b89c88311d
We've been copying the text first, then the transforms. That's a good way to get the transforms out of alignment. This CL swaps the order of the two. Bug: skia:7133 Change-Id: If8cd402b9ffba1787345dc4b5ffd4ee6abb14f33 Reviewed-on: https://skia-review.googlesource.com/57941 Reviewed-by: Derek Sollenberger <djsollen@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
91 lines
2.2 KiB
C++
91 lines
2.2 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkLiteDL.h"
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#include "SkLiteRecorder.h"
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#include "SkRSXform.h"
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#include "Test.h"
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DEF_TEST(SkLiteDL_basics, r) {
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SkLiteDL p;
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p.save();
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p.clipRect(SkRect{2,3,4,5}, kIntersect_SkClipOp, true);
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p.drawRect(SkRect{0,0,9,9}, SkPaint{});
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p.restore();
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}
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DEF_TEST(SkLiteDL_unbalanced, r) {
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SkLiteRecorder rec;
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SkCanvas* c = &rec;
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SkLiteDL p;
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rec.reset(&p, {2,2,3,3});
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c->save();
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c->scale(2,2);
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c->save();
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c->translate(1,1);
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// missing restore() but SkLiteDL::draw should balance it for us
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c->restore();
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// reinit the recorder so we can playback the original SkLiteDL
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SkLiteDL p2;
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rec.reset(&p2, {2,2,3,3});
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REPORTER_ASSERT(r, 1 == rec.getSaveCount());
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p.draw(c);
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REPORTER_ASSERT(r, 1 == rec.getSaveCount());
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}
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DEF_TEST(SkLiteRecorder, r) {
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SkLiteDL p;
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SkLiteRecorder rec;
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SkCanvas* c = &rec;
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rec.reset(&p, {2,2,3,3});
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c->save();
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c->clipRect(SkRect{2,3,4,5}, kIntersect_SkClipOp, true);
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c->drawRect(SkRect{0,0,9,9}, SkPaint{});
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c->restore();
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}
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DEF_TEST(SkLiteRecorder_RecordsFlush, r) {
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SkLiteDL dl;
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SkLiteRecorder canvas;
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canvas.reset(&dl, {0,0,100,100});
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REPORTER_ASSERT(r, dl.empty());
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canvas.flush();
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REPORTER_ASSERT(r, !dl.empty());
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}
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// skia:7133 regression test.
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// At one point we recorded text before the transforms, which makes it easy for
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// the recording buffer to not be suitably aligned for the transforms.
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DEF_TEST(SkLiteRecorder_RSXformAlignment, r) {
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SkLiteDL dl;
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SkLiteRecorder canvas;
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canvas.reset(&dl, {0,0,100,100});
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SkPaint paint;
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paint.setTextEncoding(SkPaint::kUTF8_TextEncoding);
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// These values don't really matter... we just need 5 valid transforms.
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SkRSXform xforms[] = {
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{1,0, 1,1},
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{1,0, 2,2},
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{1,0, 3,3},
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{1,0, 4,4},
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{1,0, 5,5},
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};
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canvas.drawTextRSXform("hello", 5, xforms, nullptr, paint);
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// We're just checking that this recorded our draw without SkASSERTing in Debug builds.
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REPORTER_ASSERT(r, !dl.empty());
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}
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