c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
96 lines
2.5 KiB
C++
96 lines
2.5 KiB
C++
/*
|
|
* Copyright 2011 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
#include "bench/Benchmark.h"
|
|
#include "include/core/SkBitmap.h"
|
|
#include "include/core/SkCanvas.h"
|
|
#include "include/core/SkColorPriv.h"
|
|
#include "include/core/SkPaint.h"
|
|
#include "include/core/SkPath.h"
|
|
#include "include/core/SkShader.h"
|
|
#include "include/core/SkString.h"
|
|
#include "include/utils/SkRandom.h"
|
|
|
|
static int rand_pts(SkRandom& rand, SkPoint pts[4]) {
|
|
int n = rand.nextU() & 3;
|
|
n += 1;
|
|
|
|
for (int i = 0; i < n; ++i) {
|
|
pts[i].fX = rand.nextSScalar1();
|
|
pts[i].fY = rand.nextSScalar1();
|
|
}
|
|
return n;
|
|
}
|
|
|
|
class PathIterBench : public Benchmark {
|
|
SkString fName;
|
|
SkPath fPath;
|
|
bool fRaw;
|
|
|
|
public:
|
|
PathIterBench(bool raw) {
|
|
fName.printf("pathiter_%s", raw ? "raw" : "consume");
|
|
fRaw = raw;
|
|
|
|
SkRandom rand;
|
|
for (int i = 0; i < 1000; ++i) {
|
|
SkPoint pts[4];
|
|
int n = rand_pts(rand, pts);
|
|
switch (n) {
|
|
case 1:
|
|
fPath.moveTo(pts[0]);
|
|
break;
|
|
case 2:
|
|
fPath.lineTo(pts[1]);
|
|
break;
|
|
case 3:
|
|
fPath.quadTo(pts[1], pts[2]);
|
|
break;
|
|
case 4:
|
|
fPath.cubicTo(pts[1], pts[2], pts[3]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool isSuitableFor(Backend backend) override {
|
|
return backend == kNonRendering_Backend;
|
|
}
|
|
|
|
protected:
|
|
const char* onGetName() override {
|
|
return fName.c_str();
|
|
}
|
|
|
|
void onDraw(int loops, SkCanvas*) override {
|
|
if (fRaw) {
|
|
for (int i = 0; i < loops; ++i) {
|
|
SkPath::RawIter iter(fPath);
|
|
SkPath::Verb verb;
|
|
SkPoint pts[4];
|
|
|
|
while ((verb = iter.next(pts)) != SkPath::kDone_Verb) { }
|
|
}
|
|
} else {
|
|
for (int i = 0; i < loops; ++i) {
|
|
SkPath::Iter iter(fPath, false);
|
|
SkPath::Verb verb;
|
|
SkPoint pts[4];
|
|
|
|
while ((verb = iter.next(pts)) != SkPath::kDone_Verb) { }
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
typedef Benchmark INHERITED;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
DEF_BENCH( return new PathIterBench(false); )
|
|
DEF_BENCH( return new PathIterBench(true); )
|