
SkString onShortName() { return SkString("radial_gradient"); }
virtual SkISize onISize() { return SkISize::Make(1280, 1280); }
void drawBG(SkCanvas* canvas) {
canvas->drawColor(0xFF000000);
}
virtual void onDraw(SkCanvas* canvas) {
const SkISize dim = this->getISize();
this->drawBG(canvas);
SkPaint paint;
paint.setDither(true);
SkPoint center;
center.set(SkIntToScalar(dim.width())/2, SkIntToScalar(dim.height())/2);
SkScalar radius = SkIntToScalar(dim.width())/2;
const SkColor colors[] = { 0x7f7f7f7f, 0x7f7f7f7f, 0xb2000000 };
const SkScalar pos[] = { 0.0f,
0.35f,
1.0f };
SkShader* shader =
SkGradientShader::CreateRadial(center, radius, colors,
pos, SK_ARRAY_COUNT(pos),
SkShader::kClamp_TileMode);
paint.setShader(shader)->unref();
SkRect r = {
0, 0, SkIntToScalar(dim.width()), SkIntToScalar(dim.height())
};
canvas->drawRect(r, paint);
}
private:
typedef GM INHERITED;
};
class RadialGradient2GM : public GM {
public:
RadialGradient2GM() {}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
SkString onShortName() { return SkString("radial_gradient2"); }
virtual SkISize onISize() { return SkISize::Make(800, 400); }
void drawBG(SkCanvas* canvas) {
canvas->drawColor(0xFF000000);
}
// Reproduces the example given in bug 7671058.
virtual void onDraw(SkCanvas* canvas) {
SkPaint paint1, paint2, paint3;
paint1.setStyle(SkPaint::kFill_Style);
paint2.setStyle(SkPaint::kFill_Style);
paint3.setStyle(SkPaint::kFill_Style);
const SkColor sweep_colors[] =
{ 0xFFFF0000, 0xFFFFFF00, 0xFF00FF00, 0xFF00FFFF, 0xFF0000FF, 0xFFFF00FF, 0xFFFF0000 };
const SkColor colors1[] = { 0xFFFFFFFF, 0x00000000 };
const SkColor colors2[] = { 0xFF000000, 0x00000000 };
const SkScalar cx = 200, cy = 200, radius = 150;
SkPoint center;
center.set(cx, cy);
// We can either interpolate endpoints and premultiply each point (default, more precision),
// or premultiply the endpoints first, avoiding the need to premultiply each point (cheap).
const uint32_t flags[] = { 0, SkGradientShader::kInterpolateColorsInPremul_Flag };
for (size_t i = 0; i < SK_ARRAY_COUNT(flags); i++) {
SkAutoTUnref<SkShader> sweep(
SkGradientShader::CreateSweep(cx, cy, sweep_colors,
NULL, SK_ARRAY_COUNT(sweep_colors),
flags[i], NULL));
SkAutoTUnref<SkShader> radial1(
SkGradientShader::CreateRadial(center, radius, colors1,
NULL, SK_ARRAY_COUNT(colors1),
SkShader::kClamp_TileMode,
flags[i], NULL));
SkAutoTUnref<SkShader> radial2(
SkGradientShader::CreateRadial(center, radius, colors2,
NULL, SK_ARRAY_COUNT(colors2),
SkShader::kClamp_TileMode,
flags[i], NULL));
paint1.setShader(sweep);
paint2.setShader(radial1);
paint3.setShader(radial2);
canvas->drawCircle(cx, cy, radius, paint1);
canvas->drawCircle(cx, cy, radius, paint3);
canvas->drawCircle(cx, cy, radius, paint2);
canvas->translate(400, 0);
}
}
private:
typedef GM INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new GradientsGM; }
static GMRegistry reg(MyFactory);
static GM* MyFactory2(void*) { return new GradientsDegenrate2PointGM; }
static GMRegistry reg2(MyFactory2);
static GM* MyFactory3(void*) { return new ClampedGradientsGM; }
static GMRegistry reg3(MyFactory3);
static GM* MyFactory4(void*) { return new RadialGradientGM; }
static GMRegistry reg4(MyFactory4);
static GM* MyFactory5(void*) { return new GradientsLocalPerspectiveGM; }
static GMRegistry reg5(MyFactory5);
static GM* MyFactory6(void*) { return new GradientsViewPerspectiveGM; }
static GMRegistry reg6(MyFactory6);
static GM* MyFactory7(void*) { return new RadialGradient2GM; }
static GMRegistry reg7(MyFactory7);
}