skia2/tests/GpuLayerCacheTest.cpp
Brian Osman c7ad40f76f Remove SK_SUPPORT_GPU checks in tool-only code
Most of this is (obviously) not necessary to do, but once
I started, I figured I'd just get it all. Tools (nanobench,
DM, skiaserve), all GMs, benches, and unit tests, plus support
code (command line parsing and config stuff).

This is almost entirely mechanical.

Bug: skia:
Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb
Reviewed-on: https://skia-review.googlesource.com/131153
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-05-31 18:59:44 +00:00

372 lines
13 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// Disabling this test since it is for the layer hoister which is current disabled.
// The test fails when we add a discard to a newly created render target.
#if 0
#include "GrContext.h"
#include "GrLayerCache.h"
#include "GrResourceCache.h"
#include "SkPictureRecorder.h"
#include "Test.h"
class TestingAccess {
public:
static int NumPlots() {
return GrLayerCache::kNumPlotsX * GrLayerCache::kNumPlotsY;
}
static SkISize PlotSize() {
return SkISize::Make(GrLayerCache::kAtlasTextureWidth / GrLayerCache::kNumPlotsX,
GrLayerCache::kAtlasTextureHeight / GrLayerCache::kNumPlotsY);
}
static GrTexture* GetBackingTexture(GrLayerCache* cache) {
return cache->fAtlas->getTextureOrNull();
}
static int NumLayers(GrLayerCache* cache) {
return cache->numLayers();
}
static void Purge(GrLayerCache* cache, uint32_t pictureID) {
cache->purge(pictureID);
}
static int Uses(GrCachedLayer* layer) {
return layer->uses();
}
static GrCachedLayer* Find(GrLayerCache* cache, uint32_t pictureID,
const SkMatrix& initialMat,
const int* key, int keySize) {
return cache->findLayer(pictureID, initialMat, key, keySize);
}
};
// Add several layers to the cache
static void create_layers(skiatest::Reporter* reporter,
GrLayerCache* cache,
const SkPicture& picture,
int numToAdd,
int idOffset) {
for (int i = 0; i < numToAdd; ++i) {
int key[1] = { idOffset+i+1 };
GrCachedLayer* layer = cache->findLayerOrCreate(picture.uniqueID(),
idOffset+i+1, idOffset+i+2,
SkIRect::MakeEmpty(),
SkIRect::MakeEmpty(),
SkMatrix::I(),
key, 1,
nullptr);
REPORTER_ASSERT(reporter, layer);
GrCachedLayer* temp = TestingAccess::Find(cache, picture.uniqueID(), SkMatrix::I(),
key, 1);
REPORTER_ASSERT(reporter, temp == layer);
REPORTER_ASSERT(reporter, TestingAccess::NumLayers(cache) == idOffset + i + 1);
REPORTER_ASSERT(reporter, picture.uniqueID() == layer->pictureID());
REPORTER_ASSERT(reporter, layer->start() == idOffset + i + 1);
REPORTER_ASSERT(reporter, layer->stop() == idOffset + i + 2);
REPORTER_ASSERT(reporter, !layer->texture());
REPORTER_ASSERT(reporter, !layer->paint());
REPORTER_ASSERT(reporter, !layer->isAtlased());
}
}
static void lock_layer(skiatest::Reporter* reporter,
GrLayerCache* cache,
GrCachedLayer* layer) {
// Make each layer big enough to consume one whole plot in the atlas
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = TestingAccess::PlotSize().fWidth;
desc.fHeight = TestingAccess::PlotSize().fHeight;
desc.fConfig = kSkia8888_GrPixelConfig;
bool needsRerendering;
bool inAtlas = cache->tryToAtlas(layer, desc, &needsRerendering);
if (!inAtlas) {
cache->lock(layer, desc, &needsRerendering);
}
REPORTER_ASSERT(reporter, needsRerendering);
cache->lock(layer, desc, &needsRerendering);
REPORTER_ASSERT(reporter, !needsRerendering);
REPORTER_ASSERT(reporter, layer->texture());
REPORTER_ASSERT(reporter, layer->locked());
cache->addUse(layer);
REPORTER_ASSERT(reporter, 1 == TestingAccess::Uses(layer));
}
// This test case exercises the public API of the GrLayerCache class.
// In particular it checks its interaction with the resource cache (w.r.t.
// locking & unlocking textures).
// TODO: need to add checks on VRAM usage!
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GpuLayerCache, reporter, ctxInfo) {
// Add one more layer than can fit in the atlas
static const int kInitialNumLayers = TestingAccess::NumPlots() + 1;
#if GR_CACHE_STATS
GrResourceCache::Stats stats;
#endif
sk_sp<SkPicture> picture;
{
SkPictureRecorder recorder;
SkCanvas* c = recorder.beginRecording(1, 1);
// Draw something, anything, to prevent an empty-picture optimization,
// which is a singleton and never purged.
c->drawRect(SkRect::MakeWH(1,1), SkPaint());
picture = recorder.finishRecordingAsPicture();
}
GrResourceCache* resourceCache = ctxInfo.grContext()->getResourceCache();
GrLayerCache cache(ctxInfo.grContext());
create_layers(reporter, &cache, *picture, kInitialNumLayers, 0);
for (int i = 0; i < kInitialNumLayers; ++i) {
int key[1] = { i + 1 };
GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(),
key, 1);
REPORTER_ASSERT(reporter, layer);
lock_layer(reporter, &cache, layer);
#if GR_CACHE_STATS
resourceCache->getStats(&stats);
#endif
// The first 4 layers should be in the atlas (and thus have non-empty rects)
if (i < TestingAccess::NumPlots()) {
REPORTER_ASSERT(reporter, layer->isAtlased());
#if GR_CACHE_STATS
REPORTER_ASSERT(reporter, 1 == stats.fTotal);
#endif
} else {
// The 5th layer couldn't fit in the atlas
REPORTER_ASSERT(reporter, !layer->isAtlased());
#if GR_CACHE_STATS
REPORTER_ASSERT(reporter, 2 == stats.fTotal);
#endif
}
}
// Unlock the textures
for (int i = 0; i < kInitialNumLayers; ++i) {
int key[1] = { i+1 };
GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(),
key, 1);
REPORTER_ASSERT(reporter, layer);
cache.removeUse(layer);
}
#if GR_CACHE_STATS
resourceCache->getStats(&stats);
REPORTER_ASSERT(reporter, 2 == stats.fTotal);
// The floating layer is purgeable the cache is not
REPORTER_ASSERT(reporter, 1 == stats.fNumPurgeable);
REPORTER_ASSERT(reporter, 1 == stats.fNumNonPurgeable);
#endif
for (int i = 0; i < kInitialNumLayers; ++i) {
int key[1] = { i+1 };
GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(),
key, 1);
REPORTER_ASSERT(reporter, layer);
// All the layers should be unlocked
REPORTER_ASSERT(reporter, !layer->locked());
// When hoisted layers aren't cached they are aggressively removed
// from the atlas
#if GR_CACHE_HOISTED_LAYERS
// The first 4 layers should still be in the atlas.
if (i < 4) {
REPORTER_ASSERT(reporter, layer->texture());
REPORTER_ASSERT(reporter, layer->isAtlased());
} else {
#endif
// The final layer should not be atlased.
REPORTER_ASSERT(reporter, !layer->texture());
REPORTER_ASSERT(reporter, !layer->isAtlased());
#if GR_CACHE_HOISTED_LAYERS
}
#endif
}
// Let go of the backing texture
cache.end();
REPORTER_ASSERT(reporter, nullptr == TestingAccess::GetBackingTexture(&cache));
#if GR_CACHE_STATS
resourceCache->getStats(&stats);
REPORTER_ASSERT(reporter, 2 == stats.fTotal);
// Now both the floater and the atlas are purgeable
REPORTER_ASSERT(reporter, 2 == stats.fNumPurgeable);
#endif
// re-attach to the backing texture
cache.begin();
REPORTER_ASSERT(reporter, TestingAccess::GetBackingTexture(&cache));
#if GR_CACHE_STATS
resourceCache->getStats(&stats);
REPORTER_ASSERT(reporter, 2 == stats.fTotal);
// The atlas is restored to being non-purgeable
REPORTER_ASSERT(reporter, 1 == stats.fNumPurgeable);
REPORTER_ASSERT(reporter, 1 == stats.fNumNonPurgeable);
#endif
{
int key[1] = { kInitialNumLayers+1 };
// Add an additional layer. Since all the layers are unlocked this
// will force out the first atlased layer
create_layers(reporter, &cache, *picture, 1, kInitialNumLayers);
GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(),
key, 1);
REPORTER_ASSERT(reporter, layer);
lock_layer(reporter, &cache, layer);
cache.removeUse(layer);
}
for (int i = 0; i < kInitialNumLayers+1; ++i) {
int key[1] = { i+1 };
GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(),
key, 1);
#if GR_CACHE_HOISTED_LAYERS
// 3 old layers plus the new one should be in the atlas.
if (1 == i || 2 == i || 3 == i || 5 == i) {
REPORTER_ASSERT(reporter, layer);
REPORTER_ASSERT(reporter, !layer->locked());
REPORTER_ASSERT(reporter, layer->texture());
REPORTER_ASSERT(reporter, layer->isAtlased());
} else if (4 == i) {
#endif
// The one that was never atlased should still be around
REPORTER_ASSERT(reporter, layer);
REPORTER_ASSERT(reporter, !layer->texture());
REPORTER_ASSERT(reporter, !layer->isAtlased());
#if GR_CACHE_HOISTED_LAYERS
} else {
// The one bumped out of the atlas (i.e., 0) should be gone
REPORTER_ASSERT(reporter, nullptr == layer);
}
#endif
}
//--------------------------------------------------------------------
// Free them all SkGpuDevice-style. This will not free up the
// atlas' texture but will eliminate all the layers.
TestingAccess::Purge(&cache, picture->uniqueID());
REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0);
#if GR_CACHE_STATS
resourceCache->getStats(&stats);
REPORTER_ASSERT(reporter, 2 == stats.fTotal);
// Atlas isn't purgeable
REPORTER_ASSERT(reporter, 1 == stats.fNumPurgeable);
REPORTER_ASSERT(reporter, 1 == stats.fNumNonPurgeable);
#endif
//--------------------------------------------------------------------
// Test out the GrContext-style purge. This should remove all the layers
// and the atlas.
// Re-create the layers
create_layers(reporter, &cache, *picture, kInitialNumLayers, 0);
// Free them again GrContext-style. This should free up everything.
cache.freeAll();
REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0);
REPORTER_ASSERT(reporter, nullptr == TestingAccess::GetBackingTexture(&cache));
#if GR_CACHE_STATS
resourceCache->getStats(&stats);
REPORTER_ASSERT(reporter, 2 == stats.fTotal);
REPORTER_ASSERT(reporter, 2 == stats.fNumPurgeable);
#endif
// Purge the resource cache ...
resourceCache->purgeAllUnlocked();
#if GR_CACHE_STATS
resourceCache->getStats(&stats);
REPORTER_ASSERT(reporter, 0 == stats.fTotal);
#endif
// and try to re-attach to the backing texture. This should fail
cache.begin();
REPORTER_ASSERT(reporter, nullptr == TestingAccess::GetBackingTexture(&cache));
//--------------------------------------------------------------------
// Test out the MessageBus-style purge. This will not free the atlas
// but should eliminate the free-floating layers.
create_layers(reporter, &cache, *picture, kInitialNumLayers, 0);
// Allocate/use the layers
for (int i = 0; i < kInitialNumLayers; ++i) {
int key[1] = { i + 1 };
GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(),
key, 1);
REPORTER_ASSERT(reporter, layer);
lock_layer(reporter, &cache, layer);
}
#if GR_CACHE_STATS
resourceCache->getStats(&stats);
REPORTER_ASSERT(reporter, 2 == stats.fTotal);
REPORTER_ASSERT(reporter, 2 == stats.fNumNonPurgeable);
#endif
// Unlock the textures
for (int i = 0; i < kInitialNumLayers; ++i) {
int key[1] = { i+1 };
GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(),
key, 1);
REPORTER_ASSERT(reporter, layer);
cache.removeUse(layer);
}
picture.reset(nullptr);
cache.processDeletedPictures();
REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0);
#if GR_CACHE_STATS
resourceCache->getStats(&stats);
REPORTER_ASSERT(reporter, 2 == stats.fTotal);
REPORTER_ASSERT(reporter, 1 == stats.fNumPurgeable);
REPORTER_ASSERT(reporter, 1 == stats.fNumNonPurgeable);
#endif
cache.end();
#if GR_CACHE_STATS
resourceCache->getStats(&stats);
REPORTER_ASSERT(reporter, 2 == stats.fTotal);
REPORTER_ASSERT(reporter, 2 == stats.fNumPurgeable);
#endif
}
#endif