9fa60daad4
Refactoring pattern: 1. guard the existing constructor(readbuffer) with the legacy build-flag 2. If you are a instancable subclass, implement CreateProc(readbuffer) to create a new instances from the buffer params (or return NULL). If you're a shader subclass 1. You must read/write the local matrix if your class accepts that in its factory/constructor, else ignore it. R=robertphillips@google.com, mtklein@google.com, senorblanco@google.com, senorblanco@chromium.org, sugoi@chromium.org Author: reed@google.com Review URL: https://codereview.chromium.org/395603002
165 lines
5.9 KiB
C++
165 lines
5.9 KiB
C++
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkFlattenable_DEFINED
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#define SkFlattenable_DEFINED
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#include "SkRefCnt.h"
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class SkReadBuffer;
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class SkWriteBuffer;
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#define SK_SUPPORT_LEGACY_DEEPFLATTENING
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/*
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* Flattening is straight-forward:
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* 1. call getFactory() so we have a function-ptr to recreate the subclass
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* 2. call flatten(buffer) to write out enough data for the factory to read
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*
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* Unflattening is easy for the caller: new_instance = factory(buffer)
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*
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* The complexity of supporting this is as follows.
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*
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* If your subclass wants to control unflattening, use this macro in your declaration:
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* SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS
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* This will provide a getFactory(), and require that the subclass implements CreateProc.
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*
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* For older buffers (before the DEEPFLATTENING change, the macros below declare
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* a thin factory DeepCreateProc. It checks the version of the buffer, and if it is pre-deep,
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* then it calls through to a (usually protected) constructor, passing the buffer.
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* If the buffer is newer, then it directly calls the "real" factory: CreateProc.
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*/
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#define SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() static void InitializeFlattenables();
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#define SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(flattenable) \
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void flattenable::InitializeFlattenables() {
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#define SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END \
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}
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#define SK_DECLARE_UNFLATTENABLE_OBJECT() \
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virtual Factory getFactory() const SK_OVERRIDE { return NULL; }
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#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
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#define SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(flattenable) \
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SkFlattenable::Registrar(#flattenable, flattenable::DeepCreateProc, \
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flattenable::GetFlattenableType());
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#define SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(flattenable) \
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private: \
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static SkFlattenable* CreateProc(SkReadBuffer&); \
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static SkFlattenable* DeepCreateProc(SkReadBuffer& buffer) { \
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if (NeedsDeepUnflatten(buffer)) { \
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return SkNEW_ARGS(flattenable, (buffer)); \
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} \
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return CreateProc(buffer); \
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} \
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friend class SkPrivateEffectInitializer; \
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public: \
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virtual Factory getFactory() const SK_OVERRIDE {return DeepCreateProc;}
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#else
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#define SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(flattenable) \
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SkFlattenable::Registrar(#flattenable, flattenable::CreateProc, \
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flattenable::GetFlattenableType());
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#define SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(flattenable) \
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private: \
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static SkFlattenable* CreateProc(SkReadBuffer&); \
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friend class SkPrivateEffectInitializer; \
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public: \
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virtual Factory getFactory() const SK_OVERRIDE { return CreateProc; }
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#endif
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// If your subclass will *never* need to be unflattened, declare this.
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#define SK_DECLARE_NOT_FLATTENABLE_PROCS(flattenable) \
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virtual Factory getFactory() const SK_OVERRIDE { return ReturnNullCreateProc; }
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/** For SkFlattenable derived objects with a valid type
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This macro should only be used in base class objects in core
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*/
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#define SK_DEFINE_FLATTENABLE_TYPE(flattenable) \
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static Type GetFlattenableType() { \
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return k##flattenable##_Type; \
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}
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/** \class SkFlattenable
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SkFlattenable is the base class for objects that need to be flattened
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into a data stream for either transport or as part of the key to the
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font cache.
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*/
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class SK_API SkFlattenable : public SkRefCnt {
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public:
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enum Type {
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kSkColorFilter_Type,
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kSkDrawLooper_Type,
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kSkImageFilter_Type,
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kSkMaskFilter_Type,
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kSkPathEffect_Type,
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kSkPixelRef_Type,
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kSkRasterizer_Type,
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kSkShader_Type,
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kSkUnused_Type, // used to be SkUnitMapper
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kSkXfermode_Type,
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};
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SK_DECLARE_INST_COUNT(SkFlattenable)
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typedef SkFlattenable* (*Factory)(SkReadBuffer&);
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SkFlattenable() {}
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/** Implement this to return a factory function pointer that can be called
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to recreate your class given a buffer (previously written to by your
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override of flatten().
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*/
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virtual Factory getFactory() const = 0;
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/** Returns the name of the object's class
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*/
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const char* getTypeName() const { return FactoryToName(getFactory()); }
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static Factory NameToFactory(const char name[]);
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static const char* FactoryToName(Factory);
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static bool NameToType(const char name[], Type* type);
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static void Register(const char name[], Factory, Type);
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class Registrar {
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public:
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Registrar(const char name[], Factory factory, Type type) {
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SkFlattenable::Register(name, factory, type);
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}
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};
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/**
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* Override this if your subclass needs to record data that it will need to recreate itself
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* from its CreateProc (returned by getFactory()).
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*/
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virtual void flatten(SkWriteBuffer&) const {}
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protected:
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#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
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static bool NeedsDeepUnflatten(const SkReadBuffer&);
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SkFlattenable(SkReadBuffer&) {}
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#endif
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static SkFlattenable* ReturnNullCreateProc(SkReadBuffer&) {
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return NULL;
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}
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private:
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static void InitializeFlattenablesIfNeeded();
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friend class SkGraphics;
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typedef SkRefCnt INHERITED;
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};
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#endif
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