c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
23 lines
745 B
C++
23 lines
745 B
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "include/core/SkMaskFilter.h"
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#include "include/core/SkSurface.h"
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#include "include/effects/SkImageSource.h"
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#include "tests/Test.h"
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#include "tools/Resources.h"
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DEF_TEST(skbug_6389, r) {
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auto s = SkSurface::MakeRasterN32Premul(100, 100);
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SkPaint p;
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p.setMaskFilter(SkMaskFilter::MakeBlur(SkBlurStyle::kNormal_SkBlurStyle, 5));
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p.setImageFilter(SkImageSource::Make(GetResourceAsImage("images/mandrill_512.png"), {0, 0, 0, 0},
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{0, 0, 0, 0}, (SkFilterQuality)0));
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s->getCanvas()->drawPaint(p);
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}
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