c7ad40f76f
Most of this is (obviously) not necessary to do, but once I started, I figured I'd just get it all. Tools (nanobench, DM, skiaserve), all GMs, benches, and unit tests, plus support code (command line parsing and config stuff). This is almost entirely mechanical. Bug: skia: Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb Reviewed-on: https://skia-review.googlesource.com/131153 Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
164 lines
5.5 KiB
C++
164 lines
5.5 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkTypes.h"
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#include "GrContext.h"
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#include "GrPath.h"
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#include "GrShape.h"
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#include "SkBitmap.h"
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#include "SkCanvas.h"
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#include "SkColor.h"
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#include "SkPaint.h"
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#include "SkPath.h"
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#include "SkDashPathEffect.h"
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#include "SkRRect.h"
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#include "SkRect.h"
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#include "SkSurface.h"
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#include "Test.h"
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#include <initializer_list>
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static void test_drawPathEmpty(skiatest::Reporter*, SkCanvas* canvas) {
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// Filling an empty path should not crash.
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SkPaint paint;
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SkRect emptyRect = SkRect::MakeEmpty();
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canvas->drawRect(emptyRect, paint);
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canvas->drawPath(SkPath(), paint);
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canvas->drawOval(emptyRect, paint);
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canvas->drawRect(emptyRect, paint);
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canvas->drawRRect(SkRRect::MakeRect(emptyRect), paint);
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// Stroking an empty path should not crash.
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setColor(SK_ColorGRAY);
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paint.setStrokeWidth(SkIntToScalar(20));
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paint.setStrokeJoin(SkPaint::kRound_Join);
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canvas->drawRect(emptyRect, paint);
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canvas->drawPath(SkPath(), paint);
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canvas->drawOval(emptyRect, paint);
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canvas->drawRect(emptyRect, paint);
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canvas->drawRRect(SkRRect::MakeRect(emptyRect), paint);
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}
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static void fill_and_stroke(SkCanvas* canvas, const SkPath& p1, const SkPath& p2,
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sk_sp<SkPathEffect> effect) {
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setPathEffect(effect);
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canvas->drawPath(p1, paint);
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canvas->drawPath(p2, paint);
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paint.setStyle(SkPaint::kStroke_Style);
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canvas->drawPath(p1, paint);
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canvas->drawPath(p2, paint);
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}
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static void test_drawSameRectOvals(skiatest::Reporter*, SkCanvas* canvas) {
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// Drawing ovals with similar bounds but different points order should not crash.
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SkPath oval1, oval2;
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const SkRect rect = SkRect::MakeWH(100, 50);
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oval1.addOval(rect, SkPath::kCW_Direction);
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oval2.addOval(rect, SkPath::kCCW_Direction);
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fill_and_stroke(canvas, oval1, oval2, nullptr);
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const SkScalar intervals[] = { 1, 1 };
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fill_and_stroke(canvas, oval1, oval2, SkDashPathEffect::Make(intervals, 2, 0));
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}
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DEF_GPUTEST_FOR_ALL_GL_CONTEXTS(GpuDrawPath, reporter, ctxInfo) {
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for (auto& test_func : { &test_drawPathEmpty, &test_drawSameRectOvals }) {
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for (auto& sampleCount : {1, 4, 16}) {
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SkImageInfo info = SkImageInfo::MakeN32Premul(255, 255);
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auto surface(
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SkSurface::MakeRenderTarget(ctxInfo.grContext(), SkBudgeted::kNo, info,
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sampleCount, nullptr));
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if (!surface) {
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continue;
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}
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test_func(reporter, surface->getCanvas());
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}
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}
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}
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DEF_GPUTEST(GrPathKeys, reporter, /* options */) {
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SkPaint strokePaint;
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strokePaint.setStyle(SkPaint::kStroke_Style);
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strokePaint.setStrokeWidth(10.f);
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GrStyle styles[] = {
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GrStyle::SimpleFill(),
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GrStyle::SimpleHairline(),
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GrStyle(strokePaint)
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};
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for (const GrStyle& style : styles) {
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// Keys should not ignore conic weights.
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SkPath path1, path2;
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SkPoint p0 = SkPoint::Make(100, 0);
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SkPoint p1 = SkPoint::Make(100, 100);
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path1.conicTo(p0, p1, .5f);
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path2.conicTo(p0, p1, .7f);
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GrUniqueKey key1, key2;
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// We expect these small paths to be keyed based on their data.
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bool isVolatile;
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GrPath::ComputeKey(GrShape(path1, GrStyle::SimpleFill()), &key1, &isVolatile);
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REPORTER_ASSERT(reporter, !isVolatile);
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REPORTER_ASSERT(reporter, key1.isValid());
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GrPath::ComputeKey(GrShape(path2, GrStyle::SimpleFill()), &key2, &isVolatile);
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REPORTER_ASSERT(reporter, !isVolatile);
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REPORTER_ASSERT(reporter, key1.isValid());
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REPORTER_ASSERT(reporter, key1 != key2);
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{
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GrUniqueKey tempKey;
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path1.setIsVolatile(true);
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GrPath::ComputeKey(GrShape(path1, style), &key1, &isVolatile);
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REPORTER_ASSERT(reporter, isVolatile);
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REPORTER_ASSERT(reporter, !tempKey.isValid());
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}
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// Ensure that recreating the GrShape doesn't change the key.
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{
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GrUniqueKey tempKey;
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GrPath::ComputeKey(GrShape(path2, GrStyle::SimpleFill()), &tempKey, &isVolatile);
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REPORTER_ASSERT(reporter, key2 == tempKey);
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}
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// Try a large path that is too big to be keyed off its data.
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SkPath path3;
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SkPath path4;
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for (int i = 0; i < 1000; ++i) {
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SkScalar s = SkIntToScalar(i);
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path3.conicTo(s, 3.f * s / 4, s + 1.f, s, 0.5f + s / 2000.f);
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path4.conicTo(s, 3.f * s / 4, s + 1.f, s, 0.3f + s / 2000.f);
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}
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GrUniqueKey key3, key4;
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// These aren't marked volatile and so should have keys
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GrPath::ComputeKey(GrShape(path3, style), &key3, &isVolatile);
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REPORTER_ASSERT(reporter, !isVolatile);
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REPORTER_ASSERT(reporter, key3.isValid());
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GrPath::ComputeKey(GrShape(path4, style), &key4, &isVolatile);
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REPORTER_ASSERT(reporter, !isVolatile);
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REPORTER_ASSERT(reporter, key4.isValid());
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REPORTER_ASSERT(reporter, key3 != key4);
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{
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GrUniqueKey tempKey;
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path3.setIsVolatile(true);
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GrPath::ComputeKey(GrShape(path3, style), &key1, &isVolatile);
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REPORTER_ASSERT(reporter, isVolatile);
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REPORTER_ASSERT(reporter, !tempKey.isValid());
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}
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}
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}
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