skia2/tools/sk_app/ios/Window_ios.h
Jim Van Verth 68cb8b0239 Switch to new IOS windowing system.
This replaces the SDL-based system and should allow Metal to work on iOS.
OpenGL and raster will render but there's no touch input yet.

Bug: skia:8737
Change-Id: I863accc47f0e1781192d567dbe54d1e321c3cd2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231561
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-08-29 20:13:03 +00:00

62 lines
1.2 KiB
Objective-C

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef Window_ios_DEFINED
#define Window_ios_DEFINED
#include "include/private/SkChecksum.h"
#include "src/core/SkTDynamicHash.h"
#include "tools/sk_app/Window.h"
#import <UIKit/UIKit.h>
namespace sk_app {
class Window_ios : public Window {
public:
Window_ios()
: INHERITED()
, fWindow(nil) {}
~Window_ios() override { this->closeWindow(); }
bool initWindow();
void setTitle(const char*) override {}
void show() override {}
bool attach(BackendType) override;
void onInval() override;
static void PaintWindow();
UIWindow* uiWindow() { return fWindow; }
static Window_ios* MainWindow() { return gWindow; }
private:
void closeWindow();
UIWindow* fWindow;
static Window_ios* gWindow; // there should be only one
typedef Window INHERITED;
};
} // namespace sk_app
//////////////////////////////////////////////////////////////////////////
@interface MainView : UIView
- (MainView*)initWithWindow:(sk_app::Window_ios*)initWindow;
@end
#endif